Blackbanner Rites{B} Enchantment — Aura (C) Enchant creature
At the end of your turn, if you have lost life this turn, put a +1/+1 counter on enchanted creature.
Look Ahead{U} Sorcery (C) Kicker {1}{G}(You may pay an additional {1}{G} as you cast this spell.)
Scry 2. If ~ was kicked, you may reveal the top card of your library. If it's a land card, put it onto the battlefield.
Unfamiliar Horizons{3}{G} Sorcery (U) This spell costs {2} less to cast if a player planeswalked this turn.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Biomancer's Lost Specimen{2}{U} Sorcery (U) Create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature tokens.
Dual flashback {5}{G}{U}(You may cast this card and a copy of its other face from your graveyard for this cost. Then exile them.)
Arithmancer's Lost Theorem{2}{G} Sorcery (U) Create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the greatest toughness among creatures you control.
Experienced Tackle{1}{G} Sorcery (C) Choose target creature you control and target creature you don't control. If you control eight or more lands, the creature you control gets +2/+2 until end of turn. Then those creatures fight each other.
Archeomantic Ark{1} Artifact (C) {2}, {T}, Sacrifice ~: Draw a card. You may put a land card from your hand onto the battlefield. If you don't, create a Treasure token.
Weave the World{1}{G}{U} Sorcery (R) Choose two. If you control eight or more lands, choose one or more.
• Mill five cards.
• You may put a card from your graveyard on top of your library.
• Draw a card.
Goblin Ingenuity{3}{R} Sorcery (U) Exile two cards from your hand, two cards from your graveyard and the top two cards of your library in a face-down pile. Shuffle that pile. Put two of those cards into your graveyard and the rest into your hand.
Warbound Ancient{2}{W} Creature — Spirit Warrior (C) When ~ enters the battlefield, exile up to two target cards from among graveyards. Then, if three or more cards left graveyards this turn, put a +1/+1 counter on ~.
3/1
Avian Seraph{R}{R}{W}{W} Creature — Phoenix Angel (R) Flying, haste, vigilance
Whenever you cast an Angel and/or Phoenix spell from your hand, you may pay {R}{R}{W}{W}. If you do, return ~ from your graveyard to the battlefield.
3/2
Memento{1} Artifact (C) When ~ enters the battlefield, you may exile target card from a graveyard.
When ~ leaves the battlefield, you may put a card exiled with ~ onto its owner's library.
Munching Mudspawn{3}{G} Sorcery (C) Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Put a +1/+1 counter each of up to two Pests you control.
Nibbling Nuisance{3}{B} Sorcery (C) Target player loses 2 life. Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Shambling Digester{3}{B} Creature — Fungus (C) When ~ enters the battlefield, exile up to one target card from a graveyard. If a creature card is exiled this way, you gain 4 life.
2/4
Hoarding Scurrid{1}{G} Creature — Squirrel (C) {6}{G}{G}, Sacrifice ~: Draw two cards. You gain 8 life. Tracking larger beasts makes for more impressive trophies, but scurrids hide most impressive prizes in their well-camouflaged nests.
2/2
Pest Pouch{B}{G} Artifact (U) {2}, {T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." {2}, {T}, Sacrifice ~ and two creatures: Draw two cards.
Rotflesh Fungusaur{1}{B/G}{B/G} Creature — Fungus Dinosaur (R) When ~ enters the battlefield or dies, you gain 2 life. {B}{G}, Sacrifice ~ or exile it from your graveyard: Creatures you control gain indestructible until end of turn.
3/2
Cooking Pot{1} Artifact — Equipment (U) Equipped creature gets +0/+2. {1}, {T}: You gain 1 life. Activate this ability only if ~ is not equipped.
Equip {1}, {T}