Necropotence

User avatar
Jonas Ukulore
Rowley Birkin, QC fan.
Posts: 23
Joined: 4 years ago
Pronoun: he / him

Post by Jonas Ukulore » 3 years ago

What if... hypothetically, the iconic Necropotence had 4 equivalents?
Interested in your views for a WWW or GGG or... powerful enchantment that trades one resource into another?
Commanders:
WB Psycho Cultleader BWGU Deranged Boy and Dental Imagination UG
WUB Creepy Girl BUWURG Big Thing GRUWUB Your Deck = My Deck BUW
WG Hatebear Angel GWWBR Bounty-filled Pillowfort RBW

User avatar
spacemonaut
Bauble reclaimer
Posts: 1374
Joined: 4 years ago
Answers: 10
Pronoun: she / her
Location: Scotland

Post by spacemonaut » 3 years ago

Interesting thinking. Lemme see if I can do something real broken.

Gaea's Call GGG
Enchantment
You can't cast creature spells.
Whenever a creature you control dies, exile it from your graveyard.
: Exile the top card of your library. If it's a creature card, you may put it onto the battlefield tapped.

User avatar
OneAndOnly
Posts: 2289
Joined: 4 years ago
Pronoun: he / him

Post by OneAndOnly » 3 years ago

Something like this?
.
Armipotence -- RRR
Enchantment
Creatures you control can't attack or block.
Creatures you control have ": This creature fights target creature you don't control."
At the beginning of your end step, sacrifice all creatures that didn't deal damage this turn.

Legend
Aethernaut
Posts: 1639
Joined: 4 years ago
Pronoun: he / him
Location: Eternity

Post by Legend » 3 years ago

Psychopotence (Mythic)
XUU
Enchantment
Spend only U to cast this spell.
Shroud
Skip your draw step.
Psychopotence enters the battlefield with X thought counters on it.
At the beginning of your end step, draw a card for each thought counter on Psychopotence.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach

“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan

"I want my brain to win games, not my cards." – Sheldon Menery

Pygyzy
Posts: 995
Joined: 4 years ago
Pronoun: they / them

Post by Pygyzy » 3 years ago

Impotence WWW
Enchantment
Skip your untap step.
At the beginning of your end step, untap each tapped permanent you control. Target opponent gains that much life.
Whenever an opponent gains life, you and that player both draw that many cards.

User avatar
Jonas Ukulore
Rowley Birkin, QC fan.
Posts: 23
Joined: 4 years ago
Pronoun: he / him

Post by Jonas Ukulore » 3 years ago

Whow, these are al very creative and good! Thanks!

Do you think 'multi-color'-potences are possible as well?
(like URG 'Temurpotence' or UWB 'Esperpotence'?)
Commanders:
WB Psycho Cultleader BWGU Deranged Boy and Dental Imagination UG
WUB Creepy Girl BUWURG Big Thing GRUWUB Your Deck = My Deck BUW
WG Hatebear Angel GWWBR Bounty-filled Pillowfort RBW

User avatar
OneAndOnly
Posts: 2289
Joined: 4 years ago
Pronoun: he / him

Post by OneAndOnly » 3 years ago

Much as I like cycles and think they're cute, I also hate cycles and think they're wretched.

They make for awfully lazy design ... but at the same time, done right every ten years or so, provide a warm and fuzzy feeling of nostalgia and memories of older sets, helping create and sustain the belief in Magic lore.

They help define the differences between colors by examining how each would approach a particular aspect of the game. I'm not certain how many different aspects of the game there really are, though. I'd think wedge-potences and guild-potences, etc. would rely more on their own faction keywords and actions rather than game functions, so you'd really need to get the right combination of abilities to knock them out of the ballpark.

User avatar
Jonas Ukulore
Rowley Birkin, QC fan.
Posts: 23
Joined: 4 years ago
Pronoun: he / him

Post by Jonas Ukulore » 3 years ago

OneAndOnly wrote:
3 years ago
Much as I like cycles and think they're cute, I also hate cycles and think they're wretched.

They make for awfully lazy design ... but at the same time, done right every ten years or so, provide a warm and fuzzy feeling of nostalgia and memories of older sets, helping create and sustain the belief in Magic lore.

They help define the differences between colors by examining how each would approach a particular aspect of the game. I'm not certain how many different aspects of the game there really are, though. I'd think wedge-potences and guild-potences, etc. would rely more on their own faction keywords and actions rather than game functions, so you'd really need to get the right combination of abilities to knock them out of the ballpark.
I think you might be right. Wedge- or Shard-potences are indeed perhaps not ideal for something that should be iconic. Necropotence is such a classic, it deserves some reverence. The mono-coloured versions, though, I like. It's weird that only BBB should have such a powerful, iconic enchantment.
Commanders:
WB Psycho Cultleader BWGU Deranged Boy and Dental Imagination UG
WUB Creepy Girl BUWURG Big Thing GRUWUB Your Deck = My Deck BUW
WG Hatebear Angel GWWBR Bounty-filled Pillowfort RBW

Post Reply Previous topicNext topic

Return to “Custom Cards”