Invasion Contagion Mutation - Volrath, the Shapestealer
In addition to common tropes used within the broader horror genre, some tropes specific to the body horror subgenre may include invasion, contagion, mutation, transformation, disease, mutilation, or other unnatural or violent distortions of the human body.
Wikipedia article
Here's some of the things I wanted to limit in my build of this deck:
- Zombies - I already have two different zombie decks; (mono Black) Gisa and (Esper) Zur. While it wouldn't take much to make a Sultai zombie deck and zombification is part of body horror, I want to keep zombie cards to a minimum if possible. There are still some inclusions in this deck.
- Eldrazi - The Thing is a wonderful horror film and I love it. I'm sometimes reminded of it while perusing Eldrazi creatures, and many Eldrazi do have humanoid characteristics. Some of the artwork even shows people turning into Eldrazi. I'm not in disagreement about the connection to body horror. At the same time, I don't want this deck to turn into an Eldrazi deck when there's already so much else to offer.
- Phyrexian/Volrath theme - I'm including this here to indicate I'm not looking at making this deck a retelling of Volrath's story or a showcase of Phyrexian art/history. I feel this may narrow card selection too much.
- Goal 1: showcase a variety of body horror--invasion, contagion, mutation--primarily through the artwork of the cards.
- Goal 2: make the deck playable for casual level competitiveness. Generally speaking, using Volrath as a Voltron commander and giving him access to a variety of combat appropriate abilities.
- Goal 3: disgust, or otherwise gross out other players; e.g. "Ick" or "Ew" or "WTF is wrong with you?"
Notes:
By "Volrath Support," I mean cards which are more or less meant to help Volrath connect with damage or keep him alive longer.
In many cases, cards in some sections serve dual purposes.
I'm going to use this section primarily to speak about cards which may or may not be clear when it comes to how they apply to deck goals.
Cytoplast Manipulator & Helium Squirter - these cards both have useful +1/+1 counter effects, and the idea that these creatures literally carve a piece of themselves off and attach it to something else is fairly horrific.
Docent of Perfection - it's almost like they designed the Innistrad block just to make a card for Brundlefly. Based on flavor alone I'm including this card. I'm not sure how often I'll be able to flip the card, but it does have pretty high potential when copied by Volrath. There are two other cards which are similar to Docent of Perfection, but they're harder to flip and don't provide as good benefits for Volrath. They also aren't very good cards in Commander.
Evil Eye of Orms-by-Gore|5ED & Evil Eye of Urborg - besides the useful evasion ability on one and blocker-killing ability of the other, these two are pretty much pets cards of mine.
Generous Patron - a late inclusion I've been hesitant to include; ultimately, its effect is very strong with Volrath and it slips just vaguely enough into body horror that I'm allowing it to support Goal 2. The card reminds me of the Dutch businessman in the Hostel film, and the idea of a rich person luring an unsuspecting person into getting experimented on/tortured.
Guiltfeeder - light on the body horror in its image, the implication of a bizarre creature invading your brain to manipulate you isn't too far outside the theme to take out. It's also a card with a fantastic set of abilities (evasion and graveyard punishment) to gift Volrath.
Leyline Prowler - the combination of combat-relevant abilities and ramp made this card. Most of the land and artifact ramp options available aren't especially horror oriented, so relying more on creatures was necessary. At the same time, I didn't want to just slam a lot of elves in here, which is why you're seeing these strange choices.
Phyrexian Arena - less on the art and mostly connects to the body horror on the loose Phyrexian connection, but initial drafts of the deck really needed more card draw. This should fit the bill.
Surgical Extraction|NPH - more about the artwork than function, I did want to include at least one piece of graveyard removal--although this one is admittedly very limited--as I do with most decks. Going into unknown metas requires better rounding of removal suite.
Varolz, the Scar-Striped - instant speed regeneration is super useful. Also, if you didn't know, the scavenge effect can target opponent's creatures.
Potential Inclusions & Other Card Considerations
This section is particularly sparse, but I plan on adding more to this section over time.
Emrakul's Evangel - could be a great inclusion, but I don't really have enough token support to make this work. If I shift some of the deck towards that direction, I'll be looking at this card much more.
Plague Myr - ramp and relevant ability, but I'm not sure yet that I want to include too many infect cards.
Song of the Dryads - possibly better than something like Putrefy that's already in the deck? I'm not sure and happy to hear arguments either way. It fits enough since it reminds me of the movie The Ruins.
Mind Maggots
Sewer Nemesis
Entomber Exarch
Pith Driller
Reaper of Sheoldred
Hooded Horror
Simic Basilisk
Gnarled Effigy
Vigean Hydropon
Phyrexian Infiltrator
Tangle Angler
Coiling Oracle
Grisly Tranformation
Gruesome Deformity
Strands of Undeath
Ego Erasure
Torture
Price of Knowledge
Millikin
Vorel of the Hull Clade
Metamorphic Alteration
Wail of the Nim
Accelerated Mutation
Mutagenic Growth
Monstrify
Forgotten Creation
Dread Slaver
Rise from the Grave|PRM
Golgari Germination
Grisly Salvage
Void Grafter
Smothering Abomination
Vile Redeemer
Carapace
Sudden Strength
Curse of Inertia
Decomposition
Urborg Elf
Soul Manipulation
Fleshbag Marauder
Mind Warp
Withering Boon
Wrench Mind
Polymorph
Deathmark|M12
Transgree the Mind
Pick the Brain
Syphon Flesh
Death Mutation
Rising Miasma
Not of this World
Flesh Allergy
Scalpelexis
Stinging Licid
Dominating Licid
Ludevic's Test Subject
Inexorable Blob
Dark Hatchling
Forbidden Alchemy
Notion Rain
Uninvited Geist
Carrion
Cinderbones
Devour Flesh
Thought Scour
Tainted Aether
Phyrexian Monitor
Necromantic Thirst
Phyrexian Rager
Quagmire Lamprey
Squirming Mass
Parallax Dementia
Horror of the Dim
Krovikan Vampire
Fume Spitter
Biting Tether
Pathrazer of Ulamog
BAne of Bala Ged
Conduit of Ruin
Urban Evolution
Delver of Secrets
Sift
Vicious Betrayal
Frankenstein's Monster
Blighted Agent
Slith Bloodletter
Thelon's Chant
Nameless Inversion
Tendrils of Agony
Diseased Vermin
Grim Flowering
Ashes to Ashes|5ED
Read the Bones
Mortus Strider
Xenic Poltergeist
Necromantic Selection
Titania's Song
Infest
Smallpox
Pox
Elvish Aberration
Blood Vassal
Gliding Licid
Soul Exchange
Aberrant Researcher
Reaping the Graves
Transmutation
Permeating Mass
Grotesque Mutation
Breeding Pit
Altered Ego
Ovinize
Horribly Awry
Deathsprout
Sudden Death
Agony Warp
Rapid Hybridization
Erratic Mutation
Crypt Incursion
Phthisis
Corpse Dance
Tainted Strike
Essence Harvest
Havengul Runebinder
Thrull Parasite
Fetid Horror
Bane of the Living
Spike Soldier
Tangle Mantis
Carrion Call
Thelonite Monk
Locust Swarm
Call of the Nightwing
Consuming Aberration
Thoughtleech
Krovikan Plague
Spitting Image
Shifty Doppelganger
and a bunch of zombies...
- Lots of great insect cards - Bane of the Living, Endless Cockroaches, Hornet Queen, Mortician Beetle
- Often falls into body horror due to invasion/mutation stuff
- Includes some counter support - Nest of Scarabs
- There's a lot of token support, which can be utilized strategically to grind board and card advantage
- Might work well with the right reanimation effects
Closing
I'm still open to changes and improvements on this deck. The deck is in the casual sphere of play and I think there's still room to make it better. I've gotten a lot of help from lyonhaert on getting in some more card draw and ramp, as well as just keeping me motivated on working on it. So if you think I've missed something super obvious to work in, please let me know.