These are interesting adds. I have to be honest, I don't think a lot of Mausoleum Secrets in most scenarios anyway, but I can see why it's in here; if it works in any deck it's this one. I've tried LDV in similar decks to this one, and honestly it's the farting about with top deck that makes it something I don't like playing, but I can still see why you play it. I think it'll be good here.katsuma wrote: ↑4 years agoLooking forward to hearing how it goes -- probably not playing until Wednesday here but hopefully will draw mirrorweave and see if it's worth a spot.
Also, I'm adding in Lim-Dul's Vault for Mausoleum Secrets and then Treasure Cruise for Mystic Remora -- the delve is just so easy in this deck and the remora sometimes doesn't get enough value quickly enough for me. Also with the Vault, it's like a tutor but we're usually drawing 5+ cards during the attack phase so it can be even better.
Mystic Remora is a strange one. While it costs only , dropping it first turn pretty much nets you diddly squat. You sort of have to drop it on a relatively active board, because it has a finite life. Ultimately, in this deck it is good but not as good as Rhystic Study would be. That card desperately needs a reprint or a price drop. I personally prefer Remora over delve options, but Treasure Cruise is good, so I see why you'd go for it. Personally, I almost think you'd be better again to go one further and pick up Dig Through Time, because it's instant and it digs really deep and gives your the best of your top seven.
Delver and Lich are very different cards. Lich really thrives in an environment where you have a lot of mana to throw at it. It's great for picking from opponents' graveyards for control - things like Reclamation Sage and what not make it pretty versatile, but she is THIRSTY. Delver is a set and forget, but doesn't go nearly as deep as Lich for variety of uses. It's still great, and if you don't need the control it'll do just fine for keeping your board full enough. I guess it depends what you intend to do with them as to which will work better for you, but if your mana production is anything like mine I suspect Delver will probably sit a little better here.
Got some deck changes for myself here:
Removals I did labour over a little. The shadow lands are easy drops, as is Mystic Sanctuary. It was a nice thought that it might trigger, but the odds were always very slim, so I'm fine with giving that up as a dead duck. Corpse Harvester seems reasonable to drop for Miser - slow ramp and pseudo tutor is fine, but it really doesn't rival what Miser has to offer, so it's an easy enough switch. Ashnod's Altar is pretty much entirely superfluous to requirements here. I don't need the colorless mana, and even if it were Phyrexian Altar, I wouldn't see the need aside from combo (which, as I've established already, I'm not all that fussed over). Foulmire Knight I didn't really get a chance to playtest, to be honest. It's a reasonable addition, without being stupendously overpowered, but it is a little tough to recycle, so I thought it was easy enough to switch in or out if it doesn't work, or conversely at a later date if Manse doesn't. Graf Harvest I was loathe to remove, but it is there for redundancy. It doesn't do anything I don't already have otherwise - evasion we have on Zombie Master, Eldrazi Monument, Lord of the Accursed, and the exile clause I....don't use. I don't like exiling creatures from my yard unless I have no choice, and Varina can do it just fine.