So, with the talks of changes and trying a few things out, I decided to build this online and I got a game in today. I played against
Sram, Senior Edificer,
Okaun, Eye of Chaos &
Zndrsplt, Eye of Wisdom partners, and
Illuna, Apex of Wishes.
As a quick note: I should have lost this game twice. Once to a misplay (which happens so that isn't too relevant) and because of a misclick (which is not something that would happen in real life). So, the win was sort of tainted by those.
Anyway, I kept a 4 land hand with
Teferi's Ageless Insight. I probably should have shipped it back to be honest, since I had no early plays. But, I kept it and just got down Varina on turn 4 with the intent of casting Insight on turn 5.
Sram started off with a turn one
Sigarda's Aid which made things much easier for them overall.
Illuna ended up casting
Curfew so Varina went back to my hand along with Sram which I think was the bigger issue. Sram did get an early
Sword of Feast and Famine off
Stoneforge Mystic so that made things *very* difficult for me since I had no creatures that could block him.
I ended up casting
Varina, Lich Queen again the next turn. Sram got going again and just attacked me. Illuna Mutated onto their
Vedalken Mastermind and got a free
Ulamog, the Infinite Gyre. Luckily, Sram exiled it. I cast Insight the next turn and drew 2 cards and discarded one. One was a Signet so I cast that and passed, shields down.
Sram attacked Illuna and Illuna cast
Snapback to return it to their hand so we had another Sram free turn. Okaun cast
Mana Geyser for 15 mana followed byOkaun, Zndrsplt,
Unwinding Clock, and
Cyclonic Rift. Illuna cast the Mastermind again and mutated on top of it for an
Avenger of Zendikar this time.
On my turn, I cast
Noxious Ghoul to get rid of the tokens. Illuna bounced Avenger with the Mastermind's ability and tried to recast it but I countered it with Mana Drain. They scooped as they said they thought the game would go quicker than it had. That was only around 50 minutes in and we played for nearly an hour more.
With the mana from Mana Drain, I cast
Agent of Erebos,
Varina, Lich Queen, and
Grimgrin, Corpse-Born which killed Okaun with the Ghoul triggers. Sram was under a
Deep Freeze but they cast
Flickering Ward on it to make it fall off. This was the moment of the misclick as they had a 13 power Sram, and I was at 9 commander damage already, and they accidentally clicked through combat so I stayed alive.
Okaun had Zndrplt and Okaun on board and they had a 48/48 Okaun thanks to winning a couple flips. But, he didn't have haste and couldn't attack so another bullet dodged.
On my turn I cast Insight again and attacked with 3 creatures. I drew 6 cards, one of which was a
Swords to Plowshares. I also kept a
Read the Runes in hand from those draws. I discarded most of my zombies since I had
Zombie Apocalypse in hand also.
Sram cast
Heavenly Blademaster and moved most equipment, other than the Sword to it. They swung at me with an 11/11 Sram which wasn't enough to kill me but it was a lot. I ended up removing the Blademaster since I would have died next turn to it and that got Sram down to 4/4.
They did get to untap so they put more equipment on Sram, cast
Mother of Runes and cast
Blackblade Reforged. They put the blade on Stoneforge Mystic making her a 9/10. Okaun attacked them and then cast
Savage Beating. Sram saved their Mystic with Mother of Runes which then allowed Okaun to put
Imprisoned in the Moon on Sram.
I ended up blocking with Grimgrin when they attacked me the next combat and then cast Read the Runes for 4. I drew 8, discarded 5, and sacrificed my 3 creatures.
Next turn I had a decision to make and it is possible I made the wrong decision. I had Zombie Apocalypse,
Liliana, Death's Majesty, and
Tombstone Stairwell. The "right" play was probably to cast Liliana and reanimate
Noxious Ghoul. And then cast Stairwell to get free zombies (and a free wrath basically) every upkeep.
Even then though, Sram had
Lightning Greaves and still had a big Mystic that could be equipped. So, what I did was cast Apocalypse. This gave everything -9/-9. I then activated Varina twice to kill the Mystic. I passed with a huge (tapped) board and 3 mana up.
Sram cast
Foundry Inspector and equipped it up. The main ones were
Golem-Skin Gauntlets,
Lightning Greaves,
Inquisitor's Flail,
Surestrike Trident, and
Sword of Feast and Famine. They swung into me for 10 (which would have been 20) while was at 22. I made a zombie with Varina to make it a 9 power and I went down to 4.
This was the misplay. If they gave it Vigilance with
Accorder's Shield they could have attacked and then activated the ability to kill me.
I started my turn and lost my
Mana Crypt flip to put me to 1. I also had to sac my
Graveborn Muse before this turn started so as not to die to that.
I swung at Sram with 10 zombies so I gained 10 life and drew 20 cards. They were at 44 life and I did 55 damage to them thanks to
Undead Warchief. I then had the ability to sac most of my board to ping Okaun and then cast Living Death to do it again. They scooped when I killed Sram though.
So, even though I should have lost earlier, it was a fun game. I think this highlights the mass reanimation stuff as being super good. I did have a problem against SoFaF but I think that is just bad luck for me. Not a whole lot I can do about it beyond maybe adding in a
Mystical Tutor to get to my removal?
Read the Runes was pretty good too. Granted, that was mostly because I had the Apocalypse in hand so I could discard my Zombies but it did get me to a Swords to Plowshares (thanks to Insight's help). Agent of Erebos kept graveyards mostly empty so Living Death wouldn't have hurt me too much if I ended up casting it.
Maybe a bad keep to start with, but it worked out in the end. And the rest of the deck did a lot of what I wanted. Insight has been exceptional so far.