Infinite Aurelia deck idea

victorsaur
Posts: 16
Joined: 3 years ago
Pronoun: Unlisted

Post by victorsaur » 2 years ago

Hello everyone,

I have an idea for a Boros Aurelia deck.

Aurelia, the Warleader

The win conditions for this deck will either be 1) infinite / many combat phases with helm or sword
or 2) a lock with possibility storm and a strong creature board presence.
The first win condition can include Swords if there is a mana pinger on the field or a way to create mana every combat step.
This second win con will coincide with the strategy to use one-spell-limiting cards to equalize as Boros by making difficult other win cons.
I suspect that the first win con may be viable given how much access Boros has to equipment tutors (which can also tutor Prying Blade)
and equipment protection and recursion.
The deck will have one alternative win con that also serves as a tutor.

Godo, Bandit Warlord

These equipment tutors, along with addition equipment, can synergize nicely with other cards for card draw and creature protection.


Card draw can thus extend to creature ETB effects because we will want creatures (other card draw means also listed).
Speaking of ETB effects, I suspect that we will want some to maximize value because we want creatures to attack and to possibly recur these ETB effects with Sword of Hearth and Home.

I will personally not use these cards because of their price tag but I may use these cards
and possibly this card.

Flametongue Kavu.

I suspect that from here, the rest of the deck list should largely be based on preference, mostly for interaction and hatebears because we are running Boros.

What are your thoughts?

weltkrieg
Posts: 152
Joined: 4 years ago
Pronoun: he / him

Post by weltkrieg » 2 years ago

In general, I think that winning with infinite combats is fine, however you choose to do it. However, I will point out that sword of hearth and home doesn't work like helm of the host. It is because aurelia goes straight into another combat phase without a main phase. You cannot reequip the sword if you blink the aurelia because equipping generally happens at sorcery speed. You can achieve the infinite combats if you have sword attached to a different creature and blink the aurelia that way. The creature will need to be something with evasion so that it doesn't die during blocks is my thought.

Separately, with that many equipment tutors, I really don't think you need a ton of card draw (mentor of the meek, for example). You will need a good way to clear blockers. Whether that takes the form of Bedlam or something like overloaded Winds of Abandon is up to you.

I would also think that 3 or 4 wraths is generally prudent. It's good card advantage in most colors let alone boros which has arguably the most wrath variants there are.

victorsaur
Posts: 16
Joined: 3 years ago
Pronoun: Unlisted

Post by victorsaur » 2 years ago

Thank you weltkrieg. This combat phase information is an important detail that I did not know--something that may change the deck's design in a big way. Thanks for the other valuable tips too. I am thinking of replacing the mana pingers with flying creatures now so that other combat damage effects (i.e., Mask of Memory) will be more reliable. This means that the deck will be slightly slower and which may mean I should thus have more interactions / advantage cards like board wipes.

victorsaur
Posts: 16
Joined: 3 years ago
Pronoun: Unlisted

Post by victorsaur » 2 years ago

I am thinking now that Akiri, Fearless Voyager may be a better commander pick for this deck idea. The win con is still to seek infinite combat steps or to lock players from casting spells after establishing a superior creature board presence. With Akiri, the deck may be more flexible in its approach, making room for more removal spells, etc..

Here is my current deck lisk: https://archidekt.com/decks/1710862#Akiri

User avatar
darrenhabib
Posts: 1832
Joined: 4 years ago
Pronoun: Unlisted

Post by darrenhabib » 2 years ago

With Akiri, Fearless Voyager you always want at least 3-4 creatures on board so that you can potentially get the benefits of draw.
At the moment you only have 19 creatures which isn't going to provide consistent curve outs. Therefore you should look to replace functionality of cards with those that are creatures, even if those cards have proven to be good in your other decks.
An example is that instead of say Fragmentize I'd play Duergar Hedge-Mage instead. You'll also get more synergy out of Sword of Hearth of Home, Sword of Light and Shadow and Helm of the Host this way.
Instead of Argivian Find and Sevinne's Reclamation I'd play Salvage Scout and Restoration Specialist. Again you get the benefits of another target for Sword of Light and Shadow and of course more creatures for Akiri.

You want decent threshold of equipment as well and there are a few that I think a worth including. Paradise Mantle, Skullclamp, Lightning Greaves, Sword of the Animist, Ancestral Blade, Sword of Feast and Famine.

You've gone for flying for evasion but there is also shadow mechanic. Soltari Visionary and Soltari Guerrillas are favs of mine.

Combat Celebrant goes infinite with Helm of the Host. If you had a way to give creatures haste then you could go infinite with Sword of Hearth and Home.

Anyway these are the changes I would make.
Add
Salvage Scout, Fervent Champion, Drannith Magistrate, Selfless Spirit, Restoration Specialist, Goblin Engineer, Combat Celebrant, Duergar Hedge-Mage, Soltari Visionary, Soltari Guerrillas, Paradise Mantle, Skullclamp, Lightning Greaves, Sword of the Animist, Ancestral Blade, Sword of Feast and Famine.
Remove
Faithless Looting, Reverberate, Funeral Pyre, Karmic Guide, Argivian Find, Jeweled Amulet, Sevinne's Reclamation, Thrill of Possibility, Grasp of Fate, Darksteel Mutation, Angel's Grace, Leather Armor, Shuko, Forbidden Orchard, City of Brass.

nicknasti
Posts: 1
Joined: 2 years ago
Pronoun: Unlisted

Post by nicknasti » 2 years ago

Hi. I created an account just to reply tothis thread. 😄

Coincidentally, I created this same deck just recently and have now come across your post. Great job of outlining it.

After play-testing it about 50 times, I found it to consistently kill one or all players by turn 5. Lots of mana rocks to get there. Combine that with slowing the game down (board wipes). The combo works perfectly with Aurelia, Helm/Sword. Additionally, I use Grafted Exoskeleton as another win con. Aurelia's 3 power, plus the +2 from the GE along with the double attack gives 10 infect. Also, if you add cards to give her Double Strike with a boost, it's not hard to deal 21 commander damage with her in one turn.

The challenge has been on the low end (early rounds). For SH&H, you have to have a creature that evades to attack along with Aurelia. I include some small flyers and/or creatures with protection/evasion. Protection allows you to use them as blockers as well. Make them so annoying that they want to use their kill spells on them.

I've taken to including plenty of board wipes. Many cards serve dual duty and do things like "exile all graveyards" or "exile target artifact or enchantment" along with attacking.

Originally, I had several other infinite combos, but ended up removing them. They just leave you with cards in your hand that do nothing. Card draw is a challenge, but search can often get you a win on its own. Other equip I've included are: Herpo's Blade, Grafted Wargear and O-Naginata. Serra Ascendant is a must. Bruenor Battlehammer and Nahiri (all versions) are useful.

I appreciate the comments below from others and look forward to hearing how you felt your play experience was.

Post Reply Previous topicNext topic

Return to “Decklists”