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Pygyzy
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Post by Pygyzy » 3 years ago

Hello cranial plating nice to see you again. No complaints here, Aggro definitely needs its tools and this'll get the job done well. Could see this being played in a goblin deck or similar.

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-01 >

Lighthouse Guardian {W}
Creature – Human Soldier (C)
When ~ enters the battlefield, if you control an Island, draw a card.
0/3

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-02 >

Sophica Chronomeddler {2}{U}
Creature – Human Wizard (U)
Flash
When ~ enters the battlefield, exile target creature that is attacking you or is attacking a permanent you control until the beginning of its owner's next combat. It returns to the battlefield tapped and attacking.
"I have no time for you right now. Come back later."

1/2

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-03 >

Sheriff's Henchman {1}{B}{B}
Creature – Human Knight (U)
Menace (This creature can't be blocked except by two or more creatures.)
When ~ enters the battlefield, destroy up to one target Cleric, Rogue or Warrior.

2/2

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Post by void_nothing » 3 years ago

Hey, those are the Outlaws' Merriment tokens' types. I think I know what Sheriff you're referencing.

Nice Limited/flavor insert.
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Pygyzy
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Post by Pygyzy » 3 years ago

Nondescript Law Abider WRG
Creature — Cleric Rogue Warrior
Nondescript Law Abider counts as three creatures for spells and abilities that count creatures.
Cleric, Rogue, and Warrior creatures you control have hexproof from Knights.
"Howdy sheriff."
3/3

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

void_nothing wrote:
3 years ago
Hey, those are the Outlaws' Merriment tokens' types. I think I know what Sheriff you're referencing.
Someone always catches on. : )

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Card of the Day 2020-06-04 >

Violent Hooligan {2}{R}
Creature – Human Berserker (U)
If a another creature you control would fight, you may put a +1/+1 counter on ~. If you do, ~ takes part in that fight instead.
2/2

2020-10-18 EDIT: Fixed URL.
Last edited by SecretInfiltrator 3 years ago, edited 1 time in total.

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-05 >

Secluded Hermit {1}{G}{G}
Creature – Human Shaman (U)
When ~ enters the battlefield, if you have no cards in hand, put a +1/+1 counter on ~ and draw a card.
2/3

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-06 >

Terukaza, the Robber Knight {2}{W}{B}
Legendary Creature – Human Rogue Knight (R)
Whenever a nontoken creature with first strike and/or vigilance dies, create a 2/2 white Human Knight creature token with first strike and vigilance.
Whenever a nontoken creature with menace and/or deathtouch dies, create a 2/2 black Human Rogue creature token with menace and deathtouch.

3/4

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SecretInfiltrator
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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-07 >

Fugitive Mutant {G/U}
Creature – Human Mutant (U)
Mutate {0} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
1/2

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-08 >

Enforcer's Companion {W/U}
Creature – Cat Illusion (U)
When you control no other creature, return ~ to its owner's hand.
2/2

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Post by Pygyzy » 3 years ago

I feel like enforcers companion should say "no other Illusions" and have flying but I like it.

Fugitive Mutant is quirky I like it but I'm not sure it's really worth a slot. Maybe if it had flash?

I would abuse Terukaza. I wish it had a sac ability of some kind. Maybe interacted more with the creature type.

Secluded hermit is interesting. I think the name is redundant. I'm comparing this to Yavimaya Elder. I'd want it to have a way to help empty your hand like Death trigger play a land from your hand but that moves it's from decent uncommon to strong uncommon
"
Violent Hooligan is fun. I want it to say "fights too"

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Post by SecretInfiltrator » 3 years ago

Pygyzy wrote:
3 years ago
Violent Hooligan is fun. I want it to say "fights too"
Interesting. I would worry about the card being even less intuitive in multiples though. Definitely an ability to keep earmarked for absorb-set.

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Card of the Day 2020-06-09 >

Companion Drake {2}{U}
Creature – Drake (C)
Battlebond (You may pair this creature with another unpaired creature as both attack. They remain paired this combat.)
~ and each creature paired with it has flying.

2/2

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Post by Pygyzy » 3 years ago

Always saw a lot of design depth with soulbond that's unexplored and this is a good "kicker-like" variant that does what you need in a different enough way that it still feels unique. This is kinda similar to my Herding mechanic which is based on Soulbond.

Herding (Creatures with herding get +1/+1 for other creature with herding you control and are in a herd.)

Edit: violent hooligan - Ah I didn't think about multiples. I generally favor brevity over extra explanatory but I could see some confusion there. Fights as well or also fights were my other thoughts but they probably are similarly ambiguous.

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-10 >

Necromancer's Aide {1}{B}
Creature – Zombie Wizard (U)
As a creature enters the battlefield under your control, if it was cast from a graveyard or entered the battlefield from a graveyard, put an additional +1/+1 counter on it.
2/2

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Post by Pygyzy » 3 years ago

Did you design this for Marchesa, the Black Rose? Or persist?

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Post by SecretInfiltrator » 3 years ago

Neither, actually. It's just a friendly little top-down design of a helpful little corpse lending you a hand or two in making a helpful slightly bigger corpse. I actually wouldn't release it into an environment with the mentioned cards, but Eternal formats get to play with everything at hand.

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Card of the Day 2020-06-11 >

Ambush the Cohort {1}{R}
Instant (C)
Choose one or both —
• This spell deals 2 damage to target creature.
• This spell deals 2 damage to target planeswalker.

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Post by Pygyzy » 3 years ago

Very nice. Good combat trick and can keep Planeswalkers in check. Every color needs answers to walkers so I'd like to see this as a loose cycle maybe something like.

Repay in Kindness 1W
Instant
Choose one or both —
Deal 3 damage to target attacking creature.
Deal 3 damage to target planeswalker that activated a loyalty ability this turn.

Black Sorcery — -2/-2 to creature, remove 2 counters from a walker
Blue Instant — Counter Target activated ability of creature or walker
Green Sorcery — fight creature or walker

Something like that

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-12 >

Spike Nurse {G}
Creature – Spike (C)
~ enters the battlefield with a +1/+1 counter on it.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle ~, you may pay {G}. When you do, put a +1/+1 counter on target creature.

0/0

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Post by Pygyzy » 3 years ago

I was trying to figure out why you didn't just put the counter on automatically as part of the cycling ability then I realized it doesn't have a way to move the counter once it's on the battlefield so that's it's spike ability. I was about to type "why can't it move the counter?" when I realized.

I dunno, as a 1/1 for 1 it's ok and it can draw a card and put a counter but I think the problem is 99.99% of the time I will never play this and always cycle it. Also the cycle trigger doesn't really make it feel like a spike but spike doesn't have a whole lot of design space so this is a good variant. It just didn't immediately say "spike" to me.

Edit: Put evolve or graft and I think it's good

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-13 >

Pact Brothers {2}{R}
Creature – Azra Warrior (C)
Pair (Exactly two of these can be your commander.)
~ gets +1/+1 for each card named ~ you control.

3/2

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Post by Pygyzy » 3 years ago

Brothers Yamazaki get a downshift and an functionality fix. Sure. Always wondered why this is red. Should potentially go in all colors. I guess that's kinda what partner is.

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Post by SecretInfiltrator » 3 years ago

Card of the Day 2020-06-14 >

Ancestral of Awareness {3}{U}
Enchantment Creature – Elemental (U)
Patronage {1}{G} (You may pay the additional patronage cost. If you do this enters the battlefield paired with a 1/1 Spawn token.)
Flying
As long as ~ is paired with a creature both creatures have "Whenever this creature deals combat damage to a player, draw a card."

2/4

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Post by Pygyzy » 3 years ago

Ok this is really cool. I don't even care what else the card does I'm interested in patronage.

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Post by void_nothing » 3 years ago

Patronage looks like fun. Using it with enchantment creatures seems... odd - it doesn't really feel like an enchantment mechanic specifically, unless you're thinking that soulbond is vaguely like an Aura, in that it grants "attached" creatures abilities.
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