Previwed here:
Approximate translation:
Ochre Jelly
Creature -- Ooze (rare)
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split -- When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that is a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0/0
[AFR] Ochre Jelly
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Do you want to see Ochre Jelly with Hardened Scales ? Add a sac outlet for infinite 1/1.
Turn 1 scales, turn 2 sac outlet, turn 3 jelly for 1, with 1 mana counter backup...
Edit: missed the "at beginning of end-step" bit. I'll leave my post for posterity, but obv I was wrong...
Turn 1 scales, turn 2 sac outlet, turn 3 jelly for 1, with 1 mana counter backup...
Edit: missed the "at beginning of end-step" bit. I'll leave my post for posterity, but obv I was wrong...
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Krishnath Mechanical Dragon
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Although it is not infinite, it is a doubling every turn. In multiplayer, that gets silly, really, really quickly. Only way to get rid of it at that point is by either first removing the enchantment, use -1/-1 counters to negate the +1/+1's, or by exile.
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
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Pascite draconem, evolvite aut morimini.
The Commander Legacy Project, Come say hello and give your thoughts.
Like to read? Love books and want to recommend one to your fellow forum users? Go here.