As you'd expect, this deck is all about triggering Gonti as many times as possible, and taking whatever your opponents wincons are.
The only innovation here is that I've done my best to remove any un-fun cards from my list - single-shot removal is fine, but I've avoided things that might loop and lock people out of the game, or cards that would make it hard for people to play. Although as I say that, XHD might create some problems on that front. At least it's really expensive to do so, but I might feel the need to cut him if he's creating bad situations.
Ramp-wise, the deck mostly has 2 goals: cheap rocks to get out gonti and be easy to play alongside other cards, and big ramp to enable big turns late-game.
The deck is also spotting lots of tutors so we can reliably hit our best recursion/blink engines, plus our best big ramp, so that we can hopefully be playing multiple enemy cards per turn.
Gonti, Lord of Luxury
Approximate Total Cost: