I think we should make a man rock thread too, but I am not good at evaluating rocks
I wanted to dive into monoblack spot removal. What's the best? I know our two-color decks are filled with Anguished Unmaking and Assassin's Trophy and more... but I thought it would be worth looking at monoblack spot removal. I am updating my Rakdos, Lord of Riots deck and I have some good 2 color removal, and only three monoblack removal spells. Did I choose the best ones?
Here is my preliminary list.
1. Infernal Grasp
2. Murderous Rider // Swift End
3. Dismember
4. Murderous Cut
5. Hero's Downfall
6. Cast Down
7. Go for the Throat
8. Victim of Night
9. Feed the Swarm
10. Heartless Act
11. Fatal Push
12. Shriekmaw
13. Power Word Kill
14. Baleful Mastery
Also, the point isn't to say you play the top 3 and that's it. You might want an exile effect if your deck is lacking them. You may want sorcery removal if you are always tapping out.
----- EDIT ----
Seems like the top picks are these:
1. Baleful Mastery
2. Infernal Grasp
3. Feed the Swarm (in decks with no green or white)
4. Heartless Act
But I liked the idea of breaking them down into 3 lists as you probably want a variety of options in your decks:
A) Best destroy effects
1. Infernal Grasp
2. Heartless Act
3. Go for the Throat
4. Snuff Out
5. Slaughter Pact
6. Murderous Cut
7. Victim of Night
8. Power Word Kill
9. Murderous Rider // Swift End
10+ - many cards listed in this thread but in my opinion hard to justify over these (please chime in if you disagree.
B) Best Exile or -X/-X effects
1. Baleful Mastery
2. Dismember
3. Deadly Rollick
4. Ashes to Ashes
5. Sudden Death
6. Eat to Extinction (value goes up if you want cards in your graveyard)
C) Syngergistic cards
1. Creatures that die easy to be reanimated for a second kill: Shriekmaw, Bone Shredder
2. Creatures that stick around to be flickered: Ravenous Chupacabra, Gelatinous Cube, Noxious Gearhulk
3. Tragic Slip and Malicious Affliction and Fatal Push are all better if you are actively sacrificing creatures
4. Executioner's Capsule if you have artifact recursion
5. Attrition type cards? Do they deserve to be here?