Cards I have only seen in my own decks:
Phyrexian Splicer - Many people seem to forget this is on the battlefield if it has been a few turns wince I used it. Often, removing the ability is as important as granting the ability. The political uses are as excellent as the combat tricks.
Phyrexian Purge - In a high-life starting game like EDH (where even normal decks tend to gain some life), the versatility of sniping multiple creatures with this is usually worth the include. Decks with a strong life-gain theme can get a lot of impact for 4cmc and some life.
Baton of Morale - I really miss banding. The fact that it's been retired for so long really means that very few players understand how powerful it is, especially on defense. Even trample, now, doesn't *have* to go through to the player if the person assigning combat damage assigns all damage to a chump blocker (and Banding on defense means that as long as 1 defender has banding you assign combat damage from that attacker). Politics, combat tricks, versatility on attack... so good.
Nature's Blessing - Similar to above for GW/GWx, a discard gets you the choice of three keywords or a counter. Ways to grant banding are few, but these two are my go-to cards for decks that want the versatility.
Tribal Tech: the thing is people overlook this kind of card because they aren't building "tribal," but many of them work very well even if you are only skewed to a type or are running a token theme that can benefit without being full-out tribal.
Harsh Mercy - Even if you only keep 3-5 creatures, most opponents will usually only keep one, so this is nearly always a lopsided wrath for 2W. In actual tribal builds it's even stronger, but don't discount the ability to clear blockers for a token swarm, even if you wrathed your own non-tokens.
Distant Melody - Decks that can run this will usually draw at least 4-5 cards off of it for 4 cmc. Tribal/token decks can get so much more.
Cover of Darkness - Not quite as good for average decks, but token/tribal builds getting a mass evasion can be huge.
Patriarch's Bidding - Like
Harsh Mercy above, many decks will be able to get 3-5 creatures back when most opponent's are only getting 1 or 2. With judicious graveyard hate (you do run GY hate, right), you can usually ensure this will be lopsided. Tribal decks just run wild doing the
patriarch's bidding.
Roar of the Crowd - With the PW change, I don; think most people realize the oracle text on this is now "Damage any target". Token, tribal builds can really pack a punch, but even moderate amounts of creature type overlap can make this great for sniping PWs or utility creatures that won't attack or block.
FetalTadpole wrote: ↑4 years ago
Fertilid
Got a +1/+1 counter theme? If you can abuse the counters on Fertilid you've got it made. You can even give the lands to other people and force them to shuffle their library. Nothing feels better than squeezing every last drop of value out of a single Fertilid. It's even an elemental for Omnath or Horde of Notions shenanigans.
Great political card as well, or for casual tables and earning some early goodwill with the player that is slightly lagging the table. If you have proliferate going... watch out.
darrenhabib wrote: ↑4 years ago
Wheel of Sun and Moon (522 decks)
There is a lot going on with this card, and it does require special thinking about it can work for your deck. But the easy mode is just enchanting a graveyard strategy player and shutting them completely off.
But you can play it on yourself if you've got special ways to reuse certain cards in your deck. Too many numerous ways to mention any, but keep this card in mind, especially if graveyard strategies are popular among your meta (I mean what meta doesn't have them!?)
Slate of Ancestry (2099 decks)
Again probably the "discard" scares people off a little, but as an artifact this should be in way more decks. Going wide with creatures is one of the most popular themes in commander, so should be in way more decks. Just simply an oversight by deck builders. The discard doesn't matter when you are getting exponentially more cards.
Wheel of Sun and Moon on yourself is great in graveyard-hate filled metas. It also can do cool things like getting the same target with
Scion of the Ur-Dragon repeatedly or mitigate filtering if you aren't running a reanimator deck.
Slate of Ancestry is just super strong in any wide deck, especially with reanimator or
Wheel of Sun and Moon. I'm surprised it isn't more used in token-based combo decks more often as a way to find finishers quickly.
pokken wrote: ↑4 years ago
Teferi's Veil (457 decks)
This card is insane at protecting your voltron dudes from sweepers and other annoying interaction (fleshbag marauder type stuff, etc.). Control magic. whatever.
Teferi's Veil is excellent in the right deck, but it also has some very niche interactions that can be considered. I had a "
Ball Lightning" Elemental Tribal (about half the creatures self-sacrificed), but with this they stuck around turn-after-turn. I also ran it in my
Karona deck, for those time that I don't want to share Karona...