Unreleased and New Card Discussion

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Ruiner
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Post by Ruiner » 2 years ago

Farideh, Devil-Chosen is such a disappointment as someone who is a fan of the Brimstone Angels books. It's like they just had an idea for some random card and threw her name on it. It really misses the mark thematically.

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Hawk
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Post by Hawk » 2 years ago

Volo, Guide to Monsters: It's happening. It's finally happening! A Simic Commander that hits all my joy buttons without being easy-mode/problem commander (Tatyova, Benthic Druid, Pir, Imaginative Rascal // Toothy, Imaginary Friend, grinding games to an absolute crawl (Momir Vig, Simic Visionary), being too slow for modern EDH (Experiment Kraj). or being just some boring Simic Stompy Ramp commander. I cannot wait to brew for Volo - the ask is big, but the payoff is bigger.

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Krishnath
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Post by Krishnath » 2 years ago

Ok, so The Deck of Many Things is kinda insane, entirely hilarious, and oh so risky.

Let's say you play it, let's say you get 20 when you activate it, then you reanimate your opponents biggest creature from their graveyard, and another player promptly kills it with a removal spell. GG, you just lost the game.
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DirkGently
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Post by DirkGently » 2 years ago

Krishnath wrote:
2 years ago
Ok, so The Deck of Many Things is kinda insane, entirely hilarious, and oh so risky.

Let's say you play it, let's say you get 20 when you activate it, then you reanimate your opponents biggest creature from their graveyard, and another player promptly kills it with a removal spell. GG, you just lost the game.
Why would you lose the game? The person you stole it from loses the game.

It's cute but outside of the 20 roll it's not that exciting imo.
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Post by Dragonlover » 2 years ago

Krishnath wrote:
2 years ago
Ok, so The Deck of Many Things is kinda insane, entirely hilarious, and oh so risky.

Let's say you play it, let's say you get 20 when you activate it, then you reanimate your opponents biggest creature from their graveyard, and another player promptly kills it with a removal spell. GG, you just lost the game.
No the original person who's graveyard you got it from loses the game right? Cause they're the owner of it.

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Krishnath
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Post by Krishnath » 2 years ago

DirkGently wrote:
2 years ago
Krishnath wrote:
2 years ago
Ok, so The Deck of Many Things is kinda insane, entirely hilarious, and oh so risky.

Let's say you play it, let's say you get 20 when you activate it, then you reanimate your opponents biggest creature from their graveyard, and another player promptly kills it with a removal spell. GG, you just lost the game.
Why would you lose the game? The person you stole it from loses the game.

It's cute but outside of the 20 roll it's not that exciting imo.
I misread the card. I thought it said controller. My bad.
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Hermes_
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Post by Hermes_ » 2 years ago

Hawk wrote:
2 years ago
Volo, Guide to Monsters: It's happening. It's finally happening! A Simic Commander that hits all my joy buttons without being easy-mode/problem commander (Tatyova, Benthic Druid, Pir, Imaginative Rascal // Toothy, Imaginary Friend, grinding games to an absolute crawl (Momir Vig, Simic Visionary), being too slow for modern EDH (Experiment Kraj). or being just some boring Simic Stompy Ramp commander. I cannot wait to brew for Volo - the ask is big, but the payoff is bigger.
If i;'m understanding this correctly, it's Clone on a commander, right?
The Secret of Commander (EDH)
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Hermes_
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Post by Hermes_ » 2 years ago

DirkGently wrote:
2 years ago
Krishnath wrote:
2 years ago
Ok, so The Deck of Many Things is kinda insane, entirely hilarious, and oh so risky.

Let's say you play it, let's say you get 20 when you activate it, then you reanimate your opponents biggest creature from their graveyard, and another player promptly kills it with a removal spell. GG, you just lost the game.
Why would you lose the game? The person you stole it from loses the game.

It's cute but outside of the 20 roll it's not that exciting imo.
like oyu said could be interesting in a die roll deck gimmick, but that's about it. Unless there's a way to modify the roll and then you could use it as a sac outlet....
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DirkGently
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Post by DirkGently » 2 years ago

Am I the only one who finds it weird how many cards have a 45%/55% chance between two effects? (all the 1-9/10-20 effects) Is that just to justify it being a d20 roll instead of a coin flip?

Is actual D&D like the cards, where the vast majority of effects are basically a coin flip, sometimes with a 1/20 chance for epic success or failure?
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BeneTleilax
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Post by BeneTleilax » 2 years ago

Krishnath wrote:
2 years ago
Both were of course adapted from real world mythology, but both from religions that are no longer actively worshipped. Tiamat belonging to the Sumerian pantheon, and Orcus being a minor Roman deity with no real equivalent in Greek mythology.
Orcus was an Etruscan god syncretized into Roman religion.
DirkGently wrote:
2 years ago
Is actual D&D like the cards, where the vast majority of effects are basically a coin flip, sometimes with a 1/20 chance for epic success or failure?
With the exception of damage, yes.

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Hermes_
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Post by Hermes_ » 2 years ago

BeneTleilax wrote:
2 years ago
Krishnath wrote:
2 years ago
Both were of course adapted from real world mythology, but both from religions that are no longer actively worshipped. Tiamat belonging to the Sumerian pantheon, and Orcus being a minor Roman deity with no real equivalent in Greek mythology.
Orcus was an Etruscan god syncretized into Roman religion.
DirkGently wrote:
2 years ago
Is actual D&D like the cards, where the vast majority of effects are basically a coin flip, sometimes with a 1/20 chance for epic success or failure?
With the exception of damage, yes.
You don't have die modifiers in your games? It's always been roll a die add a number then compare to the difficulty challenge. Admittedly i've only played 3ed/3.5 and have only recently gotten the 5th edition books.
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folding_music
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Post by folding_music » 2 years ago

Pixie Guide packs a lot of soft power into a two mana card, is a really nice good jumping-off point for making yr own custom cards about dice rolls and fits flavourwise into a lot of different scenarios since faeries are in lots of places. AFR strikes me more and more as a new era kind of thing - low power but with new gimmicks to tune and, since I'm not much of a limited player, I'm mostly looking forward to making my own stuff along similar lines. there's probably a lot less to love about all this if yr primarily or solely a Commander player but I see it as a blessed reprieve. Most of the cards themselves are kinda conservative and Kamigawa-ish but the playfulness of the ideas suits casual me more than MH2's blase approach where every card is too easy to use

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Krishnath
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Post by Krishnath » 2 years ago

BeneTleilax wrote:
2 years ago
Orcus was an Etruscan god syncretized into Roman religion.
Wiki page said roman, so that was what I went with. But I am not surprised. The Romans stole everything else, why not another god. Lol.
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JWK
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Post by JWK » 2 years ago

Okay, Volo is just plain hilarious, and also powerful but probably not overhelmingly so. This is the first card from the set I am actively excited to play and/or possibly build around.
I have 68 active EDH decks, with more in progress. I don't consider this a problem. Do you?
I am also one of those barbarians who enjoys winning by turning creatures sideways.

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BeneTleilax
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Post by BeneTleilax » 2 years ago

Hermes_ wrote:
2 years ago
You don't have die modifiers in your games? It's always been roll a die add a number then compare to the difficulty challenge. Admittedly i've only played 3ed/3.5 and have only recently gotten the 5th edition books.
I did, so it's a weighted coin flip for good stats. It's still generally binary in outcome, which is what I was responding about.

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Mookie
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Post by Mookie » 2 years ago

The Deck of Many Things is extremely sweet, assuming you can maintain a small enough hand. Recursion, card draw, and the ability to knock an opponent out of the game entirely? Seems gooooood. Not sure which of my decks would be most interested in it - I run a lot of card draw to try to maintain a large hand size - but it definitely looks fun. Worst-case scenario, it self-enables by discarding your hand to power up future draws.

Volo, Guide to Monsters also looks sweet. I can't think of many cards that encourage anti-tribal and playing different creature types, but a free clone for every creature you play is an extremely potent payoff. Also encourages playing creatures with weird typings, which is amusing - probably won't be playing any other humans or wizards in the deck, for example.

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BeneTleilax
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Post by BeneTleilax » 2 years ago

I personally hope that Deck of Many Things doesn't see play, because losing to a literal roll of the dice is gonna feel awful.

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Serenade
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Post by Serenade » 2 years ago

Gretchen, good gosh. Sick of Simic.
Mirri, Cat Warrior counts as a Cat Warrior.

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BeneTleilax
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Post by BeneTleilax » 2 years ago

Serenade wrote:
2 years ago
Gretchen, good gosh. Sick of Simic.
She's a fixed Thrasios. She's no less boring than the rest of them, but not overpowered, I think.


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Sporegorger_Dragon
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Post by Sporegorger_Dragon » 2 years ago

Serenade wrote:
2 years ago
Gretchen, good gosh. Sick of Simic.
Someone on the Design team has a downright creepy obsession with Simic legends that draw a card and plop down a land.

It's like Steve Danuser aka blue skin guy, except it's Growth Spiral.
"What's with you and pitcher plants?" -NinjaCaterpie, 27-9-2021

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Dragoon
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Post by Dragoon » 2 years ago

BeneTleilax wrote:
2 years ago
I personally hope that Deck of Many Things doesn't see play, because losing to a literal roll of the dice is gonna feel awful.
Yet there are a number of times where the game is lost due to a lucky top deck. Randomness is already built into the system. ;)

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folding_music
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Post by folding_music » 2 years ago

Summon Halfling Wall

still not a fan of how the showcase versions omit the flavour text btw

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BeneTleilax
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Post by BeneTleilax » 2 years ago

Dragoon wrote:
2 years ago
BeneTleilax wrote:
2 years ago
I personally hope that Deck of Many Things doesn't see play, because losing to a literal roll of the dice is gonna feel awful.
Yet there are a number of times where the game is lost due to a lucky top deck. Randomness is already built into the system. ;)
Yeah, and those don't feel great, but they (and mana screw, etc) are the tradeoffs we make for deck variance, and playing a card game. This like saying "mana screw is built in the system, so who are you to complain when I destroy your mana". Accepting something as a tradeoff is not the same as liking it as an end in itself.

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Sanity_Eclipse
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Post by Sanity_Eclipse » 2 years ago

Delina, Wild Mage is another fun variant of the effect.
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