I've seen some people drop a Port to accommodate Volraths Stronghold. My logic for dropping the second was that Once Upon a Time gives me pretty good filtering so I can dig more to find what I want. I will keep that in mind though. I already own 4 so I will probably start there. Thanks for the advice. Since I've never actually played a game with Wastelands or Ports it's probably a good idea to get some experience with them considering how central it is to the strategy.
As far as modern versus legacy goblins goes, my modern list is based on the legacy builds. In the past two years almost all of the core goblin cards have been printed in modern (all but lackey). I even run full sets of ghost quarters
for land destruction. So in that sense they are pretty similar. The modern deck plays as a control toolbox deck that can switch to aggro when needed. This play style is by far the most fun of any deck I've ever played, lots of decisions and the games play out very differently from each other. Before the printings of Goblin Matron and Goblin Ringleader this year the deck was just a basic/weak aggro pile.
As far as rushing out to buy Duals, I think you both have convinced me to try mono-red first before needless spending. I get the impression that mono-red is competitive in its own right. I just didn't want to be playing a weaker/budget version of an otherwise good deck since I thought that it wouldn't give me a good taste for the Legacy format.
Someone at my LGS in the Legacy play group suggested using battle lands for my splash since Goblins play so many basics. For example, maybe just a single Smoldering Marsh
for the black splash. Any thoughts on this? Too slow?
***mods feel free to merge with goblins but I was hoping to get discussion about when to/not to buy dual lands as that seems to be a major barrier for entry into legacy***