New keyword action: Supply
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A bit of rules clarification: counters on a player's supply are considered to be "on" that player. For example, if a player with a +1/+1 counter on their supply is chosen as part of a proliferate action, another +1/+1 counter will be put on the supply.
I also intentionally left the option open of other types of counters being put on the supply. You could, in theory, put keyword counters on there.
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void_nothing Look On My Sash...
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I like this quite a bit. It's like... "universal graft" with easier tracking. Maybe influenced by support as well.
The flavor looks well-constructed as well. Feels appropriate for a world with walled cities, castles, and sieges.
The flavor looks well-constructed as well. Feels appropriate for a world with walled cities, castles, and sieges.
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Would it work if the counters were put on you?
Supply 1 (You gain a supply counter. Whenever a creature ETB, you may remove a supply counter to add a +1/+1 counter to it.)
Edit: Oh they are on you. On your supply just confused me. Why don't you just say on you? You gain 8 supply counters.
Supply 1 (You gain a supply counter. Whenever a creature ETB, you may remove a supply counter to add a +1/+1 counter to it.)
Edit: Oh they are on you. On your supply just confused me. Why don't you just say on you? You gain 8 supply counters.
I initially considered the phrasing "you get N +1/+1 counters." However, I anticipated that players would be confused by how a player having +1/+1 counters would impact the game, leading to questions about players dealing damage to creatures and things like that. Designating the supply as a separate "sub-zone" for counters lets me side-step that issue.Pygyzy wrote: ↑3 years agoWould it work if the counters were put on you?
Supply 1 (You gain a supply counter. Whenever a creature ETB, you may remove a supply counter to add a +1/+1 counter to it.)
Edit: Oh they are on you. On your supply just confused me. Why don't you just say on you? You gain 8 supply counters.
Your suggestion of "you get N supply counters" has the issue of the counters not being the same type. "Whenever a creature enters the battlefield under your control, remove 1 supply counter from yourself. If you do, put a +1/+1 counter on that creature." It's much cleaner to just say that you move the counter from your supply to that creature.
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How about this for reminder text:
Supply # (Add number +1/+1 counters to your supply. Whenever a creature enters the battlefield, you may move a counter from your supply onto it.)
It's a smidge more flavorful and flexible.
Supply # (Add number +1/+1 counters to your supply. Whenever a creature enters the battlefield, you may move a counter from your supply onto it.)
It's a smidge more flavorful and flexible.
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spacemonaut Bauble reclaimer
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I wasn't sure what you were going for there until I put that side by side with the original reminder text:
Supply N (Put N +1/+1 counters on your supply. Whenever a creature enters the battelfield under your control, move one counter from your supply onto it.)
Supply N (Add N +1/+1 counters to your supply. Whenever a creature enters the battlefield, you may move a counter from your supply onto it.)
Now I can imagine a card that says e.g. "When Scorpion's Attendant enters the battlefield, add three -1/-1 counters to your supply." :D
I'd argue that's less flavorful. Why are you supplying creatures on your opponent's side of the battlefield?
More flexibility doesn't mean it's a better mechanic. I intentionally made it non-mandatory to cut down on the decision-making and min-maxing. If supplying a creature was option, I'd worry that players would intentionally not use the mechanic in the hopes that they could save the last counters for their evasive threats.
As for triggering when your opponents play creatures, you're falling into the same mistake Wizards did when they designed the graft mechanic. Graft also triggers whenever any creature enters the battlefield, which makes it a pain to play with in any digital environment because every single trigger has to go on the stack and be resolved individually. On top of that, designing the mechanic in this way opened up very little design space; there is exactly one creature with graft that makes you want to put its counters on your opponent's creatures. If they cut that one creature from the set, they could have changed graft to play much smoother and made everyone's lives much easier.
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I think that'd be better as a completely different mechanic.spacemonaut wrote: ↑3 years agoI wasn't sure what you were going for there until I put that side by side with the original reminder text:
Supply N (Put N +1/+1 counters on your supply. Whenever a creature enters the battelfield under your control, move one counter from your supply onto it.)
Supply N (Add N +1/+1 counters to your supply. Whenever a creature enters the battlefield, you may move a counter from your supply onto it.)
Now I can imagine a card that says e.g. "When Scorpion's Attendant enters the battlefield, add three -1/-1 counters to your supply." :D
Plague 1 (Target opponent gets a plague counter. Whenever a creature enters the battlefield under their control, remove a plague counter from them and put a -1/-1 counter on that creature unless they pay 1 life.)
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spacemonaut Bauble reclaimer
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I was thinking about that too, and I think you're right. I like that execution.