My approach
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I noticed I had a lot of artifacts in my collection that could combine together for neat combo wombos. With Commander, I thought why not try a multi vector combo approach. I build the manabase in the early game, and depending on what cards I draw, I tutor the remaining combo pieces to build a win-con. I leaned into three color Esper mainly because of the Dramatic Reversal / Silence + Isochron Scepter combo and Phyrexian Scriptures. This was a bottom-up build and the Commander pick was more of an after thought to fit within the color wheel. My ultimate goal with the deck is to have something jank-filled fun to pilot, not uber-cEDH levels, yet still strong enough to hold my own in a variety of metas. MTG Arena has influenced/inspired some of these card choices, though quite sad to see paradox engine banned.
Wishlist - Scrap Trawler, Muddle the Mixture, Arcane Signet and Tribute Mage are on my to-buy list.
Ramp
- Repertoire (x15) - Leaden Myr, Alloy Myr, Silver Myr, Gold Myr, Palladium Myr, Expedition Map, Sol Ring, Springleaf Drum, Chromatic Lantern, Darksteel Ingot, Myr Reservoir, Commander's Sphere, Ashnod's Altar, Krark-Clan Ironworks, Paradise Mantle, Wayfarer's Bauble
Removal
- Repertoire (x8) - Dispatch, Vindicate, Phyrexian Scriptures, Dakkon, Shadow Slayer, Meteor Golem, Esper Charm, Anguished Unmaking, Dispeller's Capsule
Card Draw/Tutors
- Spell Draw (x3) - Esper Charm, Blue Sun's Zenith, Deadly Dispute,
- Utility Draw (x7) - Sai, Master Thopterist, Trading Post, Tezzeret, Artifice Master, Dakkon, Shadow Slayer, Padeem, Consul of Innovation, Weatherlight, Kindred Discovery,
- Bonus Draw (x1) - Commander's Sphere
- Tutor (x6) - Enlightened Tutor, Demonic Tutor, Perplex, Fabricate, Muddle the Mixture, Oswald Fiddlebender
Esper Artifacts
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