I mean, a lot of these problematic commanders are a lot less frightening when the accompanying deck is built with self-imposed limitations. I've always respected your penchant for building white border/old border decks because they embrace the idea of powering down in unique and interesting ways while still capturing the core strengths of the general. I also saw an all common Korvold deck (aptly named "The Cure for the Common Korvold") that was actually pretty cool instead being the usual miserable slog.3drinks wrote: ↑2 years agoIdk, I think white border Korvold has been a [certainly powerful], but not broken exercise. It's an example of having an avenue of build that doesn't just take over the whole game (any less than sticking grave pact|8ed in a deck with creatures could potentially skew things anyway. It doesn't just exist and then win like Omn4th (I like this and I'm gonna keep it), Chulane, and Golos do.
...That's what we're talking about, right? I kinda lost the plot when this nine month old thread was necro'd a few days ago.
The true problem is that most players have no sense of such restraint and certain generals break the game in half if you can't learn to pull your punches. High CMC tribal Golos seems fine; Field of the Dead Golos is a %$#% war crime.