Not tapping lands (or attacking creatures). Coming from a board gaming background, the idea that the orientation of a card was itself an expendable resource wasn't particularly obvious.
Also: various woes related to Deadeye Navigator. It's a lot harder to kill when you don't understand how the stack (and triggers) work.
Assigning order to blockers, only to be blown out by a combat trick on the first blocker (and thus not getting to kill any of them) is still a thing I'm not a huge fan of.
Newbie rules mistakes you did when you were new to mtg?
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The Fluff Le fou, c'est moi
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[mention]kwanyeegor-ii[/mention]
it's understandable that a new player might have that interpretation of the rules. Defender means to defend after all.
[mention]Mookie[/mention]
whoa, all creatures and lands have vigilance. That's sort of a broken rules mistake.
it's understandable that a new player might have that interpretation of the rules. Defender means to defend after all.
[mention]Mookie[/mention]
whoa, all creatures and lands have vigilance. That's sort of a broken rules mistake.
AnimEVO 2020 - EFZ Tournament (english commentary) // Clearing 4 domain with Qiqi
want to play a control deck in modern, but don't have Jace or snapcaster? please come visit us at the Emeria thread
I started playing around 1997. One of the things we'd do was attempt to cast a spell but pay no mana, so it fails and goes into the graveyard. We'd usually do that with creatures and one of my favorite plays was putting spirit of the night in the graveyard (which was a devastating creature at the time) and casting animate dead on it. We were oblivious to the fact pro-black creatures couldn't have black enchantments on them either.
We also thought lands were colored permanents so cards saying things like "destroy all white permanents" would kill everyone's plains.
We also thought lands were colored permanents so cards saying things like "destroy all white permanents" would kill everyone's plains.
I remember mistakes from my friend like this:
- Cast Abeyance as thought it were a counterspell
- Tap Elf for mana because Haste wasn't keyworded yet
- Think that protection from white protects from Wrath of God
- You have two Zuran Orb, think that you can sacrifice one land and pay for the cost of both artifacts at the same time, thus multiplying the benefit
- At the beginning of your next upkeep, draw a card. He thought that "next upkeep" meant the next next upkeep (count two turns)
It's incredible how magic is really hard to understand. Something might be obvious, but players do make mistakes because it isn't.
- Cast Abeyance as thought it were a counterspell
- Tap Elf for mana because Haste wasn't keyworded yet
- Think that protection from white protects from Wrath of God
- You have two Zuran Orb, think that you can sacrifice one land and pay for the cost of both artifacts at the same time, thus multiplying the benefit
- At the beginning of your next upkeep, draw a card. He thought that "next upkeep" meant the next next upkeep (count two turns)
It's incredible how magic is really hard to understand. Something might be obvious, but players do make mistakes because it isn't.
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The Fluff Le fou, c'est moi
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[mention]Theoric[/mention]
lands being colored is a common misconception among our local group as well. We thought Wash Out returns forests. Making the card sort of broken, espescially against mono green decks.
[mention]FrostNova[/mention]
agreed, mtg can be hard to understand at first.
lands being colored is a common misconception among our local group as well. We thought Wash Out returns forests. Making the card sort of broken, espescially against mono green decks.
[mention]FrostNova[/mention]
my cousin did something similar. He just played a llanowar elves. When opponent takes their turn, cousin thinks llanowar elves has no more summoning sickness.- Tap Elf for mana because Haste wasn't keyworded yet
agreed, mtg can be hard to understand at first.
AnimEVO 2020 - EFZ Tournament (english commentary) // Clearing 4 domain with Qiqi
want to play a control deck in modern, but don't have Jace or snapcaster? please come visit us at the Emeria thread
Jet Medallion. Before the introduction of the colorless mana symbol me and my friends belived that costing less meant the converted mana cost itself, not the "any color of mana" part of the cost. Back then it was really easy to think that Add meant 2 mana of any color.
Oh man. Some of these are pretty good :D.
When me and my friends first started out, we had a LOT of misconceptions, so I'll just name the major ones.
You can play as many basic lands as you want each turn, but only one nonbasic land (in addition to any basics)
You draw at the end of your turn
Tokens belong in your deck
When something refers to Sacrificing a Creature, it meant you could sacrifice ANY creature, not just one you controlled. Naturally this made Viscera Seer a bit broken...
When you use Llanowar Elves, or something similar, you search for a land and put it on the field. When I say something similar, I mean like also Gruul Guildgate.
When you tap a guildgate or other dual land, you add BOTH mana, not one or the other. This was after our "searches for a land" phase or this would have been CRAZY
Hand limit was optional
Reaching 100 life won you the game
Vigilance Meant it could attack again, since it wasn't tapped.... and again, and again, and again.... Anything with vigilance could attack infinite times
Each turn you draw until you have 7 cards in hand, instead of just drawing one
These are just overall rules issues, not including any single card misconceptions, which of course there were plenty of.
Obviously we've progressed a LOT since our beginnings, but I had a pretty corrupted start to magic :D
When me and my friends first started out, we had a LOT of misconceptions, so I'll just name the major ones.
You can play as many basic lands as you want each turn, but only one nonbasic land (in addition to any basics)
You draw at the end of your turn
Tokens belong in your deck
When something refers to Sacrificing a Creature, it meant you could sacrifice ANY creature, not just one you controlled. Naturally this made Viscera Seer a bit broken...
When you use Llanowar Elves, or something similar, you search for a land and put it on the field. When I say something similar, I mean like also Gruul Guildgate.
When you tap a guildgate or other dual land, you add BOTH mana, not one or the other. This was after our "searches for a land" phase or this would have been CRAZY
Hand limit was optional
Reaching 100 life won you the game
Vigilance Meant it could attack again, since it wasn't tapped.... and again, and again, and again.... Anything with vigilance could attack infinite times
Each turn you draw until you have 7 cards in hand, instead of just drawing one
These are just overall rules issues, not including any single card misconceptions, which of course there were plenty of.
Obviously we've progressed a LOT since our beginnings, but I had a pretty corrupted start to magic :D
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The Fluff Le fou, c'est moi
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[mention]FrostNova[/mention]
that rules mistake made all the medallions super efficient cost reducers. :p
[mention]tempoEDH[/mention]
hahaha, seriously you made me laugh in the morning with those. good one. :D
that rules mistake made all the medallions super efficient cost reducers. :p
[mention]tempoEDH[/mention]
this is what Azusa should have been. just kidding :pYou can play as many basic lands as you want each turn, but only one nonbasic land (in addition to any basics)
free dark confidant. although he only sneaks up when the turn endsYou draw at the end of your turn
will be large decklist..Tokens belong in your deck
viscera seer is also now a board wipeWhen something refers to Sacrificing a Creature, it meant you could sacrifice ANY creature, not just one you controlled. Naturally this made Viscera Seer a bit broken...
hahaha, seriously you made me laugh in the morning with those. good one. :D
AnimEVO 2020 - EFZ Tournament (english commentary) // Clearing 4 domain with Qiqi
want to play a control deck in modern, but don't have Jace or snapcaster? please come visit us at the Emeria thread