"Some have said there is no subtlety to destruction. You know what? They're dead."
-Jaya Ballard, Task Mage
No worries about asking questions, especially because they're all good ones. Welder is already in the deck and is unlikely to ever leave, because the ability to rebuy artifacts is very strong. Engineer is high on my list of potential inclusions and the only thing really keeping it out so far is having to cut something else for it. I've had this deck together for almost a decade so changes usually come pretty slowly. I also made a pretty substantial change to add in all of the small discard 1, draw 2 effects a couple months ago, as well as adding in some of the newer stuff. With the frequency that I play, I still don't have a great sense of how I feel about those changes and don't want to swap too many things at once. Sword of Sinew and Steel is a definite possibility, potentially over Sword of War and Peace because I'm not sure I want three of the effect. The debate there is the lifegain vs additional card advantage. This list tends to get beat up early once people get wise to your lategame, so having some recovery is nice. There's a reasonable chance that Batterskull and Basilisk Collar are just better for that and I don't need a third option there, in which case the removal option is more desirable. There's also a reasonable chance I cut some of the rummage draw and just run all of them alongside Engineer.Littlejix wrote: ↑6 months agoHey! As a big Skred Red fan in modern, its cool to see a slower more controlling red variant in EDH.
Was wondering whether with these discard spells pitching artifacts, that the combination of Goblin Welder and the new Engineer could see play in this archetype especially with the Engineers' ability to tutor up the red protection swords. By extension, could there be further redundancy found via the new RB sword too?
If those Gobbos are strong enough, I'd probably recommend both Matron and Imp. Recruiter to go get them also.
Could you see yourself running the mana acceleration rocks i.e. Vault, Crypt, Monolith etc, or is the consistency of a higher land count and mana doubling better for this style of EDH?
Sorry, tons of queries, I'd love to build this :D
Same, though I bought the Gauntlet because of the mono-R deck. I've been running something along these lines for most of my EDH history in large part because it was considered the worst color combo when I started. I think it's got a little more respect than mono-W now, but I'm sticking with it.
On Mystic Forge, I haven't really considered it here so I haven't done the math. Now I'm curious, so let's get into it. You're starting with a 99 card deck, of which you'll have drawn ~11 cards by the time you can take advantage of Forge (7 opening hand and at least 4 draw steps, which assumes you played it T3 off a mana rock before untapping with it T4). Plugging those into a hypergeometric calculator, you'll have drawn 3 or more of your hits in that 62% of the time which means you have 24 hits in the remaining 88 cards. We're interested in knowing whether there's going to be a hit in the top 2 cards - either the top card of the deck or the card underneath, which you can get to by activating Forge. Either one or both of those is a hit about half the time, so you can think of Forge as drawing you about half a card a turn. You can definitely do worse in mono-red, but I personally wouldn't run it over something more consistent. Also note that this is a super, super simplistic analysis. The math on that changes with the opening cards you see, with every draw, and doesn't take into account whether you'll somtimes be unwilling to exile the top card, if you have things like Sensei's Divining Top or Scroll Rack, or if you can somehow shuffle to use it as pseudo-scry. I'd say quick numerical analysis doesn't immediately disqualify the card, but how well it works in some of the non-numerical ways is going to be deck and player dependent.koalakat wrote: ↑4 months agoI did not know Mystic Forge existed until now. Would 27 cards be a good enough number to make it worth including do you think?
I hadn't looked at M20 so the only cards I knew were the three Chandra and the cards my brother gave me after his prerelease (Acolyte of Flame, Drakuseth, and Cavalier) and I opened a foil Lotus Field from a pack in a recent commander event. One thing I learned in that game is not to underestimate the cavalier's ability to give haste as well. I managed to drop Emrakul, the Promised End and give her haste in the one turn to just kill the sultai morph player in one shot. He had 16 life but no fliers and being able to drop Emrakul, pump her up and give her haste was enough to just kill him (well also with a little help from Ghirapur Aether Grid) and then take control of the other player that had a board presence and set up the third player and her for a kill. She did however correctly read me as being the biggest threat then because while I didn't have her dead on board, I did have Gratuitous Violence in hand which would have been enough with trample to just end her, the last remaining player then being in top deck mode with no board would have been an easy clean up.
Point of that rambling. Cavalier can be a surprise haste enabler if you're running a heavy beaters version of the deck. And it only needs +2 toughness to survive a Jaya inferno. Even if not it still has a decent does trigger.
Yeah, I've been very slow on that update. It's been sitting in a box somewhere basically since release. I think I finally got around to it last week, I'm just also slow on updating the OP sometimes.ISBPathfinder wrote: ↑4 months agoWoah wait a sec, you aren't running Endless Atlas??? Hummmmm yea I would probably encourage you to run it. I could also see cutting Armillary Sphere for it if need be. I actually don't hate the idea of bringing Thaumatic Compass in for Armillary Sphere either assuming you do cut the looter.
That sounds like a terrible choice on the opponent's side and a lot of fun for you. Playing a bunch of burn catches people off guard in this format way more than I would expect it to. They were still kind of asking for it with that kind of artifact buildup, no matter how ridiculous the walkers they had were.koalakat wrote: ↑3 months agoGotta love when one player blows up all lands and creatures thinking they can then take a win with a war Liliana and Elspeth, Sun's Champion but leaves you with Gauntlet of Power, Mana Crypt and Pyromancer's Goggles right after you drew a grip full of lands off Kozilek, the Great Distortion and have been holding up Magmaquake. Then just wait it out until getting enough mana to drop a copied Khorvath's Fury and kill the whole table. Although I had planned to use Jaya's inferno ability to kill them. Drawing Khorvath's Fury just felt like the right play instead.
For sure! I don't have any plans to retire the deck right now. I've considered getting rid of some of my other pricey stuff but I'd likely hold on to this deck even if I toned down most of my collection a little. You're always a welcome voice in here whether you have a deck together or not.Flux wrote: ↑2 months agoI just wanted to say thank you for the primer and all the feedback overtime there has been. Ive personally retired my version of this as foils and everything in the deck were way too much to justify for one deck as life went on and they eventually spiked. I look forward to building it again one day as each new set gives me ideas for it.