Just saw one of the worst articles on the mothership

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EonAon
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Post by EonAon » 1 year ago

Top ten underutilized cards

Other than the honorable mentions the entire list is mostly what I call high CC Jank. Portent is interesting but the rest of the list feels like they asked the gatherer to give a random card. Uyo and Kaho are so very fringe playable.

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Post by Gentle Giant » 1 year ago

That's a... Low effort article if I ever saw one. Go to EDHrec, sort by # played, do some digging.. there's no focus to the piece at all, not sure why wizards wanted to give it a spotlight.
Especially the weird top 10 structure, this piece would've been miles better using an essay structure.
bringers for life tho!
Remember: not everyone is intent on 'growing as a player', analysing their meta and adapting to it, etc. For some people, Magic is just another board game.

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Post by Igzex » 1 year ago

Man I just cannot fathom why the "Hey you go sit in the corner while the rest of us play" card or a card that destroys lands while having so many better alternatives aren't popular in a casual format.

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Post by Gentle Giant » 1 year ago

Yeah, I didn't even touch upon the card choices, but it's a mixed bag for sure.
Remember: not everyone is intent on 'growing as a player', analysing their meta and adapting to it, etc. For some people, Magic is just another board game.

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Post by pokken » 1 year ago

Oof that was a skim I regret. I should have known better.

If I never see overwhelming splendor again it will be too soon

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Post by DirkGently » 1 year ago

Lmao ogre arsonist at #1 is peak comedy. There are a few that made me think "maybe there's some justification that could be made?" But the top 2 slots are so unbelievably bad. And he doesn't even know how kaho works. What an embarrassment.
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Post by EonAon » 1 year ago

pokken wrote:
1 year ago
Oof that was a skim I regret. I should have known better.

If I never see overwhelming splendor again it will be too soon
Yeah, was not exaggerating for comedy here on how bad the article was.

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Post by brainface » 1 year ago

I mean, in all fairness I guess I bought a ravaging horde in the past few years but ogre is not a great card when obsidian charmaw is right there.

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Post by PrimevalCommander » 1 year ago

Sarkhan Vol is my pick for best card on the list. The first two abilities are very good, and can be relevant at many points in the game. Auto include if you are playing Greater Good, Goblin Bombardment or other value sac-outles for the theft ability. Probably the only card on the entire list I would consider underplayed. One of my favorite planeswalkers for commander in general.

Uyo, Silent Prophet is a good card, but I haven't seen or thought of it in ages. Sort of niche, but powerful in the right deck. Not sure it's underplayed since there are only a very small percentage of decks that want it.

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Post by Dunharrow » 1 year ago

Typical clickbait, I am betting the Kaho mistake was intentional to get more comments. People cannot resist correcting others.
Chandra was hilarious to me.
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Post by DirkGently » 1 year ago

Nah I think he's legitimately clueless. If he's a troll he's amazing but I seriously doubt it. If they were all on the level of ogre arsonist I could believe he's trolling, but there are some decent-ish picks in there too that wouldn't make much sense if the goal was to mess with people.

Another standout sentence (regarding Avatar of Fury): "By the by, this should be a 7 mana card (same abilities as Shivan Dragon but +1/+1 in size) so you only lose a mana in the worst case scenario." That logic is rock solid if we're talking about...idk, limited maybe? No one with any commander experience would ever consider playing Shivan Dragon except for memes, nor would they consider paying an extra mana for +1/+1 to be a remotely reasonable trade.

I thought "the mothership" was the wotc official site, though?
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Post by void_nothing » 1 year ago

DirkGently wrote:
1 year ago
I thought "the mothership" was the wotc official site, though?
It is, but there's a feed with off-site articles on there. I assume that's what OP means.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

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Post by ISBPathfinder » 1 year ago

There are a lot of really cool cards that don't see much play. These cards aren't really unique and the TLDR is mostly that the cards identified just aren't powerful enough or they are second string versions of better effects.

Congregate - Even paired with False Cure, its still probably better to just run Beacon of Immortality instead. I don't think either are popular in part because lifegain is weak. Lifegain being weak is double edged in this case in that both sides of this little combo are unfortunately not very efficient on their own. Good combos use cards that are useful on their own in different situations.
Gem of Becoming - I think that Armillary Sphere is a budget card and the Gem is no different. Its not particularly appealing for a high budget concept as the mana to card advantage isn't good for a well built deck. Well built decks also generally will fix via fetchlands + duals so the fix factor tends to be more of a budget one.
Unscythe, Killer of Kings - The mana to cast / equip it are all rough and the color intensity is high while the effect is narrow in just being combat superiority. There are issues as well that it lacks any evasion so a chump blocker is tough. Lacking green and or trample also makes it even worse against chump blocking. If you are being optimal you would want this on a high powered low toughness commander who has evasion and falls into these colors.
Portent - Its great, if you are already running Ponder, Preordain, and Brainstorm I think its a very reasonable consideration if you are looking for more cheap proactive play spells to run. The issue is I essentially would never really consider it until I am running all three of those and then its still competing with things like Serum Visions and Opt. Its totally reasonable and playable its just something you really only get into when playing low cost spellslinger concepts which I would classify as a fairly narrow niche of decks.
Overwhelming Splendor - Mostly because it feels like sitting on one player's chest with Iona, Shield of Emeria. Its an all or nothing sort of effect and when it works you walk away feeling like you kicked puppies. I do think its reasonable in an enchantress concept it just feels suuuper %$#% when it works.
Bringer of the Blue Dawn - Why are there two bringers on this list. They aren't played because they are old and bad. Even way back in the day when we didn't have a ton of power creep bringers were bad and they haven't gotten better since then.
Uyo, Silent Prophet - Its incredibly expensive with a mana hungry effect. I think its flavorful and cool its just, wayyy too much mana with a hard to use mana hungry effect.
Chandra, Flame's Catalyst - Same answer as with Sarkhan, walkers are bad in commander and she is in particular not good.
Bringer of the Black Dawn - You could literally ask why nobody plays like 8 different uncommonly played black tutors and the answer is always the same, they cost too damn much. This bringer costs too damn much even alt cast and its trigger is infinitely away. HE IS BAD IS THE ANSWER. If you are playing 5c goodstuff then just win the game instead for the same mana.
Sarkhan Vol - Walkers don't survive long in commander due to the nature of needing to defend them from three opponents on average. My take on walkers has essentially always been that walkers who pay for themselves in their first activation are fine and the rest are mostly not worth it. You can go super defensive and defend walkers but I would say those decks are few and far between. This walker..... is %$#%.... thats why nobody plays it. Its just rubbish and it does almost nothing the turn it comes down.
Kaho, Minamo Historian - I actually think it is playable when paired with flash via things like Teferi, Mage of Zhalfir / Raff Capashen, Ship's Mage. It could be viable with some push for haste too I guess but I like it primarily with flash. I don't think its very good as a commander or in the 99 of most decks but I do think there are a few decks where it is quite reasonable I just think that list is quite short.
Avatar of Fury - Red has an issue with card draw which makes a late game two mana fatty creature with no utility not that appealing. It also isn't going to be played early and I see plenty of games that end before the cheap end of casting this would ever come up. This might as well be classified as the limited chaff of commander because its creature types aren't currently even viable for tribal.
Ogre Arsonist - I own a Goblin Settler and I think I have..... oh right never once played it. 4-5 mana single land destroy effects just aren't that good even when you are an ETB abuse concept its just not that amazing. Run a few Strip Mine effects and tuck this effect into your landbase and free yourself up from committing to it on a card.
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Post by materpillar » 1 year ago

ISBPathfinder wrote:
1 year ago
Bringer of the Blue Dawn - Why are there two bringers on this list. They aren't played because they are old and bad. Even way back in the day when we didn't have a ton of power creep bringers were bad and they haven't gotten better since then.



Bringer of the Black Dawn - You could literally ask why nobody plays like 8 different uncommonly played black tutors and the answer is always the same, they cost too damn much. This bringer costs too damn much even alt cast and its trigger is infinitely away. HE IS BAD IS THE ANSWER. If you are playing 5c goodstuff then just win the game instead for the same mana.
I think your take is a little hotter than it should be in regards to the bringers. My experience is that these Bringers are decent value in a battlecruiser meta if you can hit wubrg on turn5. I run them both in my high CMC tribal Esika, God of the Tree // The Prismatic Bridge deck. Black Dawn is pretty close to a must kill but not actually a must kill so it doesn't always eat removal which is decent for a 5 drop. Blue Dawn isn't as strong but provides some serious draw. I mostly play them because 9cmc cards that you can cast for 5cmc are is a very narrow selection of cards but hard casting them hasn't ever felt bad.

Also, I've done the following line several times, it's hilarious and game winning. Obviously, don't attempt this at high power tables.
GrozothMyojin of Life's Web+Bringer of the Black Dawn+Bringer of the Blue Dawn+friends

As for my opinion on the article as a whole… I think I'd enjoy playing in this man's hometown metagame with an standard pre-con. I think he plays at the low powerlevels I really enjoy. I think he'd probably get pubstomped at any larger event.

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Post by ISBPathfinder » 1 year ago

materpillar wrote:
1 year ago
I think your take is a little hotter than it should be in regards to the bringers. My experience is that these Bringers are decent value in a battlecruiser meta if you can hit wubrg on turn5. I run them both in my high CMC tribal Esika, God of the Tree // The Prismatic Bridge deck. Black Dawn is pretty close to a must kill but not actually a must kill so it doesn't always eat removal which is decent for a 5 drop. Blue Dawn isn't as strong but provides some serious draw. I mostly play them because 9cmc cards that you can cast for 5cmc are is a very narrow selection of cards but hard casting them hasn't ever felt bad.

Also, I've done the following line several times, it's hilarious and game winning. Obviously, don't attempt this at high power tables.
GrozothMyojin of Life's Web+Bringer of the Black Dawn+Bringer of the Blue Dawn+friends

As for my opinion on the article as a whole… I think I'd enjoy playing in this man's hometown metagame with an standard pre-con. I think he plays at the low powerlevels I really enjoy. I think he'd probably get pubstomped at any larger event.
Its tough when there are cards like Consecrated Sphinx to compare them to. Both of them wait all the way until upkeep trigger to generate their value so they are prone to any level of removal interaction to scrap your five mana play with no payoff. The speed of the game has also felt like it is sped up quite a bit for me at least if you asked me 10 years ago what the average turn games were ending I would have qoted turns 10-15 as closer to an average but lately I would probably quote more like turns 6-9 and this isn't me talking about cEDH where the average is probably more like 3-7.

I get that not every group is as cutthroat but even in a casual meta there are just so much better value engines due to power creeping sets than a bringer. And most of this discussion is also looking at just single card non synergy builds where some things will stand out even more.
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Post by materpillar » 1 year ago

ISBPathfinder wrote:
1 year ago
Its tough when there are cards like Consecrated Sphinx to compare them to. Both of them wait all the way until upkeep trigger to generate their value so they are prone to any level of removal interaction to scrap your five mana play with no payoff. The speed of the game has also felt like it is sped up quite a bit for me at least if you asked me 10 years ago what the average turn games were ending I would have qoted turns 10-15 as closer to an average but lately I would probably quote more like turns 6-9 and this isn't me talking about cEDH where the average is probably more like 3-7.

I get that not every group is as cutthroat but even in a casual meta there are just so much better value engines due to power creeping sets than a bringer. And most of this discussion is also looking at just single card non synergy builds where some things will stand out even more.
For clarity, my playgroup's average game ending turn is 7-11. We're definitely on the weaker/fairer side of things but we're still in "pubstomp precons" powerlevel. I've had some Turn 3 Esika, God of the Tree // The Prismatic Bridge into Turn 4 Bringer of the Blue Dawn games and those felt like a rather strong line. I think the Bringers profit from power creep as opposed to suffer from it. Their effects are really strong but not strong enough to push them into "must kill on sight immediately" which makes it much more likely they'll survive to your upkeep as opposed to more recent cards. I've definitely had Bringer of the Black Dawn survive to my upkeep because my opponents had a more threatening creature or because I said "let this live and I'll find removal". I've also flipped them for free off the Prismatic Bridge and they felt like some of the better hits in that deck.

I think the bringers are still respectable in the game end turn 9 on average meta. They're probably not strong enough for game end turn 6 on average where even Consecrated Sphinx can barely find a home.

I think the Bringers suffer most from being 5c and rather good stuffy. So they're just kinda boring and powerful in ways that aren't interesting. So when you're already in 5c and can play anything why would you want to play a boring card that's just kinda fine?

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Post by hyalopterouslemur » 1 year ago

Igzex wrote:
1 year ago
Man I just cannot fathom why the "Hey you go sit in the corner while the rest of us play" card or a card that destroys lands while having so many better alternatives aren't popular in a casual format.
Targeted land destruction is less of an issue than mass land destruction. (Some lands need to be blown up. Or, "We start house banning control and why are t3-4 wins now a regular occurrence?") And the biggest issue is cards like Boil, Acid Rain, Tsunami, Flashfires, and Conversion that lock monocolored players out completely. And of course, how many land destruction spells cost three mana? Because if you're late, land destruction becomes bad fast.

Uyo and Kaho are fine. Bringers are generally value in a casual format, but you have to be playing five-color, and I really.don't like the idea of everyone playing five-color. I have five-color decks (sliver, ally, and dragon tribal, and an old Hermit Druid deck I haven't updated in years, let alone played).

Chandra is meh. The +1 is okay. The -2 is actually pretty good. The -8 would be better if she could defend herself. Sarkhan has the same issue of not being able to defend himself.

Congregate is...never play instants or sorceries that are pure lifegain. Even things like Ajani's Mantra and Dega Sanctuary aren't great. Just don't. Now, the minute you put an actual threat or answer or some card draw or mana or even some direct damage or a sac outlet or discard outlet on lifegain, you might have something. But pure lifegain? It's all just Angel's Mercy with WotC playing with the knobs.
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Post by brainface » 1 year ago

I'm going to fight but not very hard in congregate's defense: if you have some strategy that wants a big chunk of life at instant speed, it does that well? I've definitely won with it and test of endurance, wincat et al. It's cheaper than beacon of double life and probably yields more life than Angel's Mercy.

Similar to the bringers though, it's good in niche situations but definitely not generically good.

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Post by DirkGently » 1 year ago

Alright, I'll do a more in-depth take since @ISBPathfinder did. Can't have anyone else overanalyzing more than me!

False Cure -
I don't think he's even saying "this is a good combo with congregate", he just legit thinks that it's useful anti-lifegain tech. Obviously such a niche answer rarely finds a place except in the most inbred of metas. Most lifegain decks aren't gaining tons of life in the same turn anyway, they're gaining it continually in order to profit off triggers, so hosing them for a single turn isn't even a good answer against many lifegain decks, itself a niche archetype. Ridiculous. This can be a cute combo card (not a good one, ofc), but that's the only place anyone should play it imo.

Congregate -
Cards which only gain life are generally bad. Even in a casual meta, gaining a bunch of extra life doesn't change board state. This one can gain quite a lot in a more casual meta that builds up big clunky boards, so it's not the worst (it used to be fairly popular in fact) but it requires an overlap of playing a deck that makes such a thing likely - i.e. tokens - and also wants to gain a bunch of life, when there are far more compelling payoffs once you've created a wide board. Even a simple Makindi Stampede // Makindi Mesas is going to cause a lot more impact. There are games where this will look good, but the reality is that you should be trying to find a way to end the game once you've built up your board, not prolong it. I'll give this pick a "not completely stupid" pass, but just barely.

Gem of Becoming -
6 mana for 3 cards - all of which have to be basic or basic-adjacent lands - is not a good rate. It's a terrible rate. Armillary sphere is bad too, but at least it comes out cheaply enough that fixing your mana is compelling for a budget deck. By turn 4 you really ought to be developing something more meaningful. Add in the strict color restriction and this card is extremely bad.

Unscythe, Killer of Kings -
It doesn't grant evasion. Its p/t boost is way below rate for this format. It's significantly color restricted. Exiling isn't going to matter when you give your opponent so much control over what it hits. Its only upside is making a zombie token if they block AND the creature dies, which rarely overlaps in strategy with equipment. This card has always been a huge disappointment and does nothing worthy of a 3c equipment with such a metal name.

Portent -
The only non-debatably good card on this list, I think ISB hit the nail on the head. It's a fine card, just weaker and more obscure than plenty of other very similar cards. Calling this underplayed is an extremely boring take imo. Unless you're playing a spellslinger deck where casting anything is valuable, this will be air in your deck - I'm not sure why ISB would call it "proactive", it doesn't do anything. Nobody's deck is going to be radically changed by including this card. Points for being kinda accurate, I guess, but still a terrible inclusion in this kind of list. My eyes glaze over just looking at it. The fact that this is the first entry on the list tells me there is a 0% chance he's smart enough to bait for engagement. This card is the anti-engagement.

Overwhelming Splendor -
8 mana is a lot. However, this card does have a pretty radical impact on the game for that price. It really is brutal if they can't get rid of it. I think it mostly runs afoul of being too expensive for cutthroat and too meanspirited for casual. That said, I think this is maybe my favorite inclusion on the list because at least it's a take and it's not stupid. Plenty of metas have "that guy" who runs away with the game because he's built too strong of a deck to be reined in. This is a card that says "Hey. Cut that out." Of course, it also doesn't do anything until you have enough mana to cast it, but it's the thought that counts.

Bringer of the Blue Dawn -
I'm with @materpillar - this card isn't that bad. Sure, there are multiple 6-drops that blow it out of the water - even Arcanis the Omnipotent, printed before it - but if you specifically want a repeatable draw engine on 5 in a 5c deck and you don't have anything more synergistic...I guess this is a choice. It's also got some nice old funkiness to it - check out those colorless colored mana symbols! However, being a 5c card means this is the most restricted a card can possibly be, and thus the least useful a card can be for anyone reading this article, and thus a fairly weak choice to include, on top of being generally mediocre. It's also nowhere close to black dawn's numbers on EDHrec, so I have no idea on what basis he's claiming this is "the most played in casual". No way anyone playing any bringers is playing cEDH.

Uyo, Silent Prophet -
Probably my second favorite. It has some real threat-of-activation against enemy spells. Who wants to cast some time magic while Uyo's controller has 4 mana up? And if you kill her, she can just copy that removal spell back at your own stuff. The biggest problem is that the THREAT of activation is a lot better than the REALITY of activation, since bouncing two lands is a very steep cost. You'd better have a deck built to capitalize significantly around this ability, and that probably means having her in the command zone with a lot of ramp and time magic of your own. Overall she's not bad, but she is niche. Worse than his choice, though, is his writing - "-1/-1 for its cost"? That's a ridiculous metric for commander, a format where Serra Ascendant is rarely played despite breaking the "normal" p/t curve into tiny, tiny pieces. Relating to landfall is cute, but probably just...draw more cards so you have more lands, rather than replaying them? Who plays murder in 2022? FoF is pretty long in the tooth too.

From a writing perspective, though, its the last sentence that really grinds my gears - "And yet there are only 1,919 decks registered with this copy powerhouse, and I've played it in a few decks over the years!" What the hell is that structure? The second part doesn't say anything in relation to the first. The first bit implies that its being underplayed, and then the second part SHOULD say something which contributes to this assertion, given that it starts with "and"...but it doesn't. In fact what the hell is the point of that last bit at all? It says absolutely nothing useful to anyone. You, personally, a person I don't know or care about, has played this card "in a few decks over the years"? It's not as though your personal deckbuilding preferences say anything statistically relevant to whether this card is underplayed. If you said you played it in every deck you'd ever built, at least that would be noteworthy. If you'd played it in a few decks in the last month, that would at least be somewhat unusual. But you've played it in a few decks over the span of years? Who the hell could possibly care about that?

Okay, sorry, I'm done.

Chandra, Flame's Catalyst -
This is a planeswalker deck planeswalker and it looks it. I didn't even need to read him confirming it to be sure. It's so obviously mediocre. The +1 is trash, and the -2 isn't great since you have to pay for it. I mean Jace, Vryn's Prodigy // Jace, Telepath Unbound has the same effect and he costs TWO. The ult looks strong until you realize that wheeling your hand means it's much harder to guarantee you'll be able to go off with the temporary omniscience. "She is one of the best game-winning planeswalkers ever printed" dude are you for reals. This is just pathetic.

Bringer of the Black Dawn -
Dude. You seriously included 2 five-color cards in this list? From the SAME CYCLE? This was the point of no return for me. This guy clearly has absolutely no clue what he's doing, in terms of strategy or writing. These cards are simply not useful to people reading this list. This list is a waste of time.

Sarkhan Vol -
If you have sac outlets, this guy is fine. Otherwise, meh. There are a hundred safer cards you can run to grant haste if that's what you need, so you'd better have some real payoff for the theft effect imo. This isn't a terrible choice compared to the ones before, though. Talking about type 4 is irrelevant, and its hilarious to call it "the best haste-granting planeswalker ever printed" as though that was a hotly-contested category. Considering how low the bar is, this one merits a nice pat on the head and a "good boy".

Kaho, Minamo Historian -
The fact that you have to reveal your plans to everyone makes this significantly worse than it otherwise would be, but honestly it's a fine card for a slower meta. Again with Murder, lol. This guy knows there are dozens of better options for creature removal in black, right? Kgrip loses a lot of power by being revealed too. I'm pretty sure he did the math wrong on EDHrec given that 322 currently include it in the 99, but maybe it was lower when he looked at it. He's obviously very wrong about the cards staying exiled, and honestly I also want to knock points off for listing this as merely #3 if he thought it worked that way. Like, put Nexus of Fate under this and you have a 1-card win condition that doubles (triples?) as an Ertai, Wizard Adept or Visara the Dreadful.

Avatar of Fury -
I love RK Post's work. That's where this card's upsides end, though. I've already elaborated on why this card, and his writeup for it, is terrible. More stupid comparisons of p/t to mana value like we're grading limited chaff from 2003. Serra Ascendant is not a terribly popular card. That tells you everything you need to understand about french-vanilla creatures in commander. Listing this at #2 is deeply embarassing.

Ogre Arsonist -
This card at #1 is so hilarious. I never would have guessed it a million billion trillion years. I don't really need to explain why it's trash since ISB already did and, let's be honest, it's obvious just on the face of it. Ravenous Baboons only has 250 uses on EDHrec and its a full mana cheaper with an effect that's equally good 99% of the time, and still sucks. LD rarely comes up in my experience, but I do feel better having the option, so the obvious spot for it is in the landbase or on flexible removal like Karn Liberated. Having a card that only does that one thing, and does it badly...well, honestly, for this list, it's kind of a perfect finale.
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pokken
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Post by pokken » 1 year ago

I really don't understand someone looking at commander and being like yknkw what would fix that, more basic land destruction!

Magiqmaster
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Post by Magiqmaster » 1 year ago

For the record, Abe has been writing articles for a long time, but his take is rather casual and his views are more or less serious. I used to read his articles but stoped a while ago, as I just didn't find his input helpful anymore. I am not sure why he still gets a weekly column, his writing style is a little childish but I suppose some find him entertaining...

Anyway, he's not a bad guy. At least he doesn't take himself seriously.

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hyalopterouslemur
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Post by hyalopterouslemur » 1 year ago

Yeah, but you just know every scrub will say five mana to destroy just one land is still broken and unfair. And me over here, grinding my teeth in Urza block, in Hexmage Depths, in Urborg, Tomb of Yawgmoth combos, in Tabarnac, in holy, Sun Titan can return any land!, in Cavern of Souls...
Thanks to Feyd_Ruin for the avatar!

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Post by Hawk » 1 year ago

So many take-downs already, but I'd just add Portent isn't underused - it's a known quantity, discussed in most places that discuss spellslinger decks. Nearly 10,000 decks isn't remotely underplayed; if anything I'd argue that's a bit overplayed for what the card does. It's strictly worse than the triumvirate of Ponder/Preordain/Brainstorm and for most decks those are enough. From there, it's more of a side-grade to Serum Visions, Opt, Consider, and Sleight of Hand than a strict upgrade - it digs deeper than all of those and can target opposing libraries, but the delayed draw is a significant drawback. For the most part, only Talrand, Sky Summoner and Melek, Izzet Paragon ever goes that deep on 1CMC cantrips anyhow; Rielle, the Everwise also probably goes that deep but Rielle also really, really likes Careful Study and Faithless Looting and similar wheel/loot/rummage spells which crowds this out. It also gets some play in decks that really, really care about top of library (Yennett, Cryptic Sovereign, Xanathar, Guild Kingpin, God-Eternal Kefnet, etc.) especially for players like me too poor to have lots of Scroll Racks and Sensei's Divining Top laying around.

A discussion of "what underused means" is an interesting discussion - maybe these days sub-10,000 decks for a monocolored card is underplayed? I don't know. Just a really silly article.

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hyalopterouslemur
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Post by hyalopterouslemur » 1 year ago

pokken wrote:
1 year ago
I really don't understand someone looking at commander and being like yknkw what would fix that, more basic land destruction!
At 5 mana it isn't so bad on the meta (since it's, you know, really bad), but if you just ban all the color-specific MLD and add "nonbasic" to each targeted land destruction card, it becomes a lot more tolerable.
Thanks to Feyd_Ruin for the avatar!

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Post by Skello496 » 1 year ago

I generally don't like to criticize people's work, but… man. That was a heck of a read. I feel like that article was written by just rolling a die after searching the least used cards in EDH and then trying to legitimize them. Man. Kaho ruling aside, I honestly think the best card he mentioned is False Cure, which is very situational, but if you were in a meta with a couple lifegain decks could be devastating. The #1 "pay 5 destroy a land" is just… wow. Yeah. Just wow.
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