How many cards per game does your commander represent?
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So I have definitely been thinking about this topic for a while... Most of my commanders are chosen for other reasons, but they all generate significant value which could be turned into cards I guess. The only one that I don't think really does so is Dakkon Blackblade, he is literally just a beatstick.
I wonder how to evaluate Azusa in this context? She doesn't generate card advantage of any sort and in fact she empties hand very fast (assuming it's full of lands) but - on the other hand - allows for casting expensive stuff which makes board presence and/or nets more cards. There are times I sit with near-to-empty hand waiting for plots to unfold and there are other I wish I had two more Azusas to play all the lands I drew when engines start working.
One way would be to compare her to Summer Bloom - for every 3 additional lands you play add a card.Artaud wrote: ↑4 years agoI wonder how to evaluate Azusa in this context? She doesn't generate card advantage of any sort and in fact she empties hand very fast (assuming it's full of lands) but - on the other hand - allows for casting expensive stuff which makes board presence and/or nets more cards. There are times I sit with near-to-empty hand waiting for plots to unfold and there are other I wish I had two more Azusas to play all the lands I drew when engines start working.
I think it's best to find some kind of reasonable shorthand and just estimate, personally, but I'm more comfortable with uncertainty than most