Purpose
Introduction
I believe that stronger Feather, the Redeemed Commander decks make use of Sunforger and flicker effects. The strength of these effects are as follows:
A) They make use of Boros's limited tutoring capacity by searching for Sunforger with white's equipment tutors. Sunforger can then grab Magnetic Theft to function at instant speed.
B) With ETB creatures, flicker effects translate into both protection and ETB triggers.
In other words, flicker and Sunforger effects allow Boros to play at instant speed without losing card advantage while improving deck consistency via tutors.
One of the issues with using one strategy or the other are that they appear unreliable by themselves. When Sunforger is destroyed, the deck cannot function. And when a torpor orb is not removed or another deck threatens to quickly win in a way that flicker decks are not prepared to react to, the game is also lost.
Thus, I decided to try combining the two strategies in this deck to do the following:
A) improve the versatility of the deck to respond to threats;
B) improve the consistency of the deck's capacity to create threats.
To make this versatility of threat response effective, I believe that all potential responses should be able to consistently target a specific type of threat. Because many decks rely on their commanders to function optimally (or even at all), I made this specific threat-response type creature removal.
That stated, I am still relatively new to commander, and may have thus made errors in my deck's strategy. Here is the deck:
Strategy
-Ramp and get Feather out quickly with enough mana to cast a protection spell that should be in your hand
-Use shuffling or tutoring effects to attain this condition if necessary
Mid game
-Recognize potential threats and plan for them while setting up your win condition.
-Gather cards to counter counters to your win con or your threat removal.
Late game / win condition
-Ideally, by the time you plan on winning, you will have either Sunforger and Magnetic theft to search for commander damage or opponents will have been dealt enough damage to be finished while you maintain control over other threats.
Additional notes
- Apostle's Blessing to protect itself
- Magnetic Theft to then re-equip itself at instant speed;
- Pyroblast, which can target Feather to then return to your hand;
Recruiter of the Guard can tutor for these cards that can protect feather: I am considering using the following cards in this deck:
Seht's Tiger
Orim's Thunder
Please let me know what you think.
History of edits
Replaced