Current shortlist of cards being considered includes:
- The World Tree
- Dire Fleet Daredevil
- Fiend Artisan
- Felidar Retreat
- Smothering Tithe
- Living Death
- Command the Dreadhorde
Hey, thanks! I'll definitely gladly give some input when you post yours.Mr_Webman wrote: ↑1 year agoNice I was wondering when you were gonna post this again. I liked the deck list back on Salvation and I like it here too. Mine is a bit different though and I do plan on posting it soon, and when I do I'd like your input on it. What would you say is the main win condition in your list?
Well, there are also Sol Ring, Mana Crypt, and Mana Vault currently for additional colourless sources for Eldrazi Displacer, but that's still only 7 sources. If I were going to keep it, I'd probably want to cut Horizon Canopy and Waterlogged Grove for the regular pain lands, but those two lands are so good, especially with Sun Titan.Mr_Webman wrote: ↑1 year agoSince you run so many fetches, I would highly consider running Titania, Protector of Argoth. She can easily get you 15+ power on the board while she's out, and that's not even counting when you blink her.
I also agree about potentially cutting Eldrazi Displacer. You only run 4 lands in your deck that can tap for and they don't really wanna remain untapped because of their abilities. I cut it from my list for that very reason.
I've played it in other decks. It's a solid card, but doesn't really fit in with what this deck is doing. Being able to cheat the Pod curve (from 2 mana to a 5 drop) is cool and all, but that'd be such a rare occasion. Plus, with the heavier than normal density of wraths in my group it would rarely get in for more than an attack or two.pokken wrote: ↑1 year agoYou ever tried Oakhame Adversary? Feels like it'd add a pretty nice angle of attack as well as a derevi pinger that no one wants to block that also draws you a card.
I'm finding that card very, very good even in my medium-casual decks.
Podding into 6-drops is also enticing.
Prime Speaker Zegana is almost always 3+ cards, plus ~10 creatures that allow her to draw more than that, not counting clones or things stolen with Gilded Drake. She's also much nicer to flicker, and it's relevant that she's at the 6 mana spot in the curve, as she gives me something I'm very happy to Birthing Pod into and not at all unhappy to Pod away into a 7, and helps to keep card draw creatures split at different numbers in the curve (currently 2, 3, 5, and 6).
I miss being able to run Prophet of Kruphix, but none of the replacement untap effects have ever really felt worth it. I've usually got a couple of 2+ mana permanents that I can untap with a couple Derevi damage triggers to leave up for other people's turns, if I need to.DeadPresident wrote: ↑1 year agoOut of curiosity Zen, what's your view on cards like Nature's Will, Wilderness Reclamation, and Seedborn Muse? Do you ever miss those types of effects with your current list? I run quite a lot of interaction and I'm always glad to get one of them out (currently run both Reclamation and the Muse) just to ensure having potential interaction available because I often get a lot of attention from the rest of the table.
I actually think this makes me consider perhaps taking one of the two out because Derevi's untaps should be sufficient to have the 2-3 mana required to keep interaction up and then I can include some sort of higher impact ETB card in the now opened slotZenN wrote: ↑1 year agoI miss being able to run Prophet of Kruphix, but none of the replacement untap effects have ever really felt worth it. I've usually got a couple of 2+ mana permanents that I can untap with a couple Derevi damage triggers to leave up for other people's turns, if I need to.DeadPresident wrote: ↑1 year agoOut of curiosity Zen, what's your view on cards like Nature's Will, Wilderness Reclamation, and Seedborn Muse? Do you ever miss those types of effects with your current list? I run quite a lot of interaction and I'm always glad to get one of them out (currently run both Reclamation and the Muse) just to ensure having potential interaction available because I often get a lot of attention from the rest of the table.
I did try Seedborn Muse for a bit, but rarely felt good about playing it. If I played more creatures with flash I could see being happier with it.
I actually ran Teferi, Mage of Zhalfir for a while. Around when I had a bit of a wizards subtheme going on. He was good, but he got cut when the list was refocused on ETB effects.
Ever managing to have both would be a sweet DIY Prophet, but that's two 5 drop spots dedicated to things that just don't contribute as much as I'd like.
Completely agree - I remember really struggling with 4cmc and 5cmc for the pod chain at a stage. I've gone through Azami, Cataclysmic Gearhulk, Ixidron, Seedborn Muse, Karmic Guide, Reveillark, Sigarda, Host of Herons, and Body Double and I've only ever really felt like Karmic Guide and Lark are the ones I would always include, although Muse and Azami have also been decent.Kitsune_18 wrote: ↑1 year agoFinally got the memo this thread had moved; It's great to see new discussion on this old deck!
I'm still (tentatively) rocking Jenara at the helm of my list, and one qualm I've had is the lack of a good-stuff 5cmc creature. There are plenty of recursion/toolbox creatures at this cmc, but sometimes I find myself looking for a big impact creature with my Birthing Pod. I've considered Cavalier of Dawn in the past, but have yet to test him. More recently, though, I've wondered if Yorion, Sky Nomad might be a good fit. God knows we have plenty of EtB effects to abuse.
I've thought about Uro, Titan of Nature's Wrath a few times. My biggest gripe with it for this deck is just how poorly it plays with recursion, whether it be flickering or reanimating, both of which this deck does a lot of. It's got its own recursion built in, but that requires me to be eating my own graveyard, which is fine if it's full of things I don't care about/can't get back, but that's rarely the case. It's no doubt a strong card, and I sincerely wish that the sac trigger said "if you cast it from your hand", but of course that would break theme for the card, so I get it.Kitsune_18 wrote: ↑1 year agoHas anyone tried Uro, Titan of Nature's Wrath? I'm considering testing it in place of Mulldrifter as they perform very similar functions.
In regard to Eldrazi Displacer, I personally would have a hard time cutting it; I've had many situations come up when blinking my opponents' creatures has fizzled some effect or fogged a problematic creature and been just as impactful as blinking my own. Also being able to blink on command at instant speed instead of triggered at end of turn has many applications. I actually cut Venser, the Sojourner when was looking to make room for Soulherder.