To elaborate on the previous post: we're an EDH deck now, adding lands and 7-drops! Oh boy!
Adding back
Mind Over Matter sort of preempted adding 7-drops nicely. In addition to the land-sorceries, I'm inspired by the random card thread to revisit another old friend,
Drogskol Reaver. The card is powerful on its own and is a dirty
Mirrorweave target, it's also a great card to clone for myself since I'm now looking at
Saheeli, Sublime Artificer,
Kiki-Jiki, Mirror Breaker, and
Glasspool Mimic // Glasspool Shore as cards that only clone my own creatures. Any of those pair nicely, as a single copy attacking with a clone on board is already 4 cards drawn.
But then we take a look at what combos that might fit into, and it gets real slick. First is infinite turns with
Mirror of Fate, where anything that draws extra cards every turn counts as a 4th piece of the combo. Then we look at ways we might loop the card draw trigger in a single turn. With Mind Over Matter, we can turn card draw into mana, so then we need two more pieces that make mana into lifegain. The first is Kiki Jiki/
Golden Guardian // Gold-Forge Garrison. If you imagine a board with only those 4 cards, already tapped lands, no cards in hand, and Reaver is summoning sick, you can: copy Reaver with Kiki, attack and draw 4 cards, discard 2 to make reavers with kiki and 2 for mana and fight a reaver with Golden Guardian (they exactly bounce off each other), draw 4 cards. Discard 1 to make another reaver and 1 to make another guardian, 2 for mana but draw 5 this time. Loot through the whole deck gaining life and dig out a win condition. Having cards or mana to start makes it much easier.
The other option is the real reason I'm compelled to add
Drogskol Reaver, because I get to use the most useless interaction in the deck: copies of
Azor's Gateway // Sanctum of the Sun. If you copy the Gateway side with a single-sided object (using Saheeli or
Echo Storm or
Mirrormade) when the 5th cmc is exiled it cannot transform, but it still does the rest of the ability. "1, tap: draw a card, then exile a card from hand. Gain 5 life and untap this card". So with Mind Over Matter and Drogskol Reaver in play, the copied version will draw one itself and another from the life gain, which can be used to untap the mana needed to activate. Loot far enough to find a mana source that taps for 2 to build resources, and with
Mirror of Fate in the deck you eventually hit infinite mana cast the whole deck infinite times.
A brief discussion of previously mentioned cards: I'm obviously trying to make Kiki work, but it's definitely been a card that sits in hand whenever it isn't immediately relevant. Which is fine, it has haste, and I typically have other options to cast.
Temporal Isolation I won't say is the most powerful card I've played with since most creatures you want to answer have problem abilities unrelated to damage, but it makes me feel really smart. Having flash and preventing damage feels very fog-esque. Donating auras with Zedruu is a classic trick. I've given my creatures shadow to attack planeswalkers and then removed the aura via bounce or
Chaos Warp to get the damage through. It's a real feel-smart card, I'll be playing it for a bit, it's felt better than playing cards that grant indestructible, and coincidentally I'm adding one of those anyway in
Emeria's Call // Emeria, Shattered Skyclave. Interactive combo pieces are my favorite kind.
I haven't forgotten the
Lotus Petal suggestion, I just haven't owned one in a long time. When I go to acquire these presumably grossly expensive new lands, Imma grab one.