[ELD] Fires of invention (Vandal Es)

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Marquis
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Post by Marquis » 4 years ago

Fires of Invention

Enchantment

You can only cast spells during your turn and you cannot cast more than two spells each turn.
you can cast spells with converted mana cost less than or equal to the amount of land you control without paying their mana costs

Tell us how many you want and get lost

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https://vandal.elespanol.com/noticia/13 ... gathering/

ilovesaprolings
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Post by ilovesaprolings » 4 years ago

What.... what? That's crazy...

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Post by RxPhantom » 4 years ago

ilovesaprolings wrote:
4 years ago
What.... what? That's crazy...
Haha! That's basically what I came to say.

How can this be broken in half, I wonder?
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Post by Cyberium » 4 years ago

Damn, with green ramp you would be casting any spell for free from there on.

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Impossible
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Post by Impossible » 4 years ago

Why does it feel like red just keeps getting worse versions of blue's effects? First it was looting, but worse. Then it was card draw, but worse. Now it's Omniscience, but worse.
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Post by netn10 » 4 years ago

Impossible wrote:
4 years ago
Why does it feel like red just keeps getting worse versions of blue's effects? First it was looting, but worse. Then it was card draw, but worse. Now it's Omniscience, but worse.
It cost 6 mana less than Omniscience, I don't think we can compare the two, they function very differently.

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Post by Mookie » 4 years ago

A mana tripler? For four mana? Seems potent - the base case of casting two X-drops per turn when you have X lands is pretty good, and if you have something to spend your mana on, even better (ex: activated abilities like Kenrith, the Returned King). I suppose that the main draw of mana doublers is getting to ramp into more expensive things (like giant X spells), or casting lots of spells in a single turn (often because you're storming off with land untap effects), which this doesn't support.

....it's a powerful effect, so I imagine someone will find a way to break it.

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Serenade
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Post by Serenade » 4 years ago

WE WANT RED TO CAST SPELLS!

But not that many.
Mirri, Cat Warrior counts as a Cat Warrior.

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Post by NZB2323 » 4 years ago

Impossible wrote:
4 years ago
Why does it feel like red just keeps getting worse versions of blue's effects? First it was looting, but worse. Then it was card draw, but worse. Now it's Omniscience, but worse.
Omniscience cost way more mana. That's like saying that Bloodbraid Elf is worse than craterhoof behemoth.

Red has recently got a lot of powerful cards:
Anyway, this card works well with cards like Living End and Restore Balance.
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Post by Impossible » 4 years ago

netn10 wrote:
4 years ago
It cost 6 mana less than Omniscience, I don't think we can compare the two, they function very differently.
NZB2323 wrote:
4 years ago
Omniscience cost way more mana. That's like saying that Bloodbraid Elf is worse than craterhoof behemoth.
I wasn't making a direct comparison between the cards, just the effects. It's no secret R&D has been trying to expand what Red can do, and I just find it weird that everything they try appears to just be a worse version of a Blue effect. What's next, worse flying?
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Post by pokken » 4 years ago

Repeated methods of bouncing enchantments like Teferi, Time Raveler may be pretty good. Cast your free two spells, bounce it, pass turn, do whatever you want. Probably worse than wilderness reclamation for that.

Might be a way to phase it out?

Also a reasonable way to accelerate into infinite turn loops with Soulfire Grand Master (since you just activate soulfire + warp) for 4 mana every turn once you have five lands. And lets you cast one more spell for free every turn ofc.

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Post by The Fluff » 4 years ago

want a playset of these. Looks like there's some way to break it.
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Post by Max Rebo » 4 years ago

Double Urza's Rage for 20 for free turn four or five? Three in magical super christmas land

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Post by Mookie » 4 years ago

Max Rebo wrote:
4 years ago
Double Urza's Rage for 20 for free turn four or five? Three in magical super christmas land
Doesn't work - 'without paying its mana cost' means you just get the default spell, with no kicker. You can, however, pay the kicker cost with all the mana you're saving by not spending it on spells.

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Post by ilovesaprolings » 4 years ago

NZB2323 wrote:
4 years ago
Anyway, this card works well with cards like Living End and Restore Balance.
Does this work even if they have no mana cost?
Impossible wrote:
4 years ago
I wasn't making a direct comparison between the cards, just the effects. It's no secret R&D has been trying to expand what Red can do, and I just find it weird that everything they try appears to just be a worse version of a Blue effect. What's next, worse flying?
I think it's amusing that red has to pay 4 for an extra combat step, while blue has a whole extra turn for 5

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Serenade
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Post by Serenade » 4 years ago

Red has to pay 2 for an extra turn...
Mirri, Cat Warrior counts as a Cat Warrior.

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Post by Taleran » 4 years ago

ilovesaprolings wrote:
4 years ago
NZB2323 wrote:
4 years ago
Anyway, this card works well with cards like Living End and Restore Balance.
Does this work even if they have no mana cost?
Impossible wrote:
4 years ago
I wasn't making a direct comparison between the cards, just the effects. It's no secret R&D has been trying to expand what Red can do, and I just find it weird that everything they try appears to just be a worse version of a Blue effect. What's next, worse flying?
I think it's amusing that red has to pay 4 for an extra combat step, while blue has a whole extra turn for 5
It is how Suspend cards currently work with

Dreadhorde Arcanist and Bolas's Citadel and a bunch of othrt effects yeah

Every card has a CMC for purposes of cards like this or Confidant Ad Nauseam they don't just have N/A or VOID as their CMC

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Post by pierreb » 4 years ago

This merely double your mana, while imposing strict restrictions. Interesting, but then your opponent plays deafening silence and you look silly. (unless your combo involved playing multiple creatures...)

This works like a more costly as foretold for the time spiral spells.

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Post by Wallycaine » 4 years ago

pierreb wrote:
4 years ago
This merely double your mana, while imposing strict restrictions. Interesting, but then your opponent plays deafening silence and you look silly. (unless your combo involved playing multiple creatures...)

This works like a more costly as foretold for the time spiral spells.
If you have activated abilities, this effectively triples your mana. Additionally, it can combo with flicker effects like flickerwisp to allow you to cast the spells for free and then still spend your mana normally.

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Impossible
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Post by Impossible » 4 years ago

It also mana fixes for you perfectly, letting you play things like Nicol Bolas, Dragon-God and Niv-Mizzet, Parun in the same deck. It could allow some sort of 5-color midrange deck to exist in Standard.
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Taleran
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Post by Taleran » 4 years ago

So here me out

We get to 9 Lands

cast Grozoth find a bunch of 9 Drops including a copy of Myojin of Life's Web

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Serenade
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Post by Serenade » 4 years ago

...if you fuse Catch/Release, is that one or two spells?
Mirri, Cat Warrior counts as a Cat Warrior.

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Post by Wallycaine » 4 years ago

Serenade wrote:
4 years ago
...if you fuse Catch/Release, is that one or two spells?
One Spell. Note that in order to fuse it, you would need lands equal to the combined CMC, rather than just one half or the other.

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Serenade
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Post by Serenade » 4 years ago

Right, you have the nine for Grozoth.
Mirri, Cat Warrior counts as a Cat Warrior.

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Post by motleyslayer » 4 years ago

this card is super interesting, I really like it. I'm also interested if this will be better or worse than experimental frenzy or if they will actually work together (I strongly doubt this]

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