Once it became apparent that Commander Legends has partner, some part of me was expecting to resurrect the general Tymna "BWx Edric" idea. Cue Esior, who's pretty much a Storm Crow, but is legendary and in blue and also exhibits the storm crow'y traits of being a two-drop flier. The commander targeting shield is a nice perk for keeping Tymna around unimpeded, I guess Nevertheless, the stage was set - a guaranteed evasive two-drop to curve into a Tymna and get going. The core of the deck became the various 1-drop evasion bodies Esper can provide... and then what? How do I win? As a concession to my group's dislike of time magic, I barely put any in. Ultimately I landed on anthems. That should be a relatively benign way of making the 1/1s be kind of relevant?
Unfortunately, the deck roflstomped its test games and got a supremely cold reception as a result. The draws weren't even nutty at all, I just linked up some pump with a wide board of 1/1s and that was that apparently. As such, the list is unlikely to get modded by yours truly beyond its alpha draft state presented below, but I got enough of a kick out of the concept to share it.
Esper Edric
Approximate Total Cost:
There are some cute mini-synergies in here. A number of the evasive pieces are Rogues to turn on Notorious Throng. Felidar Retreat makes use of a full suite of fetchlands and a Walking Atlas on further support. A couple of the shadow men have lifelink for Archangel of Thune, and there's also True Conviction. Alas, it was not to be. There's plenty of room to power this up, not only extra turn spells, but also increased amounts of removal and counterspells. This deck would love a Force of Will, but I was trying to not get the guys mad. Yet I still failed