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Last edited by Legend 3 years ago, edited 4 times in total.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Two Commons and an Uncommon
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Last edited by Legend 3 years ago, edited 1 time in total.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Two Uncommons and a Rare
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Last edited by Legend 3 years ago, edited 1 time in total.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
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- Posts: 338
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- Pronoun: he / him
Synthetic dreams, red doesn't really make permanent copies. Specifically token copying has been put into white green due to white being the token color and green being the clone your own creatures color. Other than making it an artifact there is nothing red about this card.
Away Team, this reminder text should really just be rules text. You can see that this has been shortcut on food cards by saying create a food but that is beacuse they made a subtype and defined what it is. Making a named token can't have the same effect.
Missing expedition, red making a lot of tokens is strange. Its not unwarranted but it is strange.
Vector Force, bigger heroic reinformence is very powerful. Probably fine but a card to watch.
Lunar Excavator, this should be you may. I don't know if uou will have artifacts you'll want to keep either because of their own effect or recursion but you should feel punished by attacking.
Pattern for Conquest, I really liked the make a token them populate cards. This is a find addition to their roster.
Mortal Engines, this is how red should make a lot of tokens. I see thst these tokens are a major red/white theme. It feels off to make so many tokens in red. To stay more in color red's tokens should mostly or exclusively be made by instants and sorcerys. That will help define the identity.
Away Team, this reminder text should really just be rules text. You can see that this has been shortcut on food cards by saying create a food but that is beacuse they made a subtype and defined what it is. Making a named token can't have the same effect.
Missing expedition, red making a lot of tokens is strange. Its not unwarranted but it is strange.
Vector Force, bigger heroic reinformence is very powerful. Probably fine but a card to watch.
Lunar Excavator, this should be you may. I don't know if uou will have artifacts you'll want to keep either because of their own effect or recursion but you should feel punished by attacking.
Pattern for Conquest, I really liked the make a token them populate cards. This is a find addition to their roster.
Mortal Engines, this is how red should make a lot of tokens. I see thst these tokens are a major red/white theme. It feels off to make so many tokens in red. To stay more in color red's tokens should mostly or exclusively be made by instants and sorcerys. That will help define the identity.
Red has populate. I've added a link to the OP to remind people.user_938036 wrote: ↑3 years agoSynthetic dreams, red doesn't really make permanent copies. Specifically token copying has been put into white green due to white being the token color and green being the clone your own creatures color. Other than making it an artifact there is nothing red about this card.
What I need is a token with a mana cost. If I take it out of reminder text, will I lose that part? Heck, can a token even have a casting cost? I know they don't have them normally, but can they be "given" one by spelling it out in rules (or reminder) text?user_938036 wrote: ↑3 years agoAway Team, this reminder text should really just be rules text. You can see that this has been shortcut on food cards by saying create a food but that is beacuse they made a subtype and defined what it is. Making a named token can't have the same effect.
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
Can you use the legendary wording like "Create Thermal Navigator, a 2/2 colorless Construct artifact creature token with a mana cost of 3 and "Sacrifice an artifact: This creature gains flying until end of turn."
Edit to tighten up
Edit to tighten up
B O V I N E
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
- SecretInfiltrator
- Posts: 5797
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- Pronoun: they / them
- Location: The Shattered Realm
I suggest more assemble reminder text even on the cards that create the tokens. Since there are more token creators than cards that come with inherent assemble you will want to get that reminder text out there.
I'm happy Thermal Navigator tokens are gone. They were overly complex to mesh with other themes, but didn't serve the individual cards well.
I suggest avoiding 2/2 on nontoken cards with assemble. You have so many tokens that you already provide all the cards one would want at that size.
I imagine using the chance to get a cheap assembler in but at e. g. 0/4 might add a lot more.
I'm happy Thermal Navigator tokens are gone. They were overly complex to mesh with other themes, but didn't serve the individual cards well.
I suggest avoiding 2/2 on nontoken cards with assemble. You have so many tokens that you already provide all the cards one would want at that size.
I imagine using the chance to get a cheap assembler in but at e. g. 0/4 might add a lot more.
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TheAmericanSpirit Supreme Dumb Guy
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How does assemble work exactly?
There's no biscuits and gravy in New Zealand.
(Except when DirkGently makes them!)
(Except when DirkGently makes them!)
I thought it was obvious. Do you really not understand?
“Comboing in Commander is like dunking on a seven foot hoop.” – Dana Roach
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
“Making a deck that other people want to play against – that’s Commander.” – Gavin Duggan
"I want my brain to win games, not my cards." – Sheldon Menery
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TheAmericanSpirit Supreme Dumb Guy
- Posts: 2205
- Joined: 4 years ago
- Pronoun: he / him
- Location: IGMCULSL Papal Palace
Enlighten me. How does it work? Is it like mutate? How does it interact with banding? How does removal work against an "assembly"? Do their stats stack up to a sum or are the assemblies 2/2's regardless of how many creatures assembled?
Your reminder text does not make it obvious.
There's no biscuits and gravy in New Zealand.
(Except when DirkGently makes them!)
(Except when DirkGently makes them!)