pokken wrote: ↑3 years agoIt's more that he's never the right choice because he costs 2 and will just come back for 4 (or worst case, 6). It's almost always incorrect to kill him because you should kill the enablers if he goes for a combo. This is *power* because the mana cost of a card is intrinsically connected to its power level. Chulane can be right to kill because no one can soak the tempo of recasting him for 7 or 9.
So I'm gonna do an analogy.materpillar wrote: ↑3 years agoI don't know that Thrasios vs Chulane is a good comparison. Chulane costs waaaaay more mana and as a result its onboard presence should be noticeably stronger. A two drop that is slightly more powerful then the average two drop can be way more overpowered than a 5 drop that is way more powerful than the average 5 drop. It depends on what your definition of "overpowered" is. If your definition is of overpowered is "if this card survives until upkeep" what is the resulting win% Chulane is way way better than Thrasios. The recent abundance of cards maximizing this metric at lower and lower mana costs are a blight on the format for sure. That doesn't necessarily mean you should be playing them if your goal is to maximize your overall win% though.
I'd imagine if the metric was "did my general draw me at least 1 card this game" Thrasios's % of accomplishing this is way higher than Chulane's. I also imagine that # of total cards draw in an average game is higher for Thrasios than Chulane across most powerlevels excepting those that are extremely removal light while also not allowing infinite combos. Again, this is pure conjecture on my part.
I'd argue Mana Crypt is the most powerful card in the format. It costs 0 and generates 2 mana every turn. It goes into nearly every deck. Sol ring is close behind.
These cards are incredibly powerful because they're way, way too efficient. The appropriate cost for their effect is ~4, many times greater than their actual cost.
For a long time, I was on team "ban sol ring/mana crypt". They're the best and most ubiquitous cards, so, ban from the top. After all, any sane format (i.e. legacy) would ban them and never look back.
But the more time goes on, the more I see that I wasn't looking at it correctly. I'm not going to say they definitely SHOULDN'T be banned, but I don't think simply being "the best" is the metric that matters most for commander specifically. If you took the sol ring and mana crypt out of most cEDH decks, it would lower the power level, sure, but it probably wouldn't drastically change what the deck is doing. Most games they don't draw either card anyway. Besides which, most non-cEDH decks are running those cards too, and presumably not ruining the game just by playing them, because they're just enablers for whatever you're doing. If what you're doing is "fair", then enabling that plan a bit probably isn't going to make it unfair.
Compare this to a card like Biorhythm. In a cEDH sense, the card is not particularly good. It's expensive and unreliable. But when it resolves, it's going to slam through that game like a wrecking ball the vast majority of the time. The game is probably going to end immediately for some players, and end for everyone with a couple turns at most.
In other formats, the things that matter about a card, basically, are cost and power. If a card has too much power for its cost - i.e. sol ring - then it gets banned, until the remaining cards are within a certain reasonable limit of efficiency. But commander doesn't work that way. A sol ring alone is not going to ruin a game of commander, like biorhythm. Yes, it's excessively efficient, but the scale on which it's efficient is small enough that they don't throw the balance of multiplayer out of whack. If you build a deck with only the absolute most efficient cards, then the fault lies with your intentions in creating the deck, not with those cards themselves. Biorhythm requires no intentions - if you put it in any deck, it WILL cause problems.
Thrasios alone is not going to ruin a game of commander. But Chulane might. Thrasios is the sol ring of commanders (well, except ofc that he's nowhere even close to that power level). Chulane is the biorhythm. If you build a Thrasios deck with bad (aka cEDH) intentions, it's going to be the most powerful option. But if you build a Chulane deck, it's going to ruin the game - albeit not as much - even if you tried to build it fairly. That's why I consider Chulane a much worse commander.
How many archetypes would you say there are? Multiplied across how many different color combinations? I think it'll take more than a "few more iterations".
Anyway, they've already got a "partner commander for artifacts" with Akiri (1.0) and Silas. TWO options even. Yet they represent a very small percentage of the artifact decks because most people don't find their particular type of synergy to be interesting enough to build around. Unless they make partner commanders not just for every archetype, but with every synergy that exists on non-partner commanders, there will always be plenty of people who choose to build non-partner commanders because they want to use whatever specific thing that non-partner commander does.
From my best estimates, I'd say the number of partner decks on EDHrec is roughly ~10K. Out of 437K decks. That's less than just the top TWO non-partner commanders. And the vast majority of those are 4c, presumably because they're one of only two options for building 4c. Even assuming the 4c thing is irrelevant and all future partners will be equally popular, they'd eclipse non-partner commanders in a mere ~43 releases. Oh, the horror. I'm so scared.Eventually people will be playing more partner decks than non-partner decks. Just give it a few more iterations. After all, it took only a bit before CMDR set generals to outnumber Standard-set generals. But it's here.
Plus we don't even know if they plan to do partners again. I wouldn't be surprised, but the only reason they did it here is to enable the draft environment to work.
This is some major slippery slope nonsense.
I'd blame this on the increased popularity of the format, tools like EDHrec, and the precons. Not on partners. No partner pair is even close to as popular as the top non-partner commanders, and the most popular partner pairs are the ones that ARE being built by "people who build to win".I used to think that only people who build to win would make their decks look all the same. But unfortunately, it works the same way for people who build for fun too. I will continue to only build from Legendaries from regular sets, but I'm in the minority here.
If anything partners are the ANTIDOTE to this problem, because the multiplicative nature of their permutations means that each new partner adds many new options, splintering the EDHrec results. Every Muldrotha list is going to have a bunch of the same cards, but every Sidar Kondo list could be wildly different depending who he's partnered with.
I can't wait Maybe I'll finally be able to get some decent draft pods for once...Dread it. Run from it. Destiny arrives all the same. Partners will arrive soon.