Introduction
Mid 2015, I dust off the precon and take it for a spin at my LGS. That first outing was what I was looking for in a game. I didn't win, but I had lots of fun. Most importantly, I didn't greif the table.
Build Restrictions
- Let's use sub-par cards: Not all the card here have to be "good". During my testing I found that if I don't play "Kill me" cards (Sheoldred, Whispering One is an example), I tend to be left alone. If a card alone will make me a target, I'll find something else to play.
- No infinite combos: This is a meta call (my LGS is not fond of these) but it also goes hand in hand with trying to stay away from oppressive cards/plays.
- Nothing that can lead to oppressive plays: This one is harder to gauge as it is really a relative term. If a combo/card/play makes people groan, it has a high potential to be cut.
- The most important thing is to have fun: I try to get the input of my opponent(s) after each game to get their thoughts. If nothing comes up as "the game was fine until you did [x]" then all is well.
For all intents and purposes, I have no budget on what I could spend on a card. Though I would rather keep the cost of single cards low. I do have a lot of cards that are pricey, so if you have any kind of suggestion, I'm all ears. If something else comes up or I have further thoughts, I'll update this post. If you do have suggestions, try to elaborate on why a card is good/bad as I'd like to get a better understanding of things. Thanks again for reading/helping me make ObNix better. I'm not opposed to running combos in the deck. I'd rather stay away from those of the infinite type (though I don't mind suggestions either as it might trigger an idea) since my meta/LGS does not like those.
Deck List
Testing
BenchedWhat does the deck do?
Nim Deathmantle Combos: A sac outlet or casting of the cards will be where this starts. Once the creature dies, pay to activate Deathmantle's ability to bring that creature back. This card makes all the following cards crazy when you can repeat so long as you have mana and sac outlets. It isn't necessary to keep Deathmantle in play if it gets destroyed. If you are able to get 1 use out of it, you are fine. The deck runs smoother with this, but its not necessary.
+ Sidisi, Undead Vizier: This one is the best as Sidisi is her own sac outlet. Exploit Sidisi to her own ability as she ETB. The last exploit after you run out of mana can target a token or junk creature. You will tutor all the things with this combo.
+ Rune-Scarred Demon: Tutor all the things. While not as good as Sidisi tutor, this one works fine as well. Either find Sidisi, or find something to bring Sidisi back.
+ Kokusho, the Evening Star: Multiple sac outlets are required to win with KokoPuffs. This is where incremental damage comes in handy (Obby's +2, turning dudes sideways, etc)
+ Grave Titan|Abhorrent Overlord|Callous Bloodmage: Make all the tokens. Overlord is the #1 Choice on token generating. Having multiple avenues for token making is a must. Bloodmage has the added draw ability. Multiple sac outlets will be needed to use these more than once.
+ Noxious Gearhulk |Overseer of the Damned: Blow up all the things. Well, creatures that is. Overseer makes zombies with each critter popped. Gearhulk gives life. Use whichever you need to not lose.
+ Junji, the Midnight Sky: Reanimate non-dragons from any grave for the small cost of 2 life? Yes please. Oh and you can also use it to empty all opponents hands filling thier graves with all the things you want to reanimate. Win-Win.
+ Disciple of Bolas|Fell Stinger: Draw all the cards. These can be mixed into the loops, or they can start them.
+ Solemn Simulacrum: Draw AND find a Swamp. This is really good when one or more mana "doubler" is in play as each ETB trigger gets you 2+ more mana. Still solid without those cards.
Sac Outlets
The Exploit creatures and Disciple are good ETB sac outlets
Ayara, First of Locthwain: Draw a card with her sac ability. Oh and she combo's nicely with the repeatable token generators, especially with Abhorrent Overlord.
Ghoulcaller Gisa: Make 2/2 zombies with her sac ability. The bigger the critter she offs, the more zombies you get.
God-Eternal Bontu: ETB sac stuff to draw cards. Can be used to fill up your mitt in response to a wipe (with Orrery in play) or to just dump a bunch of tokens to fill your mitt. Either way, a very strong draw tacked on.
Soldevi Adnate: Sac outlet to make mana. I feel like this card is underrated as its mana generation can just be silly.
Yawgmoth, Thran Physician: What DOESN'T Yawg do?! Free sac outlet that is repeatable? Sign me up.
Diabolic Intent: Sac outlet tacked onto a Demonic Tutor? I see no downside in a deck like this. It can eat a token or start a loop.
Dread Return: That flashback on this is a great way to start a loop as well. We do generate so many tokens that the loss of 3 creatures is negligable.
Victimize: Double reanimate for the small fee of offing one of your own. Start a loop, get some dead things back.
Thousand-Year Elixir: But how you say? By getting a second use out of Ayara, Gisa and Adnate. It's an honorary sac outlet.
Malevolent Awakening: Sac a creature get one back in your hand. It's not great, but additional sac outlets and grave pilfering are nice to have.
Phyrexian Tower: Get for the small price of offing a critter. Seems like a good deal.