WWolfe wrote: ↑2 years ago
I keep going back and forth on
Rot Hulk in my list. I take him out and then put him back in. I just can't decide. He does major work at times when you have 3 opponents, and is good when you have 2 most of the time, but it's a feel bad when you draw it and it's heads up.
This is the same reason I've gone back and forth on it myself. Its in a weird spot where the closer you are to hardcasting it the less potential value you might get. Not that we're aiming to do that, but being so dependent on the stage of the game has put me on the fence. All that said it seems to work well for others here -
@yeti1069 has made good use of it by all accounts. Either way, for me at present its definitely a pass, that pricing is just beyond me so I'll continue to sit on the fence until it hits a price point I'm happier with.
AetasObscura wrote: ↑2 years ago
Hello together,
i started like 4 months ago to build a gisa&geralf deck. i bought the new dimir-zombie-precon and combined it with my existing one. in the end i got the feeling like described in the 1st post of this thread "Fun, but I found the deck didn't really want to go the same way I did."
so i started to think i need to upgrade to varina, and this is how i found this thread
i've read all of your post from the last 2 weeks but i had some hard times brewing something up and this is why i decided i wanted to ask you veteran guys for some help
https://www.moxfield.com/decks/NXV48rlt8kiizXMbEC3lFQ
this is the list i came up with, i included all the cards that i have cut in the section "considering"
is there anyone who would/could look over it and give me some feedback? that would be much appreciated!
Welcome to Esper Zombies! Fresh faces are always welcome, and I'm sure you'll be able to find some feedback for your list here. I'll give you my take below, just bear in mind Varina isn't really solved and there's lots of scope for variety.
Here's where I'd start with cuts myself. Lili and Tormod are purely because they're quite slow in what they do. Lili is probably a hard ask in a tricolor deck, and she doesn't defend herself. Nor is the massive mana from her ultimate of massive consequence to Varina, unless you're going to funnel it into something like
Torment of Hailfire. I think if you want a walker here, the best choice would undoubtedly be
Liliana, Dreadhorde General. Its static is amazing, it protects itself and the ultimate might as well read 'you win the game'. Tormod i just think with the way he's worded providing only one token sort of makes him small potatoes a little. You can just do better. In fact, most of the options I'd suggest for that are already in here, so I don't think you'd miss him to cut him.
Damnation and Judgment do the same thing, and the same thing as Damn, which being modal I think is better than either, here at least. The effect is good on a modal spell but I don't think its strong enough that you'd want redundancy in the effect. In replacing them I'm a massive advocate for
Living Death. Whether or not you end up on a reanimator kick, it forces sacrifice which bypasses hexproof and indestructible. If it resolves it will clear the board entirely, and at that point any etb triggers you get from creatures returning are a cherry on top.
Annul is super cheap but seems a little conditional. It really wants to be
Swan Song, or even
Arcane Denial is totally fine. Monologue I truthfully have no experience with. I'm assuming its fine, but no
Smothering Tithe. If you have a spare of that I'd say you won't regret it. Or
Land Tax. They both give you resources, just in different ways. Both have performed well for me here, Land Tax so well that it would take something pretty amazing for it to be cut at this point. Those are both quite expensive though.
God-Eternal Oketra is on the fence for me. It can perform very well, but i found myself cutting it purely because my best games are where I avoid casting creatures and reanimate them en masse. Oketra does nothing for that so away it went. But if you're casting a lot of your creatures I can't fault you, its a good card.
Psychic Corrosion seems a weird include to me. I guess it could be great but it does seem out of place unless you're going full mill. I'd probably lose it.
Archfiend of Ifnir and
Bone Miser are both really stellar cards in a Varina deck innately, but I also think to really shine they need some support, and that comes best in the way of
Windfall variants. You have like 4 available to you in our colors, and in addition they both go really well with
Smothering Tithe should you choose to run that. I can't fault you for having them in the deck, but I thought it worth bringing g up that without dedicated discard above what Varina offers they won't hit their full potential. Especially the Miser, as any land you discard to Varina will generate mana that goes away post combat.
As for your maybe list, there's a lot there, so I think instead of telling you what not to run itd be better to go over the better options for you.
Firstly its definitely not sexy but the talismans are really worth having. Esper struggles for ramp, and land drops are almost exclusively one per turn cycle for us. It makes it hard to get above curve and these naturally drop easily and fix well. The life loss I can assure you will not notice whatsoever.
Hordewing Skaab has had promising reports so could be a good add, likewise with
Empty the Laboratory. I like that the latter cannot miss, it'll always get you something.
I've toyed with
Frantic Search here before and I think it could be great. That said I think you need some strong lands to make it really optimal. Something like
Nykthos, Shrine to Nyx or Coffers gets you mana positive super quick and could lead to blowout turns.
Rooftop Storm seems a very good add too. Its costly which is why I don't run it myself, but it does offer a few combo lines with a good sac outlet and the right cards about, so it'd be worth it for sure.
The only cards I really want to dissuade you from including are
Endless Ranks of the Dead,
Dreadhorde Invasion and
Maze of Ith. Ranks and Invasion are both very, very slow, and Ranks is super fragile. Not only does it take a long time to achieve anything its prone to removal and creature based board wipes. It looks great, but it does not play well at all. Invasion is OK, it just is no
Bitterblossom. You need a sac outlet to keep getting tokens from it and there's a ton of quicker ways to generate better tokens. It ultimately ends up just being a wasted slot. And finally Maze just really suffers bad from not producing any mana for us. This land base does need to be quite good, and including this is a massive risk imo. If you want the effect I'd suggest
Thaumatic Compass // Spires of Orazca.
Hope this helps - if there's anything I've glossed over that you specifically wanted to ask about fire away!