Everybody Loves Four-Colored Legends

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Rithaniel
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Post by Rithaniel » 3 years ago

So, recently, in the DCC, I'd been making a cycle of four-colored legendary creatures, with the added constraints that they had to only be two colors, be playable with three colors of mana, and have an overall color identity of four colors. This might sound kind of impossible, but it essentially amounted to "two color cards with hybrid mana activated abilities that give them four-color color identities." I went through every possible combination, which amounts to 30 cards in total.

I actually ended up quite proud of most of the designs I came up with in this cycle. It was tricky, because you have to select abilities that make the card feel like a unified whole, and when you're spread out across the color wheel like this, that can be a challenge. Also, hybrid mana in restrictive in itself because you have to find abilities common to the two halves of the mana. On top of all that, coming up with a design each day simply compounds the difficulty. Though, now, I compile the designs here, for your perusal.

As I made these cards, my brain was coming up with some of the backstory of the world, and how these legends interact with each other. I'll give some greater details on that in another post. A few entry details are that there are four Giants, brothers to each other: Balaghi, Glavun, Okhinas, and Muthro, two of whom are dead. There are two gods (both with non-white color identity): Quoulm and Threma, with Quoulm being an artifact god and Threma being a dinosaur god. Also, Kamla and Gariza have a bit of a history. Then there's a loose connection between Kalamala, Ordhruk, Weugoara, Yisenda, and Brig.



We start with the .
Hakurana, Rider of the Scalding Wind
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Hakurana, Rider of the Scalding Wind
Legendary Creature - Efreet Archon M
Flying
Whenever an opponent casts a noncreature spell, that player discards a card unless they pay .
, : Hakurana, Rider of the Scalding Wind deals 3 damage to target player unless that player discards a creature or land card.
4/4
Okainkwi, Singer of All Songs
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Okainkwi, Singer of All Songs
Legendary Creature - Bird M
Flying, hexproof
Players can only spend mana on the generic costs of a colored spell if that mana shares a color with the spell.
, : Add three mana in any combination of colors.
1/5
Gudhopen, Maker of Windows
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Gudhopen, Maker of Windows
Legendary Creature - Spirit M
Vigilance
: Put target creature blocking or blocked by Gudhopen, Maker of Windows on top of its owner's library.
: Each player mills three cards. If a creature card would be put into graveyards this way, exile it and you gain 1 life instead.
4/6



Next, the .
Quoulm, Who Twists the World
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Quoulm, Who Twists the World
Legendary Artifact Creature - God M
At the beginning of each player's upkeep, that player may have any number of target nonartifact creatures they control become artifacts in addition to their other types.
Artifact creatures get +2/+2 and have lifelink.
: Target artifact creature loses the artifact type.
: Destroy all artifacts with converted mana cost X.
2/2
Gariza, Hunter of Kamla
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Gariza, Hunter of Kamla
Legendary Creature - Kraken Archer M
This spell can't be countered.
Gariza, Hunter of Kamla gets +2/+2 and has lifelink as long as your library has forty or fewer cards in it and an additional +2/+2 and hexproof as long as your library has twenty or fewer cards in it.
, Mill ten cards: Destroy target creature with power greater than or equal to Gariza, Hunter of Kamla's power.
3/3
Qau, Who Resents
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Qau, Who Resents
Legendary Creature - Goat Ooze M
Lifelink
If Qau, Who Resents would leave the battlefield, shuffle it into its owner's library instead.
: Change a target of target spell or ability with a single target to Qau.
: Until end of turn, whenever Qau is dealt damage, it deals that much damage to any target.
2/2



I present, the .
Balaghi, Who Bleaches the Sky
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Balaghi, Who Bleaches the Sky
Legendary Creature - Giant Horror M
Haste
, Discard three land cards: Balaghi, Who Bleaches the Sky deals 7 damage to any target.
, : Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
3/6
Kall, Who Names Specters
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Kall, Who Names Specters
Legendary Creature - Specter Lord M
Flying
Whenever Kall, Who Names Specters or another creature enters the battlefield under your control, that creature gains flying, haste, and "Whenever this creature deals combat damage to a player, that player discards a card at random" until end of turn.
: Exile target creature you control, then return it to the battlefield under your control.
3/3
Kufpam, Swarm Undying
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Kufpam, Swarm Undying
Legendary Creature - Zombie Insect M
Flying, haste
Whenever Kufpam, Swarm Undying attacks, each player sacrifices creatures with total combined power 3 or greater.
: Create a 3/3 Zombie Insect creature token with flying that's blue, black, red, and green.
3/3



Hey look, it's .
Glavun, the Thunderhead
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Glavun, the Thunderhead
Legendary Creature - Giant Warrior M
Indestructible
Creatures you control get+1/+0 and have ", : This creature fights target creature you don't control."
: Tap or untap target creature.
3/3
Yisenda, Master of the Masterless
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Yisenda, Master of the Masterless
Legendary Creature - Devil Nomad M
Hexproof, haste
At the beginning of your end step, put a +1/+1 counter on Yisenda, Master of the Masterless. Then each player searches his or her library for a creature card with converted mana cost less than or equal to Yisenda's power and puts it onto the battlefield. Then each player shuffles his or her library.
, : Target player can't search his or her library this turn.
2/2
Yugmala, the Mountain of Death
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Yugmala, the Mountain of Death
Legendary Creature - Elemental Beast M
Defender, indestructible
Whenever a creature dies, it deals 3 damage to its controller.
, : Destroy target creature.
2/7



It's time for .
Luan, Who Waits
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Luan, Who Waits
Legendary Creature - Dryad Demon M
If an instant or sorcery card would be put into an opponent's graveyard from anywhere, exile it instead.
: Add X mana of any one color, where X is the number of cards exiled with Luan, Who Waits.
: Until end of turn, you may cast an instant or sorcery card exiled with Luan without paying it's mana cost. When you do, put all other cards exiled with Luan into their owner's graveyards.
1/4
Mavet, Who Overfills
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Mavet, Who Overfills
Legendary Creature - Plant M
Vigilance
At the beginning of your end step, create a 0/2 green and white Plant creature token with vigilance.
Plant creatures you control get +0/+X, where X is the number of Plant creatures you control.
: Creatures you control get +2/-2 until end of turn.
0/2
Kamla, Herald of Gariza
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Kamla, Herald of Gariza
Legendary Creature - Lammasu Mystic M
Flying, vigilance
Each creature assigns combat damage equal to its toughness rather than its power.
: Switch target creature's power and toughness until end of turn.
5/3



Now enemy colored pairs, starting with .
Okhinas, Broker of Rage and Death
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Okhinas, Broker of Rage and Death
Legendary Creature - Giant Warlock M
Vigilance
Whenever a creature you own dies, you may pay . If you do, return it to your hand and you gain 2 life.
, Pay X life: Put a creature card with converted mana cost X or less from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
2/2
Ufwi, Scion of Memory
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Ufwi, Scion of Memory
Legendary Creature - Spirit Illusion M
Whenever a creature you control attacks, you may sacrifice it. If you do, you gain life equal to its power and draw a card.
, : Untap and gain control of target creature until end of turn. It gains haste until end of turn.
1/1
Milorum, Oppression Incarnate
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Milorum, Oppression Incarnate
Legendary Creature - Incarnation M
First strike, vigilance
If a player would draw a card, one of that player's opponents may sacrifice a permanent and have that player skip that draw instead.
, : Draw two cards.
4/5



Yo, its ya boy .
Ordhruk, Seeker of Limitless Energy
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Ordhruk, Seeker of Limitless Energy
Legendary Creature - Elemental Nomad M
Flying, hexproof
At the beginning of your end step, if you gained 10 or more life this turn, sacrifice Ordhruk, Seeker of Limitless Energy. When you do, Ordhruk deals 10 damage to each creature and Planewalker. You take an extra turn after this one.
: You gain 1 life.
2/2
Weugoara, Source of Pathways
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Weugoara, Source of Pathways
Legendary Creature - Djinn Cleric M
Flying
: Target creature you control becomes a copy of another target creature and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a 1/1 black and white Spirit creature token with flying.
2/5
Galhe, Of the Vast and Miniscule
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Galhe, Of the Vast and Miniscule
Legendary Creature - Leviathan Shapeshifter M
Trample
: Until end of turn, up to X target creatures you control each lose all abilities and become 5/5 blue and red Leviathan creatures with trample.
, Sacrifice a nontoken creature: Create four 1/1 black and green Insect creature tokens with flying.
5/5



It's a bird! It's a plane! It's !
Hlagh, the Old Wurm
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Hlagh, the Old Wurm
Legendary Creature - Elder Wurm M
Trample, lifelink
Whenever Hlagh, the Old Wurm attacks, creatures the defending player controls get -1/-1 until end of turn.
: Until end of turn, target creature loses all abilities and has base power and toughness 1/1.
4/3
Ikaiai, The Speaker of Rising Tides
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Ikaiai, The Speaker of Rising Tides
Legendary Creature - Zombie Horror M
Hexproof
Sacrifice a creature: Exile any number of target cards from graveyards. Then you may cast a spell from your hand with converted mana cost less than or equal to the number of cards exiled this way without paying its mana cost.
: Copy target instant or sorcery spell. You may choose new targets for the copy.
3/6
Muthro, The Burning Wound
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Muthro, The Burning Wound
Legendary Creature - Giant Zombie M
Trample, haste
When Muthro, The Burning Wound dies, create a 0/3 black and green Fungus creature token. It has hexproof and ", Sacrifice this creature: Return a card named Muthro, The Burning Wound from your graveyard to the battlefield."
, Sacrifice Muthro: It deals 4 damage to each attacking creature and each blocking creature.
5/3



All we need is a little .
Uakis, the Burning
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Uakis, the Burning
Legendary Creature - Angel Illusion M
Flying
Whenever a creature you control deals combat damage to a player, Uakis, the Burning deals 1 damage to each creature and planeswalker that player controls.
: Choose target player who controls X or fewer creatures. Creatures that player controls can't block this turn.
2/2
Brig, Who Chases the Storm
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Brig, Who Chases the Storm
Legendary Creature - Gorgon Knight M
Creatures you control have menace.
Whenever a creature you control becomes blocked, you may pay and sacrifice that creature. If you do, it deals X damage to each creature blocking it.
: Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
3/2
Dtorem, Master of Tactics
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Dtorem, Master of Tactics
Legendary Creature - Human Soldier M
Creatures you control with greater power than toughness have first strike.
Creatures you control with greater toughness than power have lifelink.
: Creatures you control get +1/+0 or +0/+1 until end of turn.
: Untap each creature you control with power equal to its toughness.
4/4



We finish with .
Threma, Crafter of Heartbeats
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Threma, Crafter of Heartbeats
Legendary Creature - Dinosaur God M
Hexproof
Whenever a player draws a card, that player gains 2 life.
Whenever a land enters the battlefield under a player's control, that player gains 4 life.
, : If target player would gain life this turn, that player loses that much life instead.
3/5
Hujhi, Burner of Minds
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Hujhi, Burner of Minds
Legendary Creature - Faerie Mutant M
Flying
Whenever a creature deals combat damage to you, return that creature to its owner's hand.
Whenever a creature you control deals combat damage to a player, draw a card.
: Target creature can't block this turn and attacks this turn if able.
4/4
Kalamala, the Motion in the Storm
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Kalamala, the Motion in the Storm
Legendary Creature - Shade Shaman M
As long as you have 7 life more than each opponent, Kalamala, the Motion in the Storm gets +2/+2 and has flying, hexproof, and trample.
As long as you have 14 life more than each opponent, other creatures you control get +2/+2 and have flying, hexproof, and trample.
: Target creature gets +1/+1 and gains lifelink until end of turn.
4/4
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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Rithaniel
Posts: 2716
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Post by Rithaniel » 3 years ago

Here, I've decided to extend these guys with some charms. There isn't a whole lot of flavor to these charms, but they endeavor to be instants with converted mana cost two that are also four colors. They were all massively difficult to design, but I think they all ended up quite fun. There are fifteen charms in total.



First, the non-.
Charm of Yisenda and Quoulm
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Charm of Yisenda and Quoulm
Instant U
Choose one —
  • Target player exiles two cards from their hand, draws a card, then puts the exiled cards on top of their library in a random order.
  • Destroy up to three target creature tokens.
  • Any player may sacrifice a noncreature permanent. If no one does, each player loses 3 life.
Charm of Threma and Kufpam
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Charm of Threma and Kufpam
Instant U
Choose one —
  • Put target instant or sorcery card in your graveyard on top of your library.
  • Creatures you control with power 2 or less can't be blocked this turn.
  • Target player may pay 4 life. If they don't, you scry 2 then draw a card.
Charm of Ikaiai and Galhe
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Charm of Ikaiai and Galhe
Instant U
Choose one —
  • Each player mills a card. Repeat this process until each player has milled a land card.
  • Shuffle a creature you control and a card from your hand into your library. Then draw three cards.
  • Target land becomes a 2/2 Elemental creature with deathtouch until end of turn. It's still a land.



Second, the non-
Charm of Mavet and Balaghi
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Charm of Mavet and Balaghi
Instant U
Choose one —
  • Put two +1/+1 counters on each creature that was dealt 2 or more damage this turn.
  • Target creature's controller loses life equal to its toughness.
  • Target opponent reveals their hand. You choose an artifact or enchantment card from it and exile that card.
Charm of Yugmala and Okhinas
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Charm of Yugmala and Okhinas
Instant U
Choose one —
  • No more than one creature can attack during target player's next combat.
  • Remove any number of +1/+1 counters from among creatures you control. You gain 2 life for each +1/+1 counter removed this way.
  • Target creature you control fights target creature an opponent controls chosen at random.
Charm of Muthro and Brig
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Charm of Muthro and Brig
Instant U
Choose one —
  • Destroy all artifacts with converted mana cost 1 or less.
  • When target creature dies during combat this turn, return it to the battlefield under its owner's control.
  • Gain control of target enchantment you don't own. Sacrifice it at the beginning of the next end step.



Third, the non-
Charm of Okainkwi and Glavun
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Charm of Okainkwi and Glavun
Instant U
Choose one —
  • Change the target of target spell that targets only a single creature to a creature you control.
  • Creatures you control gain protection from the creature type of your choice until end of turn.
  • Tap and put two +1/+1 counters on target creature. It doesn't untap during its controller's next untap step.
Charm of Ordhruk and Kamla
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Charm of Ordhruk and Kamla
Instant U
Choose one —
  • You gain life equal to the number of cards in target player's hand plus 2.
  • Untap up to three target permanents.
  • Look at the top card of your library. If it's an instant or sorcery card with converted mana cost 1 or less, you may cast it without paying its mana cost.
Charm of Hujhi and Dtorem
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Charm of Hujhi and Dtorem
Instant U
Choose one —
  • Create a 3/3 Soldier creature token that's red, green, white, and blue. Then return a creature you control to its owner's hand.
  • Prevent all damage that would be dealt to and dealt by target creature this turn.
  • Charm of Hujhi and Dtorem deals damage equal to the number of creatures you control with power less than 4 to each creature with power 4 or greater.



Fourth, the non-
Charm of Luan and Gariza
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Charm of Luan and Gariza
Instant U
Choose one —
  • Each player reveals their hand. Each player who didn't reveal a land card this way discards a card.
  • Untap all creatures you control. You gain life equal to the number of creatures you control.
  • Put a frail counter on target creature. That creature has base power and toughness 1/1 as long as it has a frail counter on it.
Charm of Hlagh and Gudhopen
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Charm of Hlagh and Gudhopen
Instant U
Choose one —
  • Look at the top three cards of your library. You may reveal a card with converted mana cost 3 or less from among them and put it into your hand. Put the rest into your graveyard.
  • Create a 1/X Spirit creature token that's green, white, blue, and black, where X is the number of cards in your hand minus 2.
  • Counter target creature spell with power 4 or greater.
Charm of Milorum and Kalamala
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Charm of Milorum and Kalamala
Instant U
Choose one —
  • Search your library for a land card that could only produce , reveal it, and put it into your hand. Then shuffle your library.
  • Creatures lose flying and hexproof until end of turn.
  • Choose a nonland card name, then mill six cards. If a card with that name would be put into your graveyard this way, put it into your hand instead.



Fifth, the non-
Charm of Kall and Hakurana
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Charm of Kall and Hakurana
Instant U
Choose one —
  • Counter target enchantment or planeswalker spell.
  • Charm of Kall and Hakurana deals 1 damage to target player. That player plays with their hand revealed until your next upkeep.
  • Target creature gets +X/-X where X is the number of cards in its owner's hand.
Charm of Uakis and Qau
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Charm of Uakis and Qau
Instant U
Choose one —
  • Target player puts an artifact or creature they control into their library, third from the top.
  • Target creature and all other creatures with the same power as that creature get -3/-0 until end of turn.
  • Draw a card for each creature that dealt 2 or more combat damage to you this turn.
Charm of Wuegoara and Ufwi
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Charm of Wuegoara and Ufwi
Instant U
Choose one —
  • Return target Aura card in your graveyard to the battlefield and attach it to target creature.
  • Put a drain counter on target nonbasic land. For as long as that land has a drain counter on it, it loses all abilities and has ": Add ."
  • Creatures you control with power 2 or less gain indestructible until end of turn.
Last edited by Rithaniel 3 years ago, edited 1 time in total.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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void_nothing
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Post by void_nothing » 3 years ago

This was a tremendous undertaking, as I'm sure you know. And you did an excellent job of not repeating effects and making everything feel different.

I didn't initially realize these were all from the same world - I sort of figured they were situated on a variety of unspecified planes - but I would love to know the flavor that would allow these cards, with all their wild typelines, to exist in the same world. I'm certainly picturing a primal and dreamlike plane.
Psst, check the second page of Custom Card Contests & Games! Because of the daily contests, a lot of games fall down to there.

The greatest (fake) pro wrestling on the internet - Collaborative Create-A-Booster - My random creations (updated regularly)

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Rithaniel
Posts: 2716
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Post by Rithaniel » 3 years ago

void_nothing wrote:
3 years ago
I didn't initially realize these were all from the same world - I sort of figured they were situated on a variety of unspecified planes - but I would love to know the flavor that would allow these cards, with all their wild typelines, to exist in the same world. I'm certainly picturing a primal and dreamlike plane.
Well, if there's anything that I've always been good at, it's improvising worldbuilding. My brain just does it automatically, almost. So, when I first was making the legends, they were just what you describe: different figures not necessarily related to each other. But as I decided I was going to make the whole 30 card cycle, my brain did its thing and a world started cropping up around them.

The general gist of it is that, on this plane, there used to be two gods. One embodied structure and rules and law and the other embodied everything else. It was a more or less normal plane back then, aside from the fact that half the power of the plane was concentrated under a monowhite force. However, as things are want to do, change came. In the eternal struggle between the two gods, eventually the monowhite god of law and structure fell. With it, so too fell the rules and logic of the plane.

This led to a tangled-up world, where everything is everything else. Power bled into other powers and it became uncertain who or what anyone was. The remaining god, with nothing to struggle against, began to struggle against itself, until it split into two, giving rise to the primal force Threma and the twisting force Quoulm. The land itself began to split apart, too. Now there are floating continents, places that don't follow logical rules of space, and little islands of normalcy that might not even be aware of the chaos in the rest of the plane.

Of course, even with how chaotic the world is, there is still sense to it. the god of structure fell, but the forces of structure and law persisted, simply being shuffled into new forms in the ensuing turmoil. Things like Milorum came about to try and quell the chaos while others, like Hakurana, decided to embrace the chaos and direct it, forging new rules from within pandemonium. After a while, structure has begun to return to the plane, but it is still ruled by chaotic forces, for sure.
And a Few Quotes
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"Why are numbers beautiful? It's like asking why is Beethoven's Ninth Symphony beautiful. If you don't see why, someone can't tell you. I know numbers are beautiful. If they aren't beautiful, nothing is."
― Paul Erdős

“I am, somehow, less interested in the weight and convolutions of Einstein’s brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops.”
― Stephen Jay Gould

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