This is a bit of a thought experiment: Modal Double Faced Cards (ie: Zendiikar Spell//Land double cards) that tap for two colors of mana. We know single-color cards are pretty strong already (in limited) and if you add fixing to the mix, they become premium picks.
These would be Uncommon, signposts for their color combinations. And since I want them to feel powerful in the regular side, I balanced them with high mana costs. They should all feel "requiring an answer sooner or later", but the opponent has time to find it.
They all follow a pattern, but I made each "special" in a different way (can you find the pattern and the special factor of each?)
Creature - Human Elder
: Create a 1/1 Soldier creature token. Then gain life equal to the number of creatures you control.
1/2
>> (Land - ETB tapped. : Add or )
Creature - Spirit Elder
: Each opponent loses 1 life and you gain 1 life. You may pay . If you do, untap this.
1/2
>> (Land - ETB tapped. : Add or )
Creature - Imp Elder
, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
4/1
>> (Land - ETB tapped. : Add or )
Instant
Create a 2/3 blue and red Wizard Elder creature token with: " : Draw a card, then discard a card."
>> (Land - ETB tapped. : Add or )
Creature - Human Soldier Elder
: Attacking creatures you control get +1/+0 until end of turn.
2/1
>> (Land - ETB tapped. : Add or )
Creature - Vampire Elder
Whenever this creature attacks, draw a card.
1/4
>> (Land - ETB tapped. : Add or )
Creature - Elf Druid Elder
Deathtouch
: Destroy target nonland permanent with converted mana cost 2 or less. You lose 2 life.
1/1
>> (Land - ETB tapped. : Add or )
Creature - Ooze Elder
Tap an untapped creature you control: Add or to your mana pool.
2/2
>> (Land - ETB tapped. : Add or )
Artifact Creature - Construct Elder
: Tap target creature
0/4
>> (Land - ETB tapped. : Add or )
Creature - Human Barbarian Elder
4/4
>> (Land - ETB tapped. : Add or )
Two Color MDFCs
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