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Morpic_Tide
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Post by Morpic_Tide » 4 years ago

void_nothing wrote:
4 years ago
"And survives" isn't really needed in the glory reminder text, is it?
Depends on the order of operations, as the trigger might still interrupt damage and thus have higher-count Glory make creatures that are annoying to kill with Fight and combat, because you have to kill by the Glory metric. Not rooting through the Comprehensive Rules myself on that...

Also, I have the feeling it should specify combat damage. Otherwise any ping-granting effect or Fight card becomes a design issue for giving risk-free Glory.

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Post by SecretInfiltrator » 4 years ago

void_nothing wrote:
4 years ago
"And survives" isn't really needed in the glory reminder text, is it?
Depends on the threshold you apply for "needed". Glory is exactly the kind of ability that, if typed out, would have the reminder text "It must survive the damage to get the counter." (see Snapping Sailback). I just integrated this information into the triggered ability because reminder text can do that.

Card of the Day 2020-01-03 >

Enchanted Mouse {W}
Creature – Mouse (U)
As long as ~ is enchanted its base power and toughness is 3/3 and it's a legendary Horse named Miracle.
1/1

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-04 >

Xenokrasis {G/U}
Creature – Mutant (U)
As an additional cost to cast ~, remove X counters from among permanents you control.
~enters the battlefield with X +1/+1 counters on it.
0/0

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Post by user_938036 » 4 years ago

SecretInfiltrator wrote:
4 years ago
void_nothing wrote:
4 years ago
"And survives" isn't really needed in the glory reminder text, is it?
Depends on the threshold you apply for "needed". Glory is exactly the kind of ability that, if typed out, would have the reminder text "It must survive the damage to get the counter." (see Snapping Sailback). I just integrated this information into the triggered ability because reminder text can do that.
Those are very different. Because of the must survive, on multiple readings I read it as a single time enrage but it cares about dealing damage not being dealt damage. The survives adds confusion instead of removing it.

A more appropriate comparison would be if they put it must survive on the sengir ability.

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-05 >

Myr Gleamer {3}
Artifact Creature – Myr (C)
{2}, Sacrifice ~: Draw a card.
{5}, Sacrifice ~: Draw two cards.
2/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-06 >

Kin-Sai Mesmerist {2}{U}
Creature – Naga Mystic (C)
{3}{U}, Discard a card, Sacrifice ~: Tap up to two target creatures. They don't untap during their controllers' next untap step.
2/3

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-07 >

Scrawling Naga {2}{B}
Creature – Naga Advisor (R)
At the beginning of your end step, if you lost 3 or more life this turn, draw a card.
Something is off about this ink...
2/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-08 >

Mesmerizing Nautilus {2}{U}
Creature – Nautilus (U)
Whenever a creature an opponent controls blocks ~, that player exiles the top ten cards of their library.
2/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-09 >

Stormwreathed Presence {1}{U}{R}{W}
Creature – Nephilim (U)
When ~ enters the battlefield, exile all permanents that didn't enter the battlefield this turn, then return them to the battlefield tapped.
2/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-10 >

Neverending One {B}
Enchantment Creature – Nightmare (C)
{B}, Exile a card named ~ from your graveyard: Return ~ to the battlefield.
Nyx does bestow curses as willingly as blessings and is far less likely to revoke them.
1/1

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-11 >

Trespassing Nightstalker {2}{B}
Creature – Nightstalker (C)
Menace
Sacrifice a creature named Lurking Nightstalker, a creature named Prowling Nightstalker, and ~: Create Darkness of the Soul, a legendary 7/5 black Demon Spirit creature token with indestructible and haste that can't be blocked.
2/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-12 >

Lunar Infiltrator {3}{U}{U}
Creature – Moonfolk Ninja (R)
Flying
Ninjutsu – {2}{U}, Return two lands you control to their owners' hands
Whenever ~ deals combat damage to a player, draw two cards.
1/3

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-13 >

Djinn Noble {4}{W}{U}
Creature – Djinn Noble (U)
Flying
Tap another untapped creature you control: ~ gets +1/+1 until end of turn.
3/4

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-14 >

Noggle Rubblesneak {U}{R}
Creature – Noggle Rogue (C)
Discard a land card: ~ can't be blocked this turn. Scry 1.
3/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-15 >

Thornbrush Wanderer {3}{R/G}{R/G}
Creature – Giant Nomad (U)
~ can't be blocked except by creatures with no abilities.
4/4

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-16 >

Grainwaker {1}{W}
Creature – Nymph (U)
{1}{W}: Target untapped Plains you control becomes a 1/1 white Nymph creature with with indestructible, lifelink and haste until end of turn. It's still a land. Activate this ability only any time you could cast a sorcery.
1/1

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-17 >

Stygian Octopus {2}{U}
Creature – Octopus (R)
When ~ enters the battlefield or dies, each player buries the top four cards of their library.
Escape—{6}{U}{U}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
~ escapes with six +1/+1 counters on it.
2/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-18 >

Sokenzan Whipmaster {3}{R}{R}
Creature – Ogre Shaman (R)
{T}: ~ deals 1 damage to target creature. If that creature has already been dealt noncombat damage this turn, instead untap it and it gains haste until end of turn. You gain control of it until end of turn.
3/3

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-19 >

Bubbling Madmess {1}{R}
Creature – Ooze (R)
Trample
At the beginning of your upkeep, discard a card at random. If you do, put two +1/+1 counters on ~.
When ~ dies, if you have less cards in hand than ~'s power, you may draw a number of cards equal to the difference.
0/1

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-20 >

Cosmic Gyre {U}
Creature – Orb (U)
Flying
At the beginning of your upkeep, you may pay {1}. If you do, create a token that is a copy of ~ and has haste. Otherwise sacrifice all Orbs you control.
1/1

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-21 >

Silver-Claw Harvester {2}{B}
Creature – Orc Assassin (R)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target opponent sacrifices a creature.
Dash {3}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-22 >

Ravenous Orgg {3}{R}{R}
Creature – Orgg (U)
~ can't attack or block unless you discarded a card this turn.
Discard a card: ~ gains haste until end of turn.
6/6

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-23 >

Orbbreaker Brownie {1}{G}{G}
Creature – Ouphe (C)
When ~ enters the battlefield, destroy up to one target artifact.
As long as there is an artifact card in a graveyard, ~ gets +1/+1.
2/1

2020-10-17 EDIT: Fixed URL.
Last edited by SecretInfiltrator 3 years ago, edited 1 time in total.

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-24 >

Majestic Bull {2}{G}{G}
Creature – Ox (U)
~ can't be blocked by creatures with power 2 or less.
~ must be blocked if able.
3/4

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Post by SecretInfiltrator » 4 years ago

Card of the Day 2020-01-25 >

Predatory Oyster {3}{B}{B}
Creature – Oyster (U)
When ~ enters the battlefield, each player sacrifices a creature other than ~. For each creature sacrificed this way its controller creates a Treasure token.
Captain Forewind had no longer a crew, but finally the cargo hold filled with precious pearls as he had always promised them.
1/5

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