Well, I got a fair amount of gameplay in yesterday, and it's pretty worth going over some takeaways.
I got
Rhystic Study into play in 3/4 games played and it performed admirably every time. Even missing triggers due to RL stuff going on I almost always ended up with hand size >7 with ease. The last game I played I had
Teferi's Ageless Insight in play at the same time, and honestly, I forgot that they even interacted, but had I made that (admittedly very small) mental leap, I'd have drawn the lion's share of my deck and ended the game with a decisive win very easily.
The gameplay itself wasn't really worth going over, 3/4 games ended with a combo win (one of them T3 from a
Godo, Bandit Warlord player - and honestly I can't see any other use to playing that guy, it was very underwhelming). The 4th I was very much in the driver's seat and had to pull out for running out of time. Suffice it to say, it was a good add.
In terms of other cards coming up,
Sword of the Animist continues to perform well. It isn't the quickest, but it's reliable and hitting it on curve does good things.
Plumb the Forbidden I found to be a little conditional, as I'm really reluctant to sacrifice board state without an aristocrat in play (although with optimal draw in play it's an easy pitch).
I'd really have liked to try out
Zombie Infestation with
Rhystic Study in play but couldn't quite get them together. However, if the level of draw I've been having is as reliable as it seems with the few games I've gotten in thus far it might well be worth holding on to. I guess at this point it's the only way I have of generating bodies without spending mana to get them, so if there's another reliable token producer I'm all ears! I've mentioned
Noosegraf Mob in the past, and the only thing that deters me from adding it in again is it's CMC. Still, it's really great with
Mikaeus, the Unhallowed and with
Mirrorweave, so it might just be worth it. The nice thing about it is that because it produces tokens when opponents play spells your tokens will invariably have haste, as predominantly that's outside of your turn.