Kalamax goes Berserk
When Kalamax was spoiled, I was hooked! He offers a spellsling-y voltron-y deckplan that uses cards you don't see that often. Green's ramp paired with Red's damage outlets and Blue's control elements sounds just great!
I own most of the expensive cards but try to keep the deck in a budget. That's the reason, I don't play the name-giving card atm: Berserk. If this deck prooves its value and fun, this will be a later addition. Same goes for the mana base.
Kalamax goes Berserk
Approximate Total Cost:
Strategy
These are cards that support Kalamax' "Berserk"-style: They double his damage output, make him hard to block or just send the damage to my opponents faces via Soul's Fire.
//Tappers
Kalamax needs to be tapped. Hopefully this can be achieved via attacking, but there are other options. There are even lands (Survivors' Encampment and Holdout Settlement) that help him!
//Doublers
Doubling or even quadrubling the fun seems like a good thing. I don't use any Twincastvariants to avoid comboing out accidently.
//Counter
One of the greatest problems of voltron decks is the ubiquity of removal. I play several counters to combat that.
//Removal and Draw
Doubling removal and draw seems allright. I try to use mostly Instants to use Kalamax as often as possible.
//Profiteurs
Every deck needs a plan B, so I run some other creatures that profit from casting spells or drawing cards.
The deck is in its earliest stages, so any help is highly appreciated!