As a few notes:
- I am intentionally, deliberately not running Magistrate's Scepter. I own one, but didn't want to include that particular infinite combo in my list. I don't own Simic Ascendancy, but I do feel the same way about it if I did own it.
- I know Coiling Oracle isn't true ramp or true draw but I do love him. I also intentionally didn't run classics like Cultivate, Kodama's Reach, or Nissa's Pilgrimage as I wanted the vast majority of my ramp to be ahead of Vorel himself. The "ramp" part of the deck is pretty heavy - I have a fair number of mana sinks but struggle with what to cut and add.
- Draw looks a bit light, but I do have several cards that I didn't count as true dig that can draw like Zameck Guildmage, and I also counted Oracle and Spring // Mind as ramp even though they also sorta draw. A few of my walkers also generate the sort of incremental advantage that is sorta like digging or drawing. All that said - I'd love to find a way to add more draw, I just can't decide what to cut and which draw to add. This deck is Green-heavy enough that trying to do Brainstorm, Ponder, and associates feels awkward.
- I own copies of Swiftfoot Boots, Managorger Hydra, Fertilid, and Swiftfoot Boots all of which I'd like to run, but I can't figure out what to cut. Suggestions would be welcome!
Vorel: Counters Tribal
Approximate Total Cost: