We'll see. There is far from a guarantee all the new stuff works out.
Edit: then again, I have cut down pretty hard on the in-deck synergies with it as of late. It hit someone else's creature, Precursor Golem, or I'm not doing much drawing.
We'll see. There is far from a guarantee all the new stuff works out.
Yeah, it's quite the task. I envy the raw enthusiasm of those that make threads like that for all their decks.DrKillenger wrote: ↑4 years agoSo I meant to comment back on this thread like two weeks ago, but I got distracted by irl stuff as well as making the incredibly shortsighted decision to write my own Primer for my favorite deck to help me forget that I'm trapped in my house for the foreseeable future thanks to COVID-19 (seriously though, I don't know how I was so disillusioned not to realize how much work typing this thing up would be).
I love both these cards, both individually and as a combo. I do play both of them in other decks. I will say if someone else is reading this and wants different fun cards to try, these two are bonkers fun. And also exactly the sort of card I like, weird and wacky at their best, but also very useful as a floor. One is removal, the other is a mega-blocker. And Stuffy Doll has some serious teamwork applications if one player just needs to die. (hint: attack someone else, Stuffy Doll ain't no wall.)I added in Stuffy Doll|tsp and Volcano Hellion. I got to use these two together just last night and MAN can they do some gross stuff, individually and as a combo:
Unfortunately, this part doesn't work. Both Radiate and Precursor Golem specify that the spell needs to have a single target. Expansion // Explosion always has two targets, so it can't be Radiated by either. I heavily considered the card, but it's got so many non-synergies like that. It copies spells, but not the stuff that's super busted to copy like Time Spiral or Temporal Mastery. Both sides are misses with the effects that cast spells for free. It just a tad awkward in too many ways for me to like it.that can also double as a board wipe/mass card draw with Radiate or Precursor Golem, it even says "any target" and "target player draws" with enough mana/copies you could literally mill out one player while burning the other two to death.
Nonland, nontoken hurts. It doesn't clear the board for Barren Glory, nor does is dig as deep as Leave // Chance on a last ditch desperation play. It's a very strong card, but again, this deck is piled with hyper-specific interactions, and Paradoxical Outcome doesn't meet those needs.Edit: Also, what do you think about Paradoxical Outcome? It seems almost like both halves of Leave // Chance stapled together (almost, you can't bounce stuff you've donated, but you can bounce stuff you've stolen and draw for it)
I looked, I liked, I haven't read it yet, but it's very pretty looking! 10/10, would recommend.Lastly, here's a shameless plug for my new Primer: Morophon Changeling Tribal viewtopic.php?f=35&t=25093
Fair enough, with the added caveat that you don't need the most life/deck size, you just target yourself with the original and let Radiate resolve first. I don't know how many games I've ever had that amount of mana available, and the ones I have, I certainly could win any way I wanted with Explosion drawing my deck, but I am the person who would play Radiate on Fireball to end a game, so i can't really knock it.Wallycaine wrote: ↑4 years agoWhile probably not what you generally want to be doing, Expansion // Explosion can be radiated... if you picked the same target for both parts. So if you have the highest life total and/or number of cards, it works out great. But the typical use case doesn't work with Radiate, and it can't work with precursor at all.
Oh yeah, that's a classic move. I helped a friend of mine put together a Modern deck when he was first getting into the game that was all about putting Stuffy Dolls under a Prototype Portal to make tons of them and then kill the other player with something like Blasphemous Act or Pyrohemia and after seeing it in action I got pretty jealous of how cool it was. I'm glad I finally have an EDH deck that makes it do similarly nutty stuffAnd Stuffy Doll has some serious teamwork applications if one player just needs to die. (hint: attack someone else, Stuffy Doll ain't no wall.)
Unfortunately, this part doesn't work. Both Radiate and Precursor Golem specify that the spell needs to have a single target. Expansion // Explosion always has two targets, so it can't be Radiated by either.
Yeeeeeah, I probably shouldn't have made that post immediately after finishing writing my primer while my brain was still fried, I look at so many cards so often that sometimes I just assume I know how a card works without actually rereading it and checking. On that note I just noticed that Volcano Hellion+Swans doesn't work either since Hellion's damage can't be prevented which makes me sad.Wallycaine wrote: ↑4 years agoWhile probably not what you generally want to be doing, Expansion // Explosion can be radiated... if you picked the same target for both parts. So if you have the highest life total and/or number of cards, it works out great. But the typical use case doesn't work with Radiate, and it can't work with precursor at all.
That's fair. My logic is that it still has plenty of good targets in the deck (granted I'm not running Time Spiral due to budgetary constraints) and even if Expansion isn't worth casting, Explosion can still be worthwhile just as a burn spell+draw X spell that can also double-dip with Swans, and even if I can't do Radiate shenanigans reliably, I can still copy it with Bonus Round if I want (and copy Bonus Round with Expansion if I so choose as well).I heavily considered the card, but it's got so many non-synergies like that. It copies spells, but not the stuff that's super busted to copy like Time Spiral or Temporal Mastery. Both sides are misses with the effects that cast spells for free. It just a tad awkward in too many ways for me to like it.
*furiously taking notes*Did you know that if you pay for awaken on Part the Waterveil, it's a targeted spell? Yes, I would like 8 consecutive turns with an army of 6/6s, thank you.
Hmm. That's all very true, I haven't actually played with the card at all, I just came across it a few nights ago and the idea of Catch+Radiate+Paradoxical Outcome to bounce my opponent's boards and draw a ton of cards off of it sounded hilarious, but it's probably a bit too cute to actually be useful most of the time.Nonland, nontoken hurts. It doesn't clear the board for Barren Glory, nor does is dig as deep as Leave // Chance on a last ditch desperation play. It's a very strong card, but again, this deck is piled with hyper-specific interactions, and Paradoxical Outcome doesn't meet those needs.
Thanks! Yeah I probably spent half the time it took making the primer just formatting it. Particularly the section on tribal lords, I was worried that if I didn't format it to be more visually appealing that it would just be this giant wall of text longer than the Magna Carta and no one would read it. I thought you might find it interesting because you had at one point mentioned trying out a small Changeling package in this deck, and this deck is basically that times a thousand lol.I looked, I liked, I haven't read it yet, but it's very pretty looking! 10/10, would recommend.
The manlands are generally cute guildgates. Once or twice ever have I been able to turn them into a combo finish with Jeskai Ascendancy and Eye of the Storm to make more mana than it costs to keep casting spells, but the utility is much more often sneaking in attacks at planeswalkers or 8-mana fogging with Mirrorweave or trading a land for a creature with Role Reversal. It's cute tricks that they do, nothing really groundbreaking.
If I do go back, it's likely because a new card exists that makes going back easy. And honestly, there's not much in the past left behind. Memnite combo got cut, and I loved that one, but otherwise I've retained most of the combos I've played. There was a brief infinite mana combo with Price of Glory that wasn't great and I regret nothing dropping it, there were lists of things that required Tidespout Tyrant or Mind Over Matter, and I have no desire to resurrect those monsters right now, and probably not ever unless I'm dumped into a very powerful meta and need to adapt to it. I will say, I'm basically always asking myself if I can add Kiki-Jiki and if I get anything out of adding it. I don't often look back for nostalgia's sake, but I definitely recheck my list of prior cuts every time I have something new I want to try.Finally, I see that you keep evolving your deck while still staying fairly true to your OG favorites. Do you ever find yourself going back to old combos that you miss or is it just a constant progression?
Thank you, and good luck!Thanks again for the awesome deck! Still waiting for my first Mirror of Fate combo!!
Yeah, too bad Skirge Familiar is the wrong color (although it's been fantastic in Chainer). After some searching on Scryfall, it really does appear that MOM is the only other thing that can turn cards into mana that directly.
It's fantastic in Olivia, Mobilized for War as well. Skirge Familiar has been a favorite of mine for a long time. I think MoM would make me cut Nin, the Pain Artist too. Those two with Gilded Lotus set off drawing the whole deck with like 5 cards in card. Mind Over Matter is busted nonsense, it's amazing how little play it sees, it's actually in fewer decks on edhrec than Skirge Familiar.lyonhaert wrote: ↑3 years agoYeah, too bad Skirge Familiar is the wrong color (although it's been fantastic in Chainer). After some searching on Scryfall, it really does appear that MOM is the only other thing that can turn cards into mana that directly.
That's probably at least partially due to the difference in price tags if I had to guess. Though you are right, MOM is notorious enough that that is a little odd lol.tstorm823 wrote: ↑3 years agoMind Over Matter is busted nonsense, it's amazing how little play it sees, it's actually in fewer decks on edhrec than Skirge Familiar.
Have you considered Heliod, Sun-Crowned instead of Archangel? I've been considering it as an alternative for my deck because it goes infinite with Stuffy Doll and a copied Arcbond (as long as Heliod is a creature at least) and I dont want to shell out for a second copy of Thune since it's pricey and it's too good in my Jenara deck to cut from there.tstorm823 wrote: ↑3 years ago
Archangel of Thune continues to be that exact card that fits the combos but I don't like playing it.
So this is definitely jank, but Jeskai Charm+Golden Guardian+Flawless Maneuver+Treasonous Ogre makes infinite red mana and gains infinite life, just figured I'd throw that one out there since it literally just popped into my head as I was reading this post. Ogre isn't even half bad on it's own probably since Zedruu incidentally gains so much life over the course of a game.I really want Golden Guardian // Gold-Forge Garrison to be a sweet combo piece. I really, really do.
Jeskai Charm gives both +1/+1 and lifelink, meaning that GG and TO have 5 and 3 power respectively. Maneuver makes them both indestructible. Pay to have Guardian fight the Ogre, gain 8 life from them damaging each other, then pay 6 life to make with Ogre and use it to activate GG again. This nets 2 life every time you do it, so eventually you can arbitrarily spend life to make as much red mana as you want.
I can't say exactly what happened since I don't know the board state specifically, but you may be undercounting. If just Precursor Golem and the two tokens exist, and you have two opponents, you Mirrorweave up to 3 Precursors Fractured Identity would trigger all 3. The first golem getting targetted wouldn't get hit multiple times, but the others multiply. 2 become 4 with 8 tokens, becomes 8 with 32 tokens, becomes 16 with 96 tokens (ignoring who controls them for ease), plus twice the original target. So 18 Precursors and 100 vanilla golem tokens. Then Echo Storm doubles all but one of those 18 times, which means 4,718,592 Precursor Golems, and something like 30,000,000 vanilla tokens. With 3 opponents and adding just Zedruu to the board, it's 1.64 x 10^27 Precursor Golems and a couple vanilla tokens here and there.DrKillenger wrote: ↑3 years agoMan, I really have to give you credit. This deck is a blast to play, it surprises me every time I play it. Last night I managed to Mirrorweave Precursor Golem, then cast Fractured Identity on one followed by an Echo Storm, after a whole bunch of math I had like 55k Golems and I just couldn't stop laughing the rest of the night.
Heliod being both the source of lifelink and the payoff makes it more dangerous to add as far as avoiding easy combos, and because it's counters are only one creature at a time, it's 4-card loop with Golden Guardian gives me infinite life with Crystalline Crawler or infinite life and colorless mana for abilities with Cryptic Trilobite, which I'd prefer to avoid. Going infinite and not winning is not a great thing. But it is less fragile than the angel and redundancy for Jeskai Charm/Arcbond, so I'll think about it.Have you considered Heliod, Sun-Crowned instead of Archangel? I've been considering it as an alternative for my deck because it goes infinite with Stuffy Doll and a copied Arcbond (as long as Heliod is a creature at least) and I dont want to shell out for a second copy of Thune since it's pricey and it's too good in my Jenara deck to cut from there.
Treasonous Ogre isn't half bad without life gain, it gain ramp you straight from 4 mana to 10, that card is very good. A+ suggestion.So this is definitely jank, but Jeskai Charm+Golden Guardian+Flawless Maneuver+Treasonous Ogre makes infinite red mana and gains infinite life, just figured I'd throw that one out there since it literally just popped into my head as I was reading this post. Ogre isn't even half bad on it's own probably since Zedruu incidentally gains so much life over the course of a game.
Yeah, apparently I'm bad at math lol. Though to be fair the actual number was kind of irrelevant because Pandemonium killed everyone, and I kind of rushed through the equation because I didnt want to spend 20 minutes explaining to everyone how badly I just overkilled them and make someone salty haha.
I used to play Marchesa, the Black Rose and that deck taught me just how strong Ogre can be, so it's one of those cards that's perpetually in the back of my mind whenever I'm building or discussing a deck in it's colors. Moreso in a deck like this where you gain lots of life incidentally, in Marchesa I actually had to be somewhat frugal with it since there were so many other things that wanted me to pay life in the deck and I'd take a lot of aggro when playing her.Treasonous Ogre isn't half bad without life gain, it gain ramp you straight from 4 mana to 10, that card is very good. A+ suggestion.
This is not the first time Gemstone Array has had potential appeal, but it's not worth it. It's not good independently, costing net 5 mana before doing anything, and it's not gonna be built into like 20 combos. Decks with cost reduces or counter doubling nonsense could certainly use it to great effect, but you've got to be all in on something this do nothing before it's a good add. There is definitely a world where you do something sweet like Saheeli, Sublime Artificer an Eternity Vessel into Gemstone Array, but that'd probably require building a deck from the ground up.DrKillenger wrote: ↑3 years agoThis is kind of a garbage card in general, but your thoughts on Cryptic Trilobite made me wonder, have you ever thought about Gemstone Array? If you went infinite with Trilobite it would let you filter all of that colorless mana into colored mana that you could use on anything you want, not just abilities. It also has the fringe benefit of being able to store mana made by Sanctum of the Sun for use on other phases/turns.
It's definitely a bad card, but if there was ever a deck that could spin that lead into gold it's this one
That's hilarious. Talk about putting someone in their place haha.tstorm823 wrote: ↑3 years agoEven better idea: do lend the decks in such a way as to let that happen, and see if they notice the interaction. I have had someone try to Eidolon of Rhetoric lock me with my own Knowledge Pool, not appreciating that I already had Venser, the Sojourner in play. Mistakes happen.
Yeah I think this is yet another instance of me assuming I know how a card works without actually rereading it, since as you said most temporary token clones dont work like that. I really need to try and beat that habit out of myself hahahaThe awesome thing is that Kiki-Jiki, Mirror Breaker does work that way. Not every temporary clone works that way. Heat Shimmer does not, because the token has the ability making the controller sacrifice it rather than a delayed trigger. The less awesome thing is that I seem to have misplaced my copy of the card. Oops.
It's not lost, I'm sure. I just have a tendency to stick cuts from decks in progress into boxes and forget about them, and Kiki is a card I've considered in many places. I just have to dive into all the random boxes of cards I have lying about. Or, more likely, I'll be degenerate and buy the most expensive version of the card and just have a second copy.DrKillenger wrote: ↑3 years agoLosing your Kiki sucks, but at least he's nowhere near as expensive as he used to be should you have to pick up a new copy. I misplaced a copy of Survival of the Fittest I had from ages ago and it still depresses me to think about it.
Oooo, that's pretty nice! It also makes infinite 3/3 golems, but the infinite mana probably wins the game faster most of the time. Even outside replacing Infinite Reflection or anything else, this probably makes a reasonable case for playing Lotus Petal over Chrome Mox. The petal is pretty strictly more combo-y.Sefir wrote: ↑3 years agoAs much as I tried in the past, I never liked Infinite Reflection. Always found it too overcosted for what it actually did. Luckily, with the Kiki-Jiki that was proposed, my hands are untied! Cavalier can have his infinite with just the addition of a simlpe Lotus Petal (Kiki+Cavalier+Jeskai Ascendancy+Petal). It has the exact same result as the Reflection combo (+Infinite mana) and the Petal is good on its own in ramping for a faster Zedruu in the early game.