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Last edited by Legend 2 years ago, edited 3 times in total.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
The uncommons.
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“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Rares and the fourth common.
- Attachments
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“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
- SecretInfiltrator
- Posts: 5701
- Joined: 4 years ago
- Pronoun: they / them
- Location: The Shattered Realm
Your first three commons seem overcost, while your uncommons seem to just try and stir the opposite direction. The drop-off between uncommon and common power level would be quite steep by that.
If Waro fo the Worlds is fine at six mana (which I'm not convinced of; if though) I'd still make it more color intensive. In this batch is not a single non-gold card with more than one colored mana symbol, so there might be something on your mind there, but that's the card to double or triple up on.
If Waro fo the Worlds is fine at six mana (which I'm not convinced of; if though) I'd still make it more color intensive. In this batch is not a single non-gold card with more than one colored mana symbol, so there might be something on your mind there, but that's the card to double or triple up on.
Correct as usual. Each batch has been designed somewhat in a vacuum. (It helps me stay focused.) As a result, the curve is wonky. I plan to iron it out once everything is assembled into one set and further refine it by playtesting.SecretInfiltrator wrote: ↑3 years agoYour first three commons seem overcost, while your uncommons seem to just try and stir the opposite direction. The drop-off between uncommon and common power level would be quite steep by that.
You actually caught me, haha! For now, every card (except for the mythic cycle) has only one colored mana. That too will be remedied during development.SecretInfiltrator wrote: ↑3 years agoIf Waro fo the Worlds is fine at six mana (which I'm not convinced of; if though) I'd still make it more color intensive. In this batch is not a single non-gold card with more than one colored mana symbol, so there might be something on your mind there, but that's the card to double or triple up on.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery