[ELD] Escape to the Wilds (Brainstorm Brewery)

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Rumpy5897
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Post by Rumpy5897 » 4 years ago



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Well hello there Gruul staple.
 
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The_Greasy_Strangler
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Post by The_Greasy_Strangler » 4 years ago

That's a prety good "draw" spell for RG. The until the end of your next turn is sooo good ,and often needed, on these exile draw spells.
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Dunharrow
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Post by Dunharrow » 4 years ago

Urban Evolution was played, this will also be played
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Serenade
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Post by Serenade » 4 years ago

Yeah, five is a good rate (compare to Commune with Lava). I also like that it doesn't exile itself since RG has a few nice recursion options.
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Post by The Fluff » 4 years ago

"until end of next turn" made this good.
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Post by plushpenguin » 4 years ago

5 for 5 while also letting you play 2 lands is very efficient for that cost.

Definitely getting one of these

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Serenade
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Post by Serenade » 4 years ago

It looks so good with the special border.
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Mookie
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Post by Mookie » 4 years ago

I'm usually not a big fan of impulsive draw spells, but Escape to the Wilds looks really good. Five cards for five mana is an excellent rate, and the extra land drop helps you play all of them. I do appreciate that they appear to be switching from 'you may play until end of turn' to 'you may play until end of your next turn' - stuff like Act on Impulse always looked really awkward.

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Post by Hawk » 4 years ago

Suck it blue - Gruul is the color of Tidings now. This is a sorcery, and it's "impulsive", and its in colors not well built to capitalize on a huge five CMC draw spell, but man oh man is that a lot of cards. The exploration effect is relevant for a "Big All-in" deck, too, providing ramp and helping ensure this is a "draw lots" even if you end up hitting a bunch of lands. This is an instant staple in Commander, but I also suspect it's powerful enough to see play in Standard - seriously, that's just a dumb amount of draw.

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