Depends on the order of operations, as the trigger might still interrupt damage and thus have higher-count Glory make creatures that are annoying to kill with Fight and combat, because you have to kill by the Glory metric. Not rooting through the Comprehensive Rules myself on that...void_nothing wrote: ↑4 years ago"And survives" isn't really needed in the glory reminder text, is it?
Also, I have the feeling it should specify combat damage. Otherwise any ping-granting effect or Fight card becomes a design issue for giving risk-free Glory.