Current build is about this:
Adeliz, Storm of Wizardry
Approximate Total Cost:
Wincon is to swing wide with Adeliz and any Wizards that happen to be around. More often than not it ends up being just Adeliz herself with Temur Battle Rage or Insult on her.
The win usually comes in the form of "storming off" with a chain of cheap draw spells in a row, which boost Adeliz and the Wizards, who are usually also unblockable or flying or trampling or what-have-you.
Alternative wincons are based on the same idea - "storming off", often in one turn (Aetherflux Reservoir).
I tend to keep my creatures' mana cost low. I have intentionally ditched non-Wizards (like Guttersnipe, who would otherwise be amazing) and also preferred Wizards that have some utility abilities. I decided I did not need physically strong Wizards - Adeliz will take care of boosting them.
Most of my instants and sorceries are of the sort that they can replace themselves (draw a card) or otherwise enable casting more spells in one turn, again, to skyrocket Adeliz's ability. For the same reason, I preferred instants and sorceries to enchantments and artifacts.
Since my meta is rather wrath-heavy - because it demands being wrath-heavy - I have included some counterspells and various removal of my own in a configuration I would not necessarily have done had our meta been different. (See Shatterstorm, of all things - we have multiple artifact-heavy decks.)
I could list about twice as many cards that I used to run or sometimes swap in or out. Notable mentions could be Runechanter's Pike, Portal Mage, Temporal Fissure or Melek, Izzet Paragon. Usually the issue was mana or simply having to cut something that did not fully synergize (like Melek, who is powerful, but copying does not synergize with Adeliz and he is otherwise on the expensive end. Compare to Etherium-Horn Sorcerer, who is a free spell - but he, too, is one of those I keep flip-flopping about).
Currently trying to find space for more cards like Relentless Assault or Seize the Day at the suggestion from here. But even generally I always have some cards that could go in standing in line, and looking for something to vacate the space.
The problems I keep running into are usually either if the engine stops (despite everything it can still happen - consistency), or if I cannot fire off for multiple rounds because there is too much I need to do and too little mana. Otherwise, when piloted carefully, the deck does not have so much trouble with many other things.