Reduce. Reuse. Recycle.
So, a long, long time ago, they stapled Faithless Looting to Goblin Welder, and I've had this deck together in some capacity ever since. It started out as a generic artifact goodstuff list, but over time it morphed into more of a bad reanimator deck (mostly because locking someone out of the game with a recurring Mindslaver isn't a good time for anyone). The best version of Daretti will incorporate more stax and anti-aggro elements to protect himself, but this isn't the best version of Daretti. This is my "casual" deck. Being mono-red, it doesn't have a lot of interaction, and is pretty slow and clunky without a lot of non-Daretti ways to recur things from the junkyard. Still, it's a lot of fun to play, and elicits zero groans whenever I pull it out, which is a nice change of pace for me.
Trash Reanimator
Approximate Total Cost:
I run virtually every 2mv rock there is with the intention of getting Daretti out on turn 3 as consistently as possible. That way he can slide in before most people have an aggressive board presence which means there's less pressure to protect him. This allows us to +2 him relatively safely, pitching a robot or two, then -2 to reanimate one on the following turn. From there you can either alternate +2/-2 to burn through your deck or foolishly attempt to race to his ultimate. I don't recommend the latter, as it's a hail mary that also renders you vulnerable to junkyard hate.
I love the robot selection. There have been lots of big, dumb robots printed over the past five years, and a turn 4 Triplicate Titan is a lot of fun. You won't kill anyone with it and you'll paint a huge target on yourself which is a surefire way to lose the game, but you're in mono-red. Winning was never an option. You're here for style.
The biggest flaw of the deck, like most mono-red decks, is that you run out of gas quickly. Even with Daretti and the Tormenting Voice style "draw" effects and utilizing a lot of recursion, once you're in topdeck mode and can't protect Daretti you're pretty much dead in the water. I haven't been able to get around this stumbling block, but without stax effects to disrupt opponents I think it's insurmountable. Which is fine.
What the deck really needs is more Trash for Treasure effects, but unfortunately there just aren't that many in mono-red. Alas.
The deck is pretty close to where I want it to be, though I'm always open to suggestions and prepared to defend most of my choices.