Marisi Outside of Goad

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Cyberium
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Post by Cyberium » 4 years ago

Marisi, Breaker of the Coil

Most people build him focus on Goading, which is valid in a group game, but I notice a few things.

1) What do you do when you're in a 1v1 situation?

Goad remains useful in 1v1 since it forces your opponent to attack with their utilities, but if the said opponent is playing control with minimal creature count, Goad loses a lot of its power. Many decks I observed also lack the raw power to finish off a game because they rely too much on Goad.

2) Marisi's "Opponents can't cast spells during combat" phrase is rarely utilized.

Honestly, this attracted me more than Marisi's Goad effect initially. This ability allows me to cast instants unhindered (and with help of cards like Vivien, Champion of the Wilds and Vedalken Orrery, other types as well), meaning I could destroy permanents without being countered and prevent opponents from protecting the said permanents. Since Naya isn't traditionally a "spellsling" shard, this ability tends to be ignored. I think it matters.

In conclusion, average Marisi decks are effective in doing what they do, at the same time felt incomplete. I'm thinking about making a Marisi deck with less Goad and more emphasis on standing on his own, and include additional control aspect to it.

I'm thinking of a hate-bear build with equipment support.

1) Equipment allows individual creatures to become a threat, and ones such as Conqueror's Flail provides suppression even if Marisi isn't on the field. With Teshar, Ancestor's Apostle, I can also bring back creatures by casting equipment and rocks.

2) Hate-bears from W/R adds damage and suppression, further provide the control element needed not only in group but also in 1v1. Exp: Hushbringer is both a suppressor and a flyer that could "Goad".

3) In addition to instant-enablers like Vivien and Orrery, the deck would hopefully have higher number of instants and Isochron Scepter to maintain board clearance and protection.

4) I'm not above using cards like Ruination.

What do you guys think? Any suggestion on what other cards I should consider for such a deck?

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Dunharrow
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Post by Dunharrow » 4 years ago

I think you meant to put this in the Commander forum.

I think it is an interesting idea. It is very anti-blue. I don't feel like other colors will care really... I guess you dodge Settle the Wreckage. It will occasionally make someone's protection spell unusable.
I think it is worth playing a lot of instants because it works in the deck, but I don't see it being a spellslinger deck. You don't get a lot value from slinging.

Will you play Monastery Mentor and Young Pyro? Will you play other spells matter cards?
The New World fell not to a sword but to a meme

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Cyberium
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Post by Cyberium » 4 years ago

I knew I did something wrong. Is there a way to transfer this thread to commander page?

The aim is more or less anti-abuse, which often involves blue. Settle the Wreckage is definitely worth trying, since no one could stop you with spells during combat and many decks these days don't even use much basic lands. [card]Benefactor's Draught[card] would force opponents either to take damage or block and let you draw cards.

Jason Alt posted an interesting mono-white Stax deck with many suppression cards that might go into this version of Marisi: https://www.coolstuffinc.com/a/jasonalt ... -stax-off/


Thread locked since user has recreated it in the proper forum - cryogen

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