This list feels a lot better than that original list I'd posted back then. The win conditions are damaging out the table with Purphoros, God of the Forge or Impact Tremors, or "going off" and killing people with Aetherflux Reservoir, or just straight up attacking people to death with a bunch of tokens, sometimes with the help of something like Jeskai Ascendancy. I find this lends itself a lot better to both my play style and my usual group than if I were to be going all in on the red cantrips, or a full token focus, or full on storm.
Currently, the deck has only one extra turn spell, and only one combo. The first night I played this I had more of both of those things, and I actually won 3 of 3 games with it, after which I decided to take out some of the other combo pieces that were in here (some of which weren't actually intentionally added as a combo...), and toned the overall deck down just a smidge.
The one combo intentionally still included here is Kykar, Wind's Fury + Elsha of the Infinite/Future Sight + Sensei's Divining Top.
The ones that were here previously were:
- Isochron Scepter + Dramatic Reversal
- Isochron Scepter + Narset's Reversal + Temporal Manipulation
- Bonus Round + Narset's Reversal + Dramatic Reversal/Turnabout
Kykar, Wind's Fury
Approximate Total Cost: