DirkGently wrote: ↑2 years ago
I was looking at building Nadaar, I'm surprised anyone else gave him a second glance lol. Did you consider
Galepowder Mage for an extra blink option? Bit clunky with equipment, but gives you a nadaar attack trigger + etb trigger without needing to actually risk him in combat.
Its a little lower powered than I normally go for but I like mono white and we have had some issues at my meta lately where there is a lot of disparity between deck levels. You get these new guys with decks barely modified from precons playing against these decks that might push a combo win on like turn 5-7. There is a lot in between that too but I need something a little more relaxed occasionally for some of the newer guys I guess lol.
Galepowder Mage was something I was thinking about. My first draft went heavy on ETB and I even looked into death triggers and sac outlets as a focus briefly. In the end I wasn't satisfied with the ETB approach as a full attempt thing mostly because it felt like it required too many things in play to build it up appropriately. I had a lot more things that spawned tokens based on my devotion and or the number of non token creatures I had in play and it all felt like it was going to require me to overbuild for mono white as well as just hope to not walk into sweepers.
I ended up cutting way back on the ETB abuse and while I was at it I also cut some of the lesser flickers. I think the mage is probably somewhere in between that could be run but its slow. I ended up cutting it in the end but it likely could make the list as well. I just have a hard time with derpy creatures that have to live several turns and have setup to get away with generating a small bit of value. In my mind it was a worse prospect of value than the
Hero of Bladehold type creatures as far as value return.
Sinis wrote: ↑2 years ago
DirkGently wrote: ↑2 years ago
I was looking at building Nadaar, I'm surprised anyone else gave him a second glance lol.
It's hard to want to when
Sefris of the Hidden Ways exists. But, I gave it a lot of thought before building Sefris.
@DirkGently Do you suppose
Flickerform is just too slow for this to work? Also, this might be the deck for
Commander's Plate because of that juicy evasion.
I get what you mean with Sefris but I also don't think its fair to compare 3 color decks to mono white. In that situation you really rarely should be in mono white. I get what you mean though but I also think its quite a different strategy even though they are both based on venture into the dungeon. This commander's built in anthem effect is actually really relevant for a token strategy. Curving the commander into something like
Hero of Bladehold or
Emeria Angel is a lot of power really fast especially with how fast he can finish his first dungeon. I get you on being a little bit of a weaker mono white commander but I have been having issues having a less cuttroat deck on hand for the more casual guys.
Flickerform - Its a liability in that it ties more value to removing the target in response or after I tap out. Its putting more eggs in one basket than I want given how the commander isn't actually a ton of value if flickered I think 4 mana and offering a 2 for 1 on myself is further than I want to go. I do have
Eldrazi Displacer in the list but it splits the threats and its a 3 mana creature which gives me some rez options for it as well.
Commander's Plate - I think its fine to run. It is however a pump / evasion effect with no card advantage to it. I think its likely that I would consider more Swords of X and Y over it given that they can still provide evasion but also some card advantage. I likewise could go in on something like
Darksteel Plate or
Armored Ascension as additional means of keeping my commander alive and or giving evasion. A lot of the ones I went for already were ones that could cantrip and or provide sustained card advantage. There are a lot of options I could go with if I just want to keep my creatures alive in combat and or give evasion but some of my concern with a lot of those is that they don't replace themselves in hand. If I kept expanding it would probably start with more Sword of X and Y probably leaning towards
Fire and Ice first.
Angelic Destiny is the one card in my list that I brought in that is primarily evasion / pump but I felt the size of the buff as well as giving flying really made an offensive and defensive move for my commander. It quickly gets my commander to seven power and gives evasion and that for me is somewhat of a sweet spot number as its a three turn clock. It is an aura but it also has a recovery plan to itself and a 7/7 flying vigilant first striker is really controlling of combat. I guess this is me saying that yea I think
Commander's Plate is reasonable, I just think there are a lot of things that compete with it when you get into things that focus on evasion / pump / protect. I started with focusing on ones that I felt would give me a good return on investment beyond just keeping my commander alive and swinging. I think continuing into this concept I would start with more swords as somewhere I would start.