Looking for a combo deck/commander

ashep01
Posts: 11
Joined: 4 years ago
Pronoun: Unlisted

Post by ashep01 » 4 years ago

Hey everyone,
I have recently come into a new meta where a majority of the decks are "focused" and there are some 75%. Seemingly, they don't like 2-3 card instant wins, Protean Hulk ("probably frowned upon"), Doomsday, and infinite combos are generally disliked as well. They said that they might be okay with 4-5 card combos and could be acceptable. And they aren't too sure how they feel about storm because no one has played it really.

What are some suggestions for combo shells, packages and or commanders for this anti-combo playgroup?

Tags:

User avatar
MeowZeDung
Posts: 1117
Joined: 4 years ago
Pronoun: Unlisted

Post by MeowZeDung » 4 years ago

Ghave, Guru of Spores can do some nutty combo stuff, sometimes on accident, but none of it's too broken as long as you don't go all in with stuff like Young Wolf, Strangleroot Geist, Geralf's Messenger, and Ashnod's Altar.

Any white deck can include a value combo package with Sun Titan, Fiend Hunter, Reveillark, Karmic Guide, etc., usually with a sac outlet available, but doesn't necessarily have to go infinite.
Kykar primer and other active decks (click!)

User avatar
pokken
Posts: 6235
Joined: 4 years ago
Answers: 2
Pronoun: he / him

Post by pokken » 4 years ago

The easiest thing to do is to play one card "combos" like finale of devastation (for pathbreaker ibex or similar) to illustrate that ramp outlets are functionally combos -- in that they can essentially kill everyone while not being "infinite."

That said Meow definitely hit on the most playable 4 card combos being creature shenanigan based -- there are a number of infinite loops with karmic guide + reveillark + sac outlet + etb creature hat will close the game.

There're a number of other 4 card wombos but they usually don't get to play good cards.

User avatar
MeowZeDung
Posts: 1117
Joined: 4 years ago
Pronoun: Unlisted

Post by MeowZeDung » 4 years ago

pokken wrote:
4 years ago
there are a number of infinite loops with karmic guide + reveillark + sac outlet + etb creature hat will close the game.
And the sweet thing is OP can adjust the potency of the combo to suit the playgroup. If they don't mind the occasional on the spot win, OP can include Triskelion as the etb creature. If that's too much, OP could use Palace Jailer as a one sided board wipe, or Kor Cartographer to play all the plains in the library. And the options expand with more colors.
Kykar primer and other active decks (click!)

Post Reply Previous topicNext topic

Return to “Commander”