Fetal Implant{G/U} Enchantment — Aura (U) Enchant creature
Enchanted creature gets +1/+1
Transfigure {1}{G}{U}({1}{G}{U}, Sacrifice this permanent: Search your library for a creature card with the same mana value as this permanent and put that card onto the battlefield. Then shuffle. Transfigure only as a sorcery.)
Smothering Chains{R}{W}{B} Enchantment — Aura (U) Enchant permanent
Enchanted permanent has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost. If it is sacrificed this way, you lose life equal to its converted mana cost."
Ajani, Pride's Warden{3}{W}{W} Legendary Planeswalker — Ajani (M) At the beginning of your upkeep, scry 1. If it's a Cat, Warrior and/or planeswalker card, you may reveal it. If you do, put it in your hand.
[+1]: You may put a creature card with converted mana cost 2 or less from your hand onto the battlefield.
[-6]: If the number of creatures you control is greater than the number of cards in your hand, draw a number of cards equal to the difference.
[4]
Greedy Salt-Hoof{3}{R} Creature — Noggle Pirate (C) When ~ enters the battlefield, you may discard a card. If you discard a card this way or control an artifact, draw a card.
3/1
Abyssal Devourer{4}{B}{B}{B} Creature — Demon (M) Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature deals damage to a player, that player sacrifices a creature.
7/7
Iona's Wrath{5}{W}{W} Sorcery (R) Choose a color. Destroy all permanents of the chosen color. It's widely known that the exact definition of 'righteous' lies in the eye of the beholder.
Humble Abode Land (C) {T}: Add {C}. {T}, Sacrifice ~: Draw a card. Activate this ability only if you cast your commander three or more times this game.
Charitable Squirrels{3}{G} Creature — Squirrel (U) When ~ enters the battlefield, you may sacrifice a Food. If you do, put two +1/+1 counters on ~. Otherwise, create a Food token.
3/3
Chastity Belt{1} Artifact — Equipment (U) Equipped creature gets +3/+3 and has vigilance.
When you control two or more creatures, sacrifice ~.
Equip {3}
Eternal Workforce{4} Artifact Creature — Assembly Worker (R) When ~ dies, assemble it transformed.
3/2
Self-Assembling Stockpile Artifact — Contraption (R) Whenever you crank ~, put a +1/+1 counter on it. Then, if it has two or more +1/+1 counters on it, transform it.
Captain's Armor{3} Artifact — Equipment (U) Equipped creature gets +2/+2 and other creatures you control that share a creature type with it get +1/+1.
Equip {3}
Watermill{1}{U} Artifact — Fortification (U) Whenever fortified land becomes tapped, each opponent mills 2.
Fortify {2}{U}({2}{U}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Cursed Hand{5} Artifact — Gold (R) When ~ enters the battlefield and at the beginning of your upkeep, target permanent you control becomes a copy of ~. {T}: Add one mana of any color.
Sacrifice ~: Add one mana of any color.