God-Eternal Oketra
Introduction
Anywho, feel free to enjoy this deck. Like most of my creations, it will be cohesive, mostly on-theme, work much better with the commander than without it, etc. I'll also try to refrain from the infinite combos, but if something naturally happens to come together, so be it.
Why play GE Oketra?
- you think purple should be a sixth color
- you don't see color
- you like flashing in creatures
- you think all zombies should be white
- you think white needs some love in this format
Why not play GE Oketra?
- you don't like white cards
- you don't like purple cards
- your life total is just a resource
- you don't like attacking
- you don't like a challenge
- you want to combo off
Alternate Commanders
- Heliod, God of the Sun - A fun mono-white commander that pumps out enchantment-creature tokens. Best when used with Skybind. @ISBPathfinder has all the bases covered in his thread.
- Teshar, Ancestor's Apostle - Best used to combo with lots of eggs, but can also be an aggro strategy.
- Balan, Wandering Knight - Really good at picking up all the swords, hammers, and axes lying around, but more of a one-trick pony.
- Heliod, Sun-Crowned: The new god on the block. Inevitably forever linked to Walking Ballista and Triskelion. @darrenhabib has a solid list here if you want to check it out.
Current Decklist
Card Choice Discussion
- Angel of Finality: A reasonable grave-hater with some upside as a flying creature.
- Charming Prince: Each of the three modes are small, but the versatility could add up to a card.
- Emeria Shepherd: Expensive, but very strong way to recur a lot of things.
- Heliod, Sun-Crowned: While I'm not going to go so far as to scrap Oketra for the shiny new white god, there's enough overlap between these two decks that Heliod will make an appearance as soon as I get one.
- Song of the Worldsoul: Expensive, but double your tokens.
- *zombie warrior tokens*: For some reason, these things are like $2-3 apiece right now, which is way too rich for me.
A few other functional duplicates that didn't quite make the cut:
- Aviary Mechanic: Doesn't come with flash or any other upsides.
- Impassioned Orator: A Soul Warden that costs two mana but doesn't come with upsides.
- Palace Jailer: All of the bouncing creatures would stack nicely with this card. Hmm...
- Path to Exile: One thing this deck has no shortage of is creature removal, and this was the one I didn't have any extra copies of.
- Ranger of Eos: I ended up with only a few actual one-drop creatures, so this felt less necessary.
...and finally, a few "staples" that just didn't fit:
- Aetherflux Reservoir: Every time I've seen this card played, it's super lame and just ends someone's night. If that becomes necessary, then so be it.
- Land Tax: I've never really liked this card without some way to use the extra lands, and this deck doesn't have that.
- Gauntlet of Power and Caged Sun: If you name white, then none of your black tokens get the bonus. If you name black, you can't double your mana.
- Ugin and other planeswalkers: Trying to get the most out of The Immortal Sun, so less planeswalkers.
Credit & Thanks
Change Log
Picked up a shiny copy of new Daxos, trying out a Stoneforge package in favor of some awkward cards.
Gold Myr is a creature that triggers Oketra and others. Added a couple more utility lands.
Didn't have an extra copy of SoFaI, Gearhulk can be found with Enlightened Tutor.