- Allowed for the deck's pilot to ramp with mana dorks like Birds of Paradise and Llanowar Elves that were "effectively free" post-Fires.
- Curve those into EtB creatures like Flametongue Kavu or Thornscape Battlemage (or sometimes creatures with powerful "when this deals damage" triggers like Blazing Specter) to create a cascade of tempo advantage; your play removed a key card AND immediately got in for damage. If they later had to trade off against you, you were getting a virtual 2-for-1 at a minimum, but the free damage also really mattered.
- Finish with terrifying, tremendous burst damage (in particular with fading cards like Blastoderm and Saproling Burst especially, but some versions also ran Rith, the Awakener or Jade Leech)
- Some versions could also be surprisingly mid-rangey; those EtB creatures were great at creating virtual card advantage, and mass-Haste also made you very primed to recover first after you Earthquakeed the table (as did your massive beefy endgame cards).
I will write more later, but for now: the list.
Mana Dorks and Ramp Engines: 16
Speed Boosts: 6
EtB Value Train: 12
Removal and Disruption: 9
A few more notes on the deck itself:
- Some of this is rough as I threw this deck together and a lot of great cards are in use elsewhere; I would be running Swords to Plowshares, Path to Exile, and better mana if I had it but all my copies of those white removal spells are in use, as are all my GW duals.
- Top of my acquire board (beyond the lands and StP) currently is Etali, Primal Storm, Elder Gargaroth, Kogla, the Titan Ape, Rhythm of the Wild, Faeburrow Elder, and Ohran Frostfang. These are all cards that do what this deck wants but that I didn't have copies of. I'm also interested in trying God-Eternal Oketra, Urabrask the Hidden, Thalia, Heretic Cathar, God-Eternal Rhonas and Beast Whisperer but I either don't own any or my copy(ies) were all in use elsewhere (and in the case of Urabrask, the price tag is a bit prohibitive for my budget).
- Intentionally omitted or not on my acquire-board, however, is any more cards that I'd classify as "do nothings". The whole point of this deck is that every move puts you "2 steps ahead", because you got a permanent on the board that either immediately crushes your opponents, immediately removes an opposing card, or can generate growing advantage...and that permanent is a creature that can also immediately attack. So stuff like Aura Shards, Guardian Project, Lifecrafter's Bestiary, Warstorm Surge, Season of Growth, and Cathars' Crusade (all traditional staples of Aggro Naya) are not what this deck wants or is about. That's also why this deck is (for now at least) eschewing Sword of Light and Shadow or Sunforger or Rancor that can be really good on Samut herself. I'm more ambivalent and more intrigued by The Great Henge if it wasn't out of budget, but I generally want these effects much cheaper or stapled to a body.