Oh man, I missed that! Good call, will do.
Sidenote: the first post here has been updated with all the changes I've been talking about for weeks so that the feature would be current.
Oh man, I missed that! Good call, will do.
Thank you!benjameenbear wrote: ↑4 years agoI love the spotlight on your Primer for the site. Good work, tstorm.
Hello, and welcome!Xar wrote: ↑4 years agoHello,
New here but was lurking around for a while. I have read a lot about your deck and how it changed. I'am very interested in it, had a first game with it (proxied most of it but I want to be sure if this is "IT"). I noticed a lot of missplays on my side that could have been very bad for my opponents like Infinite Reflection on Knowledge Pool to slow them down. I also wanted to ask what happens if I cast Infinite Reflection on Inferno Titan and then, later in the game when I have a bunch of enchantments in play and I play Opalescence? Does they turn to Titans or they stay as enchantments? If they turn to Titans does ETB trigger? I think they stay as they were but are creatures from Opalescence. Either way I think that deck looks fun, kinda hard to master, but still going to try it again.
I just don't. I copy the Mirror of Fate with Echo Storm every time through the cycle and then never sacrifice the original. That being said, getting a graveyard exiler back in the deck is always on the short list here.
I gave Dream Trawler a well deserved tryout, and it just doesn't feel quite right. I did manage to discard my hand to it once for Barren Glory, and I did gain like 300 life with Arcbond. But interaction with Mirrorweave was lackluster, as maximum benefit comes from copying pre-combat, and that takes all the surprise fun out of it. And overall, it made me feel like I should try to slow the game down as long as I had it in play to take full advantage. If I want a card to slow the game down, discard my hand, and interact with Arcbond, I feel like I really should be going back to Nahiri's Wrath. Like, Dream Trawler is very good, I recommend it as a possible inclusion, but it just didn't quite feel right for me.toctheyounger wrote: ↑4 years agoIt's been a little while since I dipped my toe in the cool, chaotic waters of Zedruu, but Dream Trawler seems made for you. I can't see it being anything but spectacular. The only unfavourable part is it's heavily coloured CMC, but Possibility Storm will see you right I'm sure.
Not yet, but the theory of it has fascinated me. Obviously, it's a swell interactive spell for tempoing people back and me forward. It's got very neat interaction with Bonus Round, but also with Time Spiral. If I can manufacture a situation where 6 lands make more than 8 mana, and my hand + library + graveyard has exactly 7 cards, I could cast Time Spiral, copy it with Narset's Reversal, Time spiral goes to hand, Reversal goes to graveyard, shuffle both in and redraw all 7, and untap for positive mana. And then with infinite mana and Mirror of Fate, go grab a win condition from exile.Not sure if you've actually tried Narset's Reversal here or not, but I sing it's praises, personally. Really versatile card that should do pretty great things for you in terms of control, but also in general. It keeps X values, bypasses additional costs, steals ramp, disrupts combos, and copies your Bonus Round for an extra dip of flavour on your spell-copying chaos. Not sure what you'd want to cut, but I can recommend giving it a punt for sure.
See that didn't take long to break now did it? Lol. This is entirely within the realms of possibility for this deck too, so. To be honest I can't really see an instant/sorcery spell that it wouldn't do good things with. Can you imagine how obstinate you could be once it's in the Eye of the Storm?tstorm823 wrote: ↑4 years agoNot yet, but the theory of it has fascinated me. Obviously, it's a swell interactive spell for tempoing people back and me forward. It's got very neat interaction with Bonus Round, but also with Time Spiral. If I can manufacture a situation where 6 lands make more than 8 mana, and my hand + library + graveyard has exactly 7 cards, I could cast Time Spiral, copy it with Narset's Reversal, Time spiral goes to hand, Reversal goes to graveyard, shuffle both in and redraw all 7, and untap for positive mana. And then with infinite mana and Mirror of Fate, go grab a win condition from exile.
There's definitely a multiplicative effect if you have a pile of instants with Eye of the Storm, bouncing spells back to hand but resolving everything in the Eye anyway. It's actually an interesting way to resolve spells through Eye of the Storm, as you can bounce and copy the original by casting an instant in response, letting you do things like take an extra turn without putting Temporal Mastery in the Eye for anyone else.toctheyounger wrote: ↑4 years agoSee that didn't take long to break now did it? Lol. This is entirely within the realms of possibility for this deck too, so. To be honest I can't really see an instant/sorcery spell that it wouldn't do good things with. Can you imagine how obstinate you could be once it's in the Eye of the Storm?
Circling back to this question of what to cut, I just took stock of the deck looking for answers. The 4 cards I suggested I'd want to wedge in here again are Nahiri's Wrath, Rest in Peace, Narset's Reversal, and Chaos Warp. Those are cards that add a little more interaction to the deck, but also all cards that fit 4 card combos. Nahiri's Wrath discards my hand for Barren Glory. Rest in Peace exiles Mirror of Fate to loop that. Those two have been done already, the other two cards make new combos for me.toctheyounger wrote: ↑4 years agoNot sure what you'd want to cut, but I can recommend giving it a punt for sure.
Ever since you clued me into the three card base of this combo and I jammed it in Kykar, Wind's Fury, I've been looking at uses for it. My build, being a token swarm deck that benefits from a high storm count, is usually content to just get the infinite storm/mana and tap down opponents' creatures before a massive combat step, or with Impact Tremors/Goblin Bombardment available and Kykar in play I don't even have to bother with combat. However, even apart from a Kykar list, if you add Electrodominance or Expansion // Explosion into the BR/Tunabout/NR mix, you've got a proper 4-card combo. Heck, technically Lightning Bolt or whatever random damage spell does it, but Electro/E//E are far less tedious, requiring only as many casts as you have opponents (fewer for E//E which kills one opponent and mills another per cast), and they have applications outside the combo. Not sure if you're interested in either card or if they have a way to slot into another one of your combos, but I thought I'd float it out there.
Yup, any damage to the face does it, so Jeskai Charm and Firestorm are actually kill conditions. Mind's Desire, Temporal Cascade, Temporal Mastery, Jeskai Ascendancy and a non-summoning sick Nin, the Pain Artist are good enough to get me to a win condition. Walking Archive with infinite mana draws everyone to death on their upkeep. Potentially game winning are Catch // Release gain control of every permanent and then sacrifices everyone else's stuff, or Saheeli, Sublime Artificer/Golden Guardian to make infinite tokens. There are already tons of 4th cards for this combo in the deck. It's the third most likely combo to draw in the deck, behind Mirror of Fate/Rest in Peace/Temporal Mastery in second because Zedruu as a potential 4th piece who doesn't need to be drawn, and Barren Glory in first which has redundancies for more than one piece of the puzzle.MeowZeDung wrote: ↑4 years agoEver since you clued me into the three card base of this combo and I jammed it in Kykar, Wind's Fury, I've been looking at uses for it. My build, being a token swarm deck that benefits from a high storm count, is usually content to just get the infinite storm/mana and tap down opponents' creatures before a massive combat step. However, if you add Electrodominance or Expansion // Explosion into the mix, you've got a proper 4-card combo. Heck, technically Lightning Bolt or whatever damage spell does it, but Electro/E//E are far less tedious, requiring only as many casts as you have opponents (fewer for E//E which kills one opponent and mills another per cast), and they have applications outside the combo. Not sure if you're interested in either card or if they have a way to slot into another one of your combos, but I thought I'd float it out there.
Best estimate based on experience. Probably around 80% of my wins are because I drew that many cards, regardless of how I actually ended up winning, with maybe 10% of wins being a naturally drawn combo and 10% cheesing people out with things like Mirrorweave. And at a 4-person table, I expect to win more than my fair 25% of games in general. Not much more, probably like 1-in-3 games. This deck is downright bad at 1-on-1 against a well-tuned opponent, so the worst matchup is one strong opponent and two weak opponents. But it more than makes up for it against players who either haven't played against me and don't know how to react yet or have played against me but aren't using a deck with appropriate answers. (example: my one friend has a deck with all permanents except Primal Surge. It's not a weak deck overall, but it can't answer Zedruu.) So estimating 80% of my wins while winning 1/3 of the games, that's 27% of the time. Maybe round up to 30% for the occasional games where I dig super deep right at the end and fail to find an answer.Re: 4-card combos - so, if it takes ~42 cards deep for you to find a combo in this list, the question is how consistently you dig that deep? I'm sure that number will vary and is nearly impossible to calculate, but what would be your best estimate based on experience?
I feel this in my bones. I'm a huge fan of Mindmoil and Arjun, the Shifting Flame. Some of the most underated EDH cards ever imo.tstorm823 wrote: ↑4 years agoMind you, I'm not often going to get 42 cards deep by playing a Howling Mine and then letting the game go for 17 more turns. I could draw with Jeskai Ascendancy, or Mindmoil. Or Vanish Into Memory or Mindmoil. Dig 5 deeper with Azor's Gateway or Mindmoil. Play Chance to rummage 10 cards, or Mindmoil. Draw 7 with Time Spiral, or Temporal Cascade, or Mindmoil. Play Bonus Round before those draw spells, or Mindmoil. Chain damage onto Swans of Brynn Argoll, or Mindmoil. Make 5 copies of Knowledge Pool, or Mindmoil. Put Mind's Desire into Eye of the Storm, that empties the deck real fast. Or also, I could play Mindmoil. There are tons of ways around like turn 6-10 to just sift through half the deck all at once. My primary win condition here is drawing cards.
You would be shocked by how frequently opponents see Mindmoil for the first time and ask if I'm planning to donate it to someone because they see it as an inconvenience.MeowZeDung wrote: ↑4 years agoI feel this in my bones. I'm a huge fan of Mindmoil and Arjun, the Shifting Flame. Some of the most underated EDH cards ever imo.
What's your preferred method of funneling damage into Swans of Bryn Argoll? That's another card that is criminally underplayed imo, including by me. Have you done anything ridiculously busted with Swans + Arcbond? Maybe with Nin, the Pain Artist? EDIT: actually, now that I look harder, I don't think Swans + Arcbond works since swans prevents damage and arc requires damage to be dealt. Oops. Nevermind.
Oh, that's spicy. . .tstorm823 wrote: ↑4 years agoNahiri's Wrath with Swans is genuinely gross. 3 mana, "draw cards equal to the converted mana cost of your whole hand, and you may as well board wipe while you're at it." Pandemonium with Swans is more repeatable damage. Golden Guardian with Swans has, at minimum, the ability "2: draw 4 cards and transform", though I've done dirtier with the boros angels that have hung around the deck.
Clearly people are too Azorius. They think the Izzet's impulse for learning is too much like impulse and too little like learning.MeowZeDung wrote: ↑4 years agoOh, that's spicy. . .
Geez it's a shame that folks don't see Mindmoil as the treasure that it is. It's been one of my favorite pet cards since the first time I had it out alongside a Psychosis Crawler. The value is incredible. Most look at it and see the "downside", I look at it and see it as "keep seeing fresh hands and play nothing but the best card available in each", which is rarely a drawback.
Just like a certain Dracogenius, we have no patience for minds that do not inspire us or explode by trying.
Well, if they spent more time harming Swans, the would quickly learn their lesson.MeowZeDung wrote: ↑4 years agoJust like a certain Dracogenius, we have no patience for minds that do not inspire us or explode by trying.