[ALT] Lands
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“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
More lands
- Attachments
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“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
And more lands
- Attachments
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“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
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Krishnath Mechanical Dragon
- Posts: 3565
- Joined: 4 years ago
- Pronoun: he / him
- Location: A cave somewhere in Scandinavia
I love the art for the Terramorphic Expanse.
As for the new cards, I love the discover mechanic. But I am a little weary of it as it is effectively uncounterable effects unless you have multiple stifle effects in the set. And I am even more weary about The Gates of Creation as it is basically a free Exploration.
As for the new cards, I love the discover mechanic. But I am a little weary of it as it is effectively uncounterable effects unless you have multiple stifle effects in the set. And I am even more weary about The Gates of Creation as it is basically a free Exploration.
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
The Commander Legacy Project, Come say hello and give your thoughts.
Like to read? Love books and want to recommend one to your fellow forum users? Go here.
Pascite draconem, evolvite aut morimini.
The Commander Legacy Project, Come say hello and give your thoughts.
Like to read? Love books and want to recommend one to your fellow forum users? Go here.
Thank you! Art is of supreme importance to me for this set. Alternity has been by-and-large designed as a top-down set.
Thanks again!
There is currently a green cantrip that counters abilities of colorless permanents. But there is room for a another in blue or perhaps a redirect in red.
It's unrealistic but has to be in Alternity as a wink to my favorite set Legends, as well as as a means of personal catharsis.Krishnath wrote: ↑2 years agoAnd I am even more weary about The Gates of Creation as it is basically a free Exploration.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Yea, the art you've chosen for these cards is very charming. Discover is a cool mechanic too, as has been said. I think it's a great kind of mechanic to keyword.
Gates of Creation however is pretty busted. How about something like:
"You may play an additional land on each of your turns if it that land doesn't share a name with a land you control." ← So here it has a clear usage in multicolor decks.
Another simpler idea:
"You may play an additional basic land on each of your turns." ← Slight nerf that keeps the design spirit. It's a bigger nerf in your set because players probably want lots of nonbasics with the Discover keyword, so this pushes them into a different archetype maybe?
Gates of Creation however is pretty busted. How about something like:
"You may play an additional land on each of your turns if it that land doesn't share a name with a land you control." ← So here it has a clear usage in multicolor decks.
Another simpler idea:
"You may play an additional basic land on each of your turns." ← Slight nerf that keeps the design spirit. It's a bigger nerf in your set because players probably want lots of nonbasics with the Discover keyword, so this pushes them into a different archetype maybe?